Flight from Moria (Solo Player Living Tournament)

By juicebox, in Player community

This tournament is part of the Living Tournament system. You are welcome to read this, play the scenario, and post your results (in that order). Place well enough, and you may just end up with a Living Tournament World Ranking !

Scenario: Flight from Moria
Deck Parameters: Open Build*
Number of Players: Solo Player

Tournament Parameters:

1) This is a Living Tournament. You may play and post results at your own pace.
2) *Open Build means you may use any legal LOTR LCG cards at your availability.
3) A valid result in this tournament consists of reporting your results (wins and losses) from 3 back-to-back games (may be spread out over as much time as you like), using the same deck for each of those 3 games. (Please observe the mulligan rule, and all other rules, from the LOTR LCG rulebook and subsequent official FAQ documents.)
4) After you post your results, the results from your 3 games will be calibrated using the RGun formula** to obtain your Weighted Result.
5) Weighted Results will then be ranked against other player’s Weighted Results, and the rankings will be updated over time as new results are posted to the thread.
6) You may play this tournament as many times as you would like (so you can try out different deck builds over time), but you can only hold one spot in the overall tournament rankings at a time (i.e. this gives you a chance to try and best your own result while only occupying one spot in the rankings).
7) Do not cheat. Just don’t. It destroys the fun and integrity of the tournament system. If you realize you have made a mistake at a later date that had serious implications for a result you had posted in the past, please make a new post in this thread drawing attention to that fact – that past result will be invalidated, and of course, you are welcome (and highly encouraged) to try again.

**The RGun formula has been designed to value both Final Score (per game) and overall Win Ratio (from your 3 games, cumulative). The formula is: (Average Score of Games Won) x (Total Games Played/Games Won). For an expanded discussion on how this formula was created, you can read the thread called Measuring Success .

Posting Your Results (Required Information):

When posting your results for this tournament you are encouraged to cut and paste from the following template and complete the requested information:

Heroes:

Game 1 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 2 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 3 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Posting Your Results (Optional Information):

After completing the above, you are welcome to include any other details you would like to add. Some suggested ideas are: your specific available card pool (number of Core Sets used, specific Adventure Packs used, etc…) and additional narrative to share epic tales of your adventures through Middle-earth.

Living Tournament Rankings:

1. leptokurt ~ 58.33 (May 27, 2012)
2. masonos ~ 60.75 (December 31, 2012)
3. SiCK_Boy ~ 66.33 (April 1, 2012)
4. Angus Lee ~ 67.66 (September 29, 2012)
5. muemakan ~ 69 (April 20, 2012)
6. Fatty ~ 70.33 (October 29, 2012)
7. Marael ~ 111 (July 24, 2012)
8. Robert McMutton ~ 113 (May 5, 2012)
9. vandertramps ~ 114 (August 19, 2012)
10. DevastazioneH88 ~ 116 (December 16, 2012)

Honorable Mentions:

11. sorty ~ 144.66 (February 28, 2012)
12. jjeagle ~ 183.75 (April 24, 2012)
13. Mandolf ~ 378 (May 13, 2012)

Last Updated:

January 26, 2013 (3:53am) [FFG Time - Forum Time Stamp]

Home Link:

Living Tournament Library & World Rankings

Heroes: Beravor, Dwalin, Dain Ironfoot

Game 1 Result: 109
Final Threat Level: 31
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 2
Number of Rounds Completed: 8

Game 2 Result: 179
Final Threat Level: 45
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 7
Number of Rounds Completed: 14

Game 3 Result: 146
Final Threat Level: 36
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 10
Number of Rounds Completed: 12

Heroes: Thalin, Dain Ironfoot, Bifur

Game 1 Result: 84
Final Threat Level: 24
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 4
Number of Rounds Completed: 6

Game 2 Result: 81
Final Threat Level: 35
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 8
Number of Rounds Completed: 5

Game 3 Result: 55
Final Threat Level: 31
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 6
Number of Rounds Completed: 3

1 Core Set, all expansions + KD were used.

Just started to play this quest - and I have to say I am pretty much underhwelmed. I thought this was supposed to be the toughest KD scenario, but as it turns out it is laughable easy. Or I am playing this wrong. I lost one single game so far (my first), but only because I chose to discard an encounter card when i flipped "Blocked by Shadow" as the first 2B quest card. Now I know I will never do this again.

I didn't even change my deck. I guess Dwalin might be more useful than Thalin in this scenario, so I poribably will abandon the tactics sphere and replace it by spirit.

Juicy, pelase cancel my results. I made a serious rule error as I didn't realize that only the Abandoned Tools can place progress tokens on "Escape from the Darkness". Sorry!

Will do leptokurt. And thanks for modeling excellence in all that you do around here... keeping our tourney scene both fun and full of integrity. gran_risa.gif

Heroes: Beravor, Bilbo Baggins, Glorfindel

Game 1 Result: 64
Final Threat Level: 36
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 2
Number of Rounds Completed: 3

Game 2 Result: 56
Final Threat Level: 38
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 4
Number of Rounds Completed: 2

Game 3 Result: 79
Final Threat Level: 42
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 4
Number of Rounds Completed: 4

Card pool: 3 x Core Set, All Shadows of Mirkwood AP, KD, TRG, RtR

Decklist

Hobbit Wall

Hero (3)
Beravor (Core) x1
Bilbo Baggins (THFG) x1
Glorfindel (Core) x1

Ally (24)
Daughter of the Nimrodel (Core) x2
Erebor Hammersmith (Core) x2
Gandalf (Core) x3
Gildor Inglorion (THoEM) x2
Gleowine (Core) x2
Haldir of Lorien (AJtR) x2
Henamarth Riversong (Core) x3
Longbeard Map-Maker (CatC) x2
Miner of the Iron Hills (Core) x2
Mirkwood Runner (RtM) x2
Rivendell Minstrel (THFG) x2

Attachment (21)
A Burning Brand (CatC) x3
Dunedain Mark (THfG) x3
Dunedain Warning (CatC) x3
Fast Hitch (TDM) x3
Forest Snare (Core) x2
Protector of Lorien (Core) x2
Song of Kings (THFG) x2
Steward of Gondor (Core) x3

Event (5)
Shadow of the Past (RtM) x2
Sneak Attack (Core) x3

I managed to get the Blocked by Shadow quest card in all 3 games. The first two games, I just took my chance. In the third one, I knew what was on top from Henamarth peeking the previous turn. Once that quest was out, it was a simple matter of pitching my hand in Protector of Lorien. I could actualy have one a turn earlier on game 3, but I didn't quest with Bilbo (he was my target for Protector of Lorien) the turn the card was revealed as I was engaged with some Goblin.

I thought a Fast Hitch Bilbo would work wonders with the Tools, but I just never managed to get them in any of the games.

Adventure: Flight from Moria
Heroes: Boromir, Theodred and Eowyn
Card Pool: I have 2 core sets and every expansion to choose cards from.
Game 1 Result: won
Final Threat Level: 31
Threat Cost of Dead Hero:
Damage on Heroes:
Victory Points Earned: 3
Number of Rounds: 5
78
Game 2 Result: won
Final Threat Level: 38
Threat Cost of Dead Hero:
Damage on Heroes: 0
Victory Points Earned:
Number of Rounds: 2
58
Game 3 Result: won
Final Threat Level: 30
Threat Cost of Dead Hero:
Damage on Heroes: 1
Victory Points Earned:
Number of Rounds: 4
71
Win Ratio: 1
Total: 69

Second set proved to be a good one. Game one was normal. Got the tools and completed the quest in round 6.

Thes second game was a perfect start with the tools search card being the first card. Finished in round 3.

The last one was the one where I gambled. I got the search for tools quest card. The encounter was a card that let me take another quest card. I was disapointed first.....but then the Blocked by Shadow cam up and I took my chances. A Great Cave Troll came up.Lucky.

Heroes: Dain, Bifur, Dwalin

Game 1 Result: 112
Final Threat Level: 35
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 7
Number of Rounds Completed: 8

Game 2 Result: Loss

Game 3 Result: 133
Final Threat Level: 27
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 4
Number of Rounds Completed: 11

First I have an important message:

Don't play FfM with The Twins!

They royally suck at finding a way out of Moria. I won my first game with an amazing result, but lost the next 15 or so games in a row. Ouch!

That's why I put the Dwarves back in charge. And they did not disappoint me. I played six games and won them all. Here is the best cycle so far:

Heroes: Dwalin, Dáin Ironfoot, Bifur

Game 1 Result: 50
Final Threat Level: 30
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 2
Number of Rounds Completed: 3

Game 2 Result: 54
Final Threat Level: 16
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 3
Number of Rounds Completed: 4

Game 3 Result: 59
Final Threat Level: 30
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 3
Number of Rounds Completed: 3

Total score: 54,33

1 Core Set, all expansions until Road to Rivendell were used.

After having a 80 precent ratio of drawing treacheries when choosing Blocked by Shadow , the encounter deck eventually payed its debt in game 2. I had two Gandalfs and two Sneak Attacks in my starting hand and also an Erebor Record Keeper. Setup: Abandoned Tools + Undisturbed Bones ! Thanks to the Record Keeper I made my way through Escape from Darkness quickly. Gandalf lowered my threat 3 times (one Gandalf fell into the Fouled Well ) and helped Dwalin to defeat the Chieftain of the Pit to lower my threat even more.

In game 3 I had to get through a Wrong Tur n and Heading Down . In round 3 I got The Mountain's Root which I put back on the top of the encounter deck to 1) get en easy encounter again or 2) being able to travel safely through Blocked by Shadow . The latter was drawn in round 3 and after one more round my Dwarves found the exit.

Ok, I think I made a mistake when scoring my second game. Since Abandoned Tool's refresh action can only be taken after adding one point to a player's threat, my threat should be 17 instead of 16. I don't think I have to raise my number of rounds played, as I finished the game before the end of the refresh phase.

Right?

Taken from the FAQ:

Players tally each round for their
score at the end of the refresh phase.

So, if you win the game before the end of the refresh phase, you do not need to add that round to your total.

Congrats on your results!

SiCK_Boy said:

Taken from the FAQ:

Players tally each round for their
score at the end of the refresh phase.

So, if you win the game before the end of the refresh phase, you do not need to add that round to your total.

Congrats on your results!

Thanks, I think I deserved these results after my first series of painful losses. Regarding the scoring, that's how I read it, too. It's unusual though to raise my threat without adding another round. I also wasn't aware that there is no action window in the refresh phase before the threat is raised.

So, here is the corrected result:


Heroes: Dwalin, Dáin Ironfoot, Bifur

Game 1 Result: 50
Final Threat Level: 30
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 2
Number of Rounds Completed: 3

Game 2 Result: 55
Final Threat Level: 17
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 3
Number of Rounds Completed: 4

Game 3 Result: 59
Final Threat Level: 30
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 3
Number of Rounds Completed: 3

Total score: 54,67

1 Core Set, all expansions until Road to Rivendell were used.

Heroes: Dain Ironfoot, Bifur, Dwalin

Game 1 Result: 121
Final Threat Level: 25
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 4
Number of Rounds Completed: 10

Game 2 Result: 123
Final Threat Level: 29
Threat Cost of Each Dead Hero: 7
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 7
Number of Rounds Completed: 9

Game 3 Result: 95
Final Threat Level: 25
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 5
Victory Points Earned: 5
Number of Rounds Completed: 7

Total score: 113

Card Pool: Core x3, all AP including WitW

Posting Your Results (Optional Information):

This was easier that I thought. I have read in the Forum that this quest was easier solo than multiplayer, and it seems true. I had some troubles the second game with A Foe Beyond, that killed Bifur, but it was late in the game and could win without troubles anyway.

Heroes:

Game 1 Result: LOSS

Game 2 Result: LOSS

Game 3 Result: 126
Final Threat Level: 43
Threat Cost of Each Dead Hero: 11 + 12 (Boromir and Aragorn)
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 2
Number of Rounds Completed: 6

Final weighted result: 126*3 = 378

In the first game, the shadow effect of Chieftain of the Pit made the Great Cave-Troll attack twice, forcing me to sacrifice Beravor. The very same combat phase the shadow effect from Sudden Pitfall killed Boromir aswell, and from there it went downhill very quickly. Second game: Things were starting to look pretty bad after a few rounds (7 victory points + 2 locations in play) so when Blocked by Shadow came up I once again decided to risk it! Didn't turn out so great.

The final game was a lot more fun. Chieftain of the Pit killed Boromir in the fifth round and I was also engaged with a Great Cave-Troll and a Goblin Spearman who were tearing through my allies. Just as I thought that it was game over, Blocked by Shadow turned up and I passed the discard test. Unfortunately, Dark and Dreadful killed Aragorn (who had my Protector of Lorien and was my main quester) so no progress that round. My last two allies were killed the following combat phase and I knew I had to win with only Beravor the next round. I drew a card, and it was Protector of Lorien! Beravor quested alone and with the help of 13 discarded cards, was able to pull through and place the 9 progress needed for the win happy.gif


leptokurt said:


Game 1 Result: 50
Final Threat Level: 30
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 2
Number of Rounds Completed: 3

Shouldn´t the score in game one be 61…….?

muemakan said:

leptokurt said:


Game 1 Result: 50
Final Threat Level: 30
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 2
Number of Rounds Completed: 3

Shouldn´t the score in game one be 61…….?

Good question… leptokurt, which one is correct?

muemakan said:

leptokurt said:


Game 1 Result: 50
Final Threat Level: 30
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 2
Number of Rounds Completed: 3

Shouldn´t the score in game one be 61…….?

Yeah, that's strange. I sometimes copy the results from someone else and enter my results, so this might be the reason why it doesn't fit. but then I don't see another result in this thread from which i could have copied this…

Anyway, either I made an error with the result or with the data. As I have no clue which one it is, I'll change the result:

Heroes: Dwalin, Dáin Ironfoot, Bifur

Game 1 Result: 61
Final Threat Level: 30
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 2
Number of Rounds Completed: 3

Game 2 Result: 55
Final Threat Level: 17
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 3
Number of Rounds Completed: 4

Game 3 Result: 59
Final Threat Level: 30
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 3
Number of Rounds Completed: 3

Total score: 58,33

1 Core Set, all expansions until Road to Rivendell were used.

Thanks leptokurt!

And since that's too short to publish, I'll say it again in all caps this time:

THANKS LEPTOKURT!!!

gran_risa.gif

Heroes: Eowyn, Theodred, Dunhere
Game 1 Result: Loss
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:
Blocked by Shadow makes another victim.


Game 2 Result: 63
Final Threat Level: 23
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 4
Man, this is really luck IMO; I get Abandoned Tools on setup with a Foe Behind guarding him. My first quest 2B is Escape the Darkness, and I have Will on my hand to deflect New Devilry. After this, is only a matter of 4 rounds with some enemies killing allies for a good victory.

Game 3 Result: 85
Final Threat Level: 34
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes:2 (1 on Dunhere, 1 on Theodred)
Victory Points Earned: 1 (Narrow Path)
Number of Rounds Completed: 5
Narrow Path showed up first, resolved in 1 turn. After that I bypass Heading Up and try mu luck against Blocked by Shadow. With luck at my side, I run for it in 2 rounds, without New Devilry showing up. Good one, but I think this scenario is strongly luck based (much more than others, at least)

My decklist:
3 Snowbourn Scout
3 Guard of the Citadel
2 Dunedain Watcher
2 Faramir
3 Dunedain Mark
2 Steward of Gondor
2 Sneak Attack
2 Valiant Sacrifice
3 Escort from Edoras
3 The Riddermark's Finest
3 West Road Traveller
2 Eomund
2 Lorien Guide
1 Northern Tracker
3 Ancient Mathom
1 Unexpected Courage
2 A Test of Will
2 Hasty Stroke
2 Astonishing Speed
2 The Galadhrim's Greeting
3 Gandalf
2 Song of Kings

Heroes: Thalin, Dain Ironfoot, Bifur

Game 1 Result: 82
Final Threat Level: 32
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 4
Number of Rounds Completed: 5

Game 2 Result: LOSS
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 3 Result: 70
Final Threat Level: 32
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 2
Number of Rounds Completed: 4

Total Score: 114

Card Pool: 1x Core Set, Mirkwood Cycle, KD

Heroes: Dain/Bifur/Thalin

Game 1 Result: (Report Final Score or Loss) 54
Final Threat Level: 26
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 2
Number of Rounds Completed: 3

Game 2 Result: (Report Final Score or Loss) 81
Final Threat Level: 27
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 6
Number of Rounds Completed: 6

Game 3 Result: (Report Final Score or Loss) 68
Final Threat Level: 33
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 5
Number of Rounds Completed: 4

Posting Your Results (Optional Information): Card pool is one core set and all adventure packs and expansions. Games 1 and 3 are escaped through "Blocked by Shadow", game 2 is escaped by using the Abandoned Tool, wielded by Dain, who has got it in the combat phase when the enemy is killed by a battlemaster. Then in the refresh phase, exhaust Dain to place one progress token, then a Record Keeper readies Dain with Bifur's resource. Put another progress token on the quest card. Then play Lure of Moria to ready Dain and the Record Keeper, and repeat the above process (with another resource on Bifur) to put two more progress tokens on the quest card and complete the flight from Moria.

Heroes: Ori, Dáin Ironfoot, Thorin Oakenshield

Game 1 Result: 53
Final Threat Level: 35
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 2
Number of Rounds Completed: 2

Game 2 Result: 66
Final Threat Level: 38
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 4
Number of Rounds Completed: 3

Game 3 Result: 92
Final Threat Level: 39
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 9
Number of Rounds Completed: 6

Total score: 70,33

2 Core Sets, all expansions including The Hobbit.

I In my first game I had great luck: Narrow Paths as the first quest card and Escape from Darkness as the second. Dain hacked like crazy while stuffing himslef full with cram and getting advice from the record keeper.

In game 2 I had to take a great gamble with Blocked by Shadow. I had tried it five times before in my earlier games and failed all of them, but this time I finally succeeded.

In game 3 I thought I had it in the second turn when I had a Gandalf and Sneak in hand and Blocked by Shadow turned up. I had peaked at the top card with Henamarth (or was it the Longbeard Elder, don't remember) so I knew I was safe discarding it. The next turn I was going for an easy win but of course New Devilry turned up and I had to start all over again… I had explored Dreadful Gap and accidentally cleared a Wrong Turn. And then Hasty Council showed up and suddenly I was facing a Nameless fear with 9 threat and strength! It made an interesting game where I finally could manage to escape Moria. Luckily A Foe Beyond never showed up.

I really liked this scenario, despite the high luck factor.

Deck Name: The King under the Mountain
Heroes: Dain Ironfoot, Thalin, Nori.
Game 1 Result: 076
Final Threat Level: 27
Threat Cost of Each Dead Hero: 00
Damage Tokens on Remaining Heroes: 01
Victory Points Earned: 02
Number of Rounds Completed: 05
(Exit = Blocked by Shadow)
Game 2 Result: 202
Final Threat Level: 17
Threat Cost of Each Dead Hero: 00
Damage Tokens on Remaining Heroes: 03
Victory Points Earned: 08
Number of Rounds Completed: 19
(Exit = Escape from Darkness)
Game 3 Result: 100
Final Threat Level: 32
Threat Cost of Each Dead Hero: 00
Damage Tokens on Remaining Heroes: 00
Victory Points Earned: 02
Number of Rounds Completed: 07
(Exit = Blocked by Shadow)
Deck :
Hero (3)
Dain Ironfoot (RtM) x1
Thalin (Core) x1
Nori (OHaUH) x1
Ally (22)
Gandalf (Core) x3
Bofur (TRG) x2
Fili (OHaUH) x3
Kili (OHaUH) x3
Longbeard Orc Slayer (Core) x3
Longbeard Elder (FoS) x3
Veteran Axehand (Core) x3
Zigil Miner (KD) x2
Attachment (12)
Steward of Gondor (Core) x3
Unexpected Courage (Core) x3
Ancient Mathom (AJtR) x3
Song of Kings (THFG) x3
Event (17)
Sneak Attack (Core) x3
Durin's Song (KD) x2
Feint (Core) x3
A Test of Will (Core) x3
We Are Not Idle (SaF) x3
Dwarven Tomb (Core) x3

I made a mistake while couning the rounds, I just realized I was counting 1 round more than I should have. in this post the rounds have been corrected, while the former one is wrong. Sorry for the mistake
I did the same mistake in other three quest I posted a few days ago but I'm correcting them. Sorry.
Deck Name: The King under the Mountain
Heroes: Dain Ironfoot, Thalin, Nori.
Game 1 Result: 066
Final Threat Level: 27
Threat Cost of Each Dead Hero: 00
Damage Tokens on Remaining Heroes: 01
Victory Points Earned: 02
Number of Rounds Completed: 04
(Exit = Blocked by Shadow)
Game 2 Result: 192
Final Threat Level: 17
Threat Cost of Each Dead Hero: 00
Damage Tokens on Remaining Heroes: 03
Victory Points Earned: 08
Number of Rounds Completed: 18
(Exit = Escape from Darkness)
Game 3 Result: 090
Final Threat Level: 32
Threat Cost of Each Dead Hero: 00
Damage Tokens on Remaining Heroes: 00
Victory Points Earned: 02
Number of Rounds Completed: 06
(Exit = Blocked by Shadow)
Deck :
Hero (3)
Dain Ironfoot (RtM) x1
Thalin (Core) x1
Nori (OHaUH) x1
Ally (22)
Gandalf (Core) x3
Bofur (TRG) x2
Fili (OHaUH) x3
Kili (OHaUH) x3
Longbeard Orc Slayer (Core) x3
Longbeard Elder (FoS) x3
Veteran Axehand (Core) x3
Zigil Miner (KD) x2
Attachment (12)
Steward of Gondor (Core) x3
Unexpected Courage (Core) x3
Ancient Mathom (AJtR) x3
Song of Kings (THFG) x3
Event (17)
Sneak Attack (Core) x3
Durin's Song (KD) x2
Feint (Core) x3
A Test of Will (Core) x3
We Are Not Idle (SaF) x3
Dwarven Tomb (Core) x3