Heroes: Thódred, Elrohir, Elladan
Game 1 Result: 167
Final Threat Level: 42
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 7
Number of Rounds Completed: 13
Game 2 Result: 133
Final Threat Level: 44
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 4
Number of Rounds Completed: 9
Game 3 Result: 126
Final Threat Level: 44
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 6
Victory Points Earned: 4
Number of Rounds Completed: 8
Total score: 142
I have to admit that I made a minor mistake all the time I was playing ItP - I never used Branching Path's effect on itself. Strangely, since I started doing this I kept loosing one game after the other, my win/loss ratio dropping from 75 to 30 percent. I used some Dwarven decks, but now I tried to use these new Elven twins. Unsurprisingly I didn't get any awesome results (in my first game I scored 97 though), but it's interesting to play with them and I keep winning more games than I loose.
I chose Thédored as my third hero as he seems to be the obvious choice. He can feed the twins with resources which they can use to trigger their ability. I had some nice battles in which the twins wiped out half a dozen enemies. Elladan equiped with a Rivendell Blade and some Dúnedain Marks gives you a killing machine while his brother can hold the ground.
The main problem is the lack of WP. Without Faramir your fellowship will likely loose its way through the black pit. Threat management is also sometimes a problem. I lost one game because of threatening out. That's why I'm still considering to replace Théodred with either Éowyn, Glorfindel (theme!) or Bifur. Lore could boost my WP and Burning Brand is something that Elrohir could make good use of. Spirit would also increase my WP and help me to keep my threat low.