Refocusing Organized Play

By Hybrid, in CoC General Discussion

What does the community think of FFG's new plan for organized play?

I like the idea of more opportunities to have player designed cards as prizes for events!

By my count that's 5 player designed cards a year!

So have Germany, France and Spain committed to flying National champions to Worlds for all 5 FFG games?!

Will this bold plan fit for games that have been toned down competetively from CCG to LCG?

I'm not sure about some of the details but I am encouraged by the spirit of the plan.

Feel free to move this to the 'Organized Play' page. I thought such news was big enough to warrant a posting under the General Discussion.

Its a nice reward to design your own card but I'm a bit scared we only get to see those extreme power cards like Descendent. Before you know it those cards also have to be errated and/or nerved down because they are just too **** good.

I am curious what items they will add to the game night kits. They said somewhere in the Organized play-section that they will improve the kits. I heard the game night kits of this year were seriously less exciting then those of last year.

I can understand your concern for overpowered Champion cards. Hopefully we are trending away from that. I see more player designed cards as a great chance for new and innovative mechanics and some pure unadulterated Mythos flavor.

Not really too concerned about player created cards or the power level they may or may not have.

I mean, plenty of overpowered cards have been made by the designers themselves, so... yeah it is going to happen either way. I just learn to accept that fact and move on.

Not sure what to think about the announced plans really. FFG have made big plans for this stuff already in the past (pins were supposed to allow entrance into some gaming event at the EC at the end of.... 2009/10. etc) so I am skeptical until I see results. Especially considering how the quality of the game kits have been decreasing while prices have been rising. Essentially charging more to promote and advetise their games...

I'll take a firm "Missourian" stance and say "Show me.". Until then it is just more promises not kept.

As far as I can read while (three) Euro National Championship do fly their champs to Worlds, only Gencon and Worlds give a card.

Carioz said:

As far as I can read while (three) Euro National Championship do fly their champs to Worlds, only Gencon and Worlds give a card.

I'm all for champion-designed cards but I'd prefer it if they weren't allowed to be neutral. That should help to keep them from becoming ubiquitous.

The Descendant is really the only almost-but-not-quite-overpowered-and-therefore-auto-include of the champion cards. And since it's on the restricted list, it's still not an auto-include.

My mistake, I was talking about 2012.

I think the Worlds event has potential. I feel like GenCon will still be better attended though.

Carioz said:

As far as I can read while (three) Euro National Championship do fly their champs to Worlds, only Gencon and Worlds give a card.

Did it even mention what was going become of Gencon? I assume that now(again?) only the worlds winner will design a card.

That said, I wouldn't be suprised that the winner of the North American(gencon), Germany, France, and Spain championships might also get to design cards, but I haven't seen a formal announcement of that or any other prizes yet.

However, my question eventually becomes... what happens if someone attends and possibly wins multiple regionals and championships? Could they even attend outside of their region/continent? I was attempting to make a serious effort this year to be at the big euro tournament this year (not that I wasn't making them in past years, but this year was becoming a real possiblity).

Though, at this point, attending a regional, gencon, and now worlds... is spreading my vacation time and money pretty thin. So may be a pointless question, but I'm trying to keep my hopes up. :)

It does say in the Future of Organized Play posting that the North American champion will get the chance to design a card,

Regarding question of winning multiple National/Multi-National championships, I guess you would get a single bye in Worlds, and get to design more than one card. (We need a better term than "Regional" for the Mexico/US/Canada combined championship. In Europe they have Nationals, but here we have Continentals... not sure what the proper term should be.)

What kind of card would you guys make? I would have a character which you shuffle back into your deck after exhausting to force your opponent to drain all their domains and to make all yours undrain

MinionOfProvidence said:

I would have a character which you shuffle back into your deck after exhausting to force your opponent to drain all their domains and to make all yours undrain

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Not that I have any chance of winning, but if I did I would want to make a card which was interesting, but not overpowered.

Potentially something where you can store tokens on the character and use them for something useful, I feel that mechanic is underused currently and has a lot of fertile ground to explore.

If I had my say... I think the championship card should be from the faction that won, rather than neutral. If a multi-faction deck won, perhaps make the card steadfast with the other faction's symbol?

It might also be fun to have the card reflect the winning deck's strategy, or be a subtype that was a big part of the deck (e.g. Deep One, Cultist, Servitor, etc.). And of course, make it a unique character with the champion's portrait. Hopefully that would tamp down the urge to create another card like Descendant of Auto-Win, as my game group likes to call it.

As for the card's ability itself, I'm leery of player designed cards. Just having your picture on the card and perhaps some limited in-put is enough in my book.

Is it officially required to be Neutral, or do people just pick that because they want "their" card to see wider use?

Personally I'd rather design a faction card myself, if I had the choice.

I don't know about the steadfast idea, that seems to make it too limited-use. I'd be OK with saying it has to be one of the factions in their deck OR a Neutral, something like that, but I'm not sure a faction restriction adds anything significant. I guess one effect is to try to incent top players to play their favorite faction instead of the one they think has the best chance of winning? Is that an advantage? Would it even work?

In any event, the player shouldn't (and hopefully doesn't) get to design the card by themselves - that just opens the door to massively overpowered cards. Their idea should go through the same playtesting normal cards do and there should be a dialogue back and forth between the winning player and the design team as they tweak the card towards the final version.

ie - "We think your idea of a character that can summon Cthulhu is cool, but we're not sure he should be cost 1 and do the summon as a free action. What about if he has to sacrifice a friendly character of cost 4+ to do it and discard a card from the player's hand - and then we bump his cost up to 3 but maybe give him some extra icons so the summon isn't ALL he can do?"

It doesn't have to be neutral. I just like neutral. Sratch that, I like certain factions, but I love neutral both flavor wise and game wise.

And no, you don't get to do whatever you want. You work with FFG to come up with a card that can bare your likeness.

EDIT: Also, it doesn't have to be a character, cost 3, or be a sorcerer. 3 cost,3 skill neutral characters was kind of a local meta tradition, and aparently several of us also liked the Sorcerer trait.

I can be whatever, so long as FFG says its ok. Like I said, you work with them. :)

My card would be Miskatonic

Unique character - Beloved Professor ............ (name?)

cost 4

icons AAI

skill 4

keyword Willpower

subtype Faculty

action: When Beloved Professor enters play search the top 3 (maybe 4) cards of your deck for a character with subtype "student" or "faculty". Put this character into play. Put the remaining cards at the bottom of your deck in any order.

For eacht student card in play Beloved Professor gains A
For each faculty card in play other then the Beloved Professor, Beloved Professor gains I

ok, switched the extra icons. For eacht student I, for each faculty A

Please observe the subject title.

Do not hijack the intended discussion. If you want to move you comments about creating champ cards

to a new subject of discussion have at it.