Conflict at the Carrock (Solo Player Living Tournament)

By juicebox, in Player community

This tournament is part of the Living Tournament system. You are welcome to read this, play the scenario, and post your results (in that order). Place well enough, and you may just end up with a Living Tournament World Ranking !

Scenario: Conflict at the Carrock
Deck Parameters: Open Build*
Number of Players: Solo Player

Tournament Parameters:

1) This is a Living Tournament. You may play and post results at your own pace.
2) *Open Build means you may use any legal LOTR LCG cards at your availability.
3) A valid result in this tournament consists of reporting your results (wins and losses) from 3 back-to-back games (may be spread out over as much time as you like), using the same deck for each of those 3 games. (Please observe the mulligan rule, and all other rules, from the LOTR LCG rulebook and subsequent official FAQ documents.)
4) After you post your results, the results from your 3 games will be calibrated using the RGun formula** to obtain your Weighted Result.
5) Weighted Results will then be ranked against other player’s Weighted Results, and the rankings will be updated over time as new results are posted to the thread.
6) You may play this tournament as many times as you would like (so you can try out different deck builds over time), but you can only hold one spot in the overall tournament rankings at a time (i.e. this gives you a chance to try and best your own result while only occupying one spot in the rankings).
7) Do not cheat. Just don’t. It destroys the fun and integrity of the tournament system. If you realize you have made a mistake at a later date that had serious implications for a result you had posted in the past, please make a new post in this thread drawing attention to that fact – that past result will be invalidated, and of course, you are welcome (and highly encouraged) to try again.

**The RGun formula has been designed to value both Final Score (per game) and overall Win Ratio (from your 3 games, cumulative). The formula is: (Average Score of Games Won) x (Total Games Played/Games Won). For an expanded discussion on how this formula was created, you can read the thread called Measuring Success .

Posting Your Results (Required Information):

When posting your results for this tournament you are encouraged to cut and paste from the following template and complete the requested information:

Heroes:

Game 1 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 2 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 3 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Posting Your Results (Optional Information):

After completing the above, you are welcome to include any other details you would like to add. Some suggested ideas are: your specific available card pool (number of Core Sets used, specific Adventure Packs used, etc…) and additional narrative to share epic tales of your adventures through Middle-earth.

Living Tournament Rankings:

1. Zavarov ~ 78.33 (July 6, 2012)
2. muemakan ~ 82.66 (February 29, 2012)
3. masonos ~ 93 (August 10, 2012)
4. souhei719 ~ 120 (June 21, 2012)
5. DevastazioneH88 ~ 126.33 (December 22, 2012)
6. jjeagle ~ 131.33 (May 18, 2012)
7. Robert McMutton ~ 132.33 (May 20, 2012)
8. Anodos ~ 135.66 (April 13, 2012)
9. SiCK_Boy ~ 137 (April 19, 2012)
10. Tracker1 ~ 159 (April 27, 2012)

Honorable Mentions:

11. leptokurt ~ 167.33 (April 17, 2012)
12. sorty ~ 181.33 (February 28, 2012)
13. Nerdmeister ~ 181.66 (August 9, 2012)
14. ArachneJericho ~ 197.33 (October 13, 2012)
15. Marael ~ 243.75 (April 9, 2012)
16. juicebox ~ 543 (April 2, 2012)
17. Migwald ~ 921 (December 27, 2012)

Last Updated:

January 26, 2013 (3:10am) [FFG Time - Forum Time Stamp]

Home Link:

Living Tournament Library & World Rankings

Heroes: Beravor, Dwalin, Dain Ironfoot

Game 1 Result: 223
Final Threat Level: 33
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 4
Number of Rounds Completed: 19

Game 2 Result: 143
Final Threat Level: 32
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 3
Number of Rounds Completed: 11

Game 3 Result: 178
Final Threat Level: 25
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 7
Number of Rounds Completed: 16

Heroes: Beravor, Theodred and Eowyn ( 3 core sets and everything else )

Game 1 Result: 83
Final Threat Level: 0
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 7
Number of Rounds Completed: 9

Game 2 Result: 90
Final Threat Level: 13
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 3
Number of Rounds Completed: 8

Game 3 Result: 75
Final Threat Level: 9
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 4
Number of Rounds Completed: 7

Total: 82,6667

My deck may not have been very efficient, but that didn't stop me from playing in 2 tournaments at once! gran_risa.gif

Heroes: Aragorn, Legolas, Gimli

Game 1 Result: 181
Final Threat Level: 20
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 11
Victory Points Earned: 0
Number of Rounds Completed: 15

Game 2 Result: Loss
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 3 Result: Loss
Final Threat Level:
Threat Cost of Each Dead Hero:
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Victory Points Earned:
Number of Rounds Completed:

Oh well... something to build on.

Here you have the results used while I am trying to beat Tournament #11; I take almos 12 games to make the deck runs well; even that I get only 2 victorys in a row, need to make a serious deck about this scenario...

Heroes: Aragorn, Legolas, Gimli
Round 1: 170
Final Threat Level: 49 (Wow !)
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4 (on Gimi)
Victory Points Earned: 3 (Gladden Fields)
Number of Rounds Completed: 12

Round 2: 155
Final Threat Level: 31
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4 (1 on Gimli, 3 on Aragorn)
Victory Points Earned: 0
Number of Rounds Completed: 12

Round 3: KO

My decklist

3 Guard of the Citadel
2 Faramir
1 Brok Ironfist
3 Veteran Axehand
3 Gondorian Spearman
3 Winged Guardian
3 Gandalf
3 Song of Kings
2 Dunedain Quest
2 Steward of Gondor
1 Celebrian's Stone
3 Dunedain Mark
2 Sneak Attack
2 Valiant Sacrifice
2 Feint
1 Swift Strike
3 Keen-eyed Took
2 Silverlode Archer
2 Blade Mastery
2 Landroval
2 Rain of Arrows
3 Snowbourn Scout

Game 1 Result: 135

Final Threat Level: 22
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 10
Number of Rounds Completed: 12

Game 2 Result: 162
Final Threat Level: 1
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 11
Number of Rounds Completed: 17

Game 3 Result: 110
Final Threat Level: 8
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 10
Number of Rounds Completed: 11

Heroes: Gloin, Biblo, Dwalin

Secrecy vs Carrock:

Heroes: Théodred, Frodo Baggins, Bilfur

Game 1 Result: 203
Final Threat Level: 28
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 7
Number of Rounds Completed: 18

Game 2 Result: 151
Final Threat Level: 13
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 3
Number of Rounds Completed: 14

Game 3 Result: 148
Final Threat Level: 18
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 13

I made my deck a four sphere deck. As the tactic cards are mainly used for the fight against the trolls, getting Song of Battle in time is not a real problem. The main strategy is, of course, to get my threat under 20 ASAP to play all the secrecy cards and to be in a good shape when the Fearsome Foursome arrive at the Carrock. I played four games so far and in every one I managed to follow that strategy. Other important keys are to play Dwarrodwelf Axe on Veteran Axehand, to have at least one Hail of Stones in my hand to kill the last troll (Louis) without engaging him and to have enough attacking power to fell a troll in a single turn. Without Beorn that's hard to achieve, so in most games I started the battle once Beorn was found and payed for.

I will try one other game to improve this result, then I will try another cycle with Grim Resolve in my hand. That plus 2x Hail of Stones should result in a funny massacre. And who does not enjoy the imaginary picture of their fellowship burying a troll with a hail of stones*?

* of course Rivendell Minstrells will throw their instruments instead

Heroes: Dain Ironfoot, Bifur

Game 1 Result: 162
Final Threat Level: 16
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 4
Number of Rounds Completed: 15

Game 2 Result: 143
Final Threat Level: 22
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 3
Number of Rounds Completed: 12

Game 3 Result: 106
Final Threat Level: 19
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 7
Number of Rounds Completed: 9

Card pool: 3 x Core Set, All Shadows of Mirkwood AP, KD, TRG, RtR

Decklist

Secret dwarves

Hero (2)
Bifur (KD) x1
Dain Ironfoot (RtM) x1

Ally (24)
Daughter of the Nimrodel (Core) x1
Dunedain Wanderer (RtR) x3
Erebor Hammersmith (Core) x3
Erebor Record Keeper (KD) x1
Faramir (Core) x1
Gandalf (Core) x3
Gildor Inglorion (THoEM) x1
Gleowine (Core) x1
Henamarth Riversong (Core) x2
Longbeard Map-Maker (CatC) x2
Longbeard Orc Slayer (Core) x1
Miner of the Iron Hills (Core) x3
Snowbourn Scout (Core) x2

Attachment (10)
Celebrian's Stone (Core) x1
Dunedain Mark (THfG) x3
Forest Snare (Core) x1
Narvi's Belt (KD) x1
Song of Kings (THFG) x1
Steward of Gondor (Core) x3

Event (16)
For Gondor! (Core) x3
Lure of Moria (RtR) x2
Needful to Know (TRG) x3
Out of the Wild (RtR) x2
Sneak Attack (Core) x3
Timely Aid (TRG) x3

Finally got around to try a "serious" secrecy deck. It worked nice. The first game took me longer as I was so careful. But when I realized I needed 4 turns just to kill the Trolls (since I can't engage more than one per turn), it was too late. I won the third game without even getting Grimbeorn (and he died to a shadow Despair in game 2).

The key card remains Steward of Gondor (until Resourceful becomes available). After that, Sneak Attack + Gandalf and Timely Aid make the deck work. I went with 1 of for most of the unique character as I don't play Protector of Lorien and I didn't want to be stuck with "useless" cards in hand. Snowbourn Scout are there to serve as Troll fodder in case Grimbeorn isn't there to defend.

The only change I'd make is remove the Celebrian's Stone (an additional Erebor Record Keeper would give the same result) and maybe the Out of the Wild. There aren't that many cards in this quest that will destroy you outright... I used it to remove enemies most of the time.

Only other thing of note is that I lost a turn on game 1 when the last Troll revealed Misty Mountain Goblins as its shadow cards... had I thought about this possibility, I would have ensured there were more than 1 progress on the quest (I had extra characters I didn't use and I had scryed with Henamarth before questing).

Anyway, the result isn't too bad and it'd probably increase if I were to keep playing. But I'll move to the other scenarios (I'll work on Escape from Dol Guldur now... getting 2 wins out of 3 would be nice) first.

Heroes: Bifur, Theodred, Dunhere

Game 1 Result: 112
Final Threat Level: 34
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes:1
Victory Points Earned: 3
Number of Rounds Completed: 8
Game 2 Result: 190
Final Threat Level: 34
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 4
Number of Rounds Completed: 16
Game 3 Result: 175
Final Threat Level: 15
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 10
Number of Rounds Completed: 17
Total: 159
2 Core sets and everything else but watcher in the water.
Game 1: Dunhere with 3 dunedain marks early in the game, and some Gandalf sneak attacks helped move this game along quickly.
Game 2 and 3. I had to resort to a tanking style of play, since I did not have sufficient attack stength to attack the trolls in the staging area with dunhere. Henemarth Riversong helped me gauge just how may players to commit to a quest so I would not release the trolls to the staging area. I generated an army large enough, with the help of Grimberon, to take them down one by one by intentionally engaging one of them each round.
I was a bit hesitant not to have eowyn, but I did not need her since I made up for it with questing allies. This scenario is not heavy in staging area threat until the trolls come in, but by then I had enough allies and attachments to handle it.

Heroes: Aragorn, Legolas, Gimli

Game 1 Result: 189
Final Threat Level: 48
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 11
Victory Points Earned: 0
Number of Rounds Completed: 13

Game 2 Result: Loss

Game 3 Result: 159
Final Threat Level: 22
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 11
Victory Points Earned: 4
Number of Rounds Completed: 13

Total: 261

Card Pool: Core x3 and all AP up to and including RtR

Heroes: Aragorn (Lore), Beravor, Theodred

Game 1 Result: 128
Final Threat Level: 29
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 3
Number of Rounds Completed: 10

Game 2 Result: 121
Final Threat Level: 31
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 9

Game 3 Result: 145
Final Threat Level: 23
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 0
Number of Rounds Completed: 12

Posting Your Results (Optional Information): Cards from 3 x core + everything else up to and including TWITW.

Heroes: Dáin Ironfoot, Bifur, Dwalin

Game 1 Result: 120
Final Threat Level: 39
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 0
Number of Rounds Completed: 8

Game 2 Result: 110
Final Threat Level: 38
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 0
Number of Rounds Completed: 7

Game 3 Result: 167
Final Threat Level: 47
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 3
Number of Rounds Completed: 12

Total Score: 132,333

Card Pool: Core x3, All AP including TLD

Posting Your Results (Optional Information):

Erebor Battlemaster has proved a real help to take down a troll a round with my deck full of dwarves gran_risa.gif .

Heroes: Thalin, Eowyn, Beravor

Game 1 Result: 127
Final Threat Level: 25
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 0
Number of Rounds Completed: 10

Game 2 Result: 122
Final Threat Level: 20
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 0
Number of Rounds Completed: 10

Game 3 Result: 141
Final Threat Level: 28
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 7
Number of Rounds Completed: 12

Final Result: 130

I observed the tournament with CatC and read the long chat concerning the validity of muemakan's deck (not trying to start any continued wars or accusations here). I was very intrigued with the concept and result and tried it out for myself by using his heroes and trying to find the right cards to fill the deck based on his strategy. I only have one core set though, so I obviously could not get anywhere near as good of a result if I wanted to, but I tried my best. I'm really happy with the result and I can kind of see how good the deck could be if I had three core sets.

Disregard the previous score, this one is accurate:

Heroes: Thalin, Eowyn, Beravor

Game 1 Result: 117
Final Threat Level: 25
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 0
Number of Rounds Completed: 9

Game 2 Result: 112
Final Threat Level: 20
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 0
Number of Rounds Completed: 9

Game 3 Result: 131
Final Threat Level: 28
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 7
Number of Rounds Completed: 11

Final Result: 120

Heroes: Beravor, Theodred and Eowyn

Game 1 Result: 77
Final Threat Level: 0
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 3
Number of Rounds Completed: 8

Game 2 Result: 81
Final Threat Level: 0
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 0
Number of Rounds Completed: 8

Game 3 Result: 77
Final Threat Level: 0
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 7
Number of Rounds Completed: 8


Total: 78,33

Core x2, one extra copy of Unexpected Courage, and everything up to and including RtR

I give all credits for this score to muemakan, whose deck and tactics I basically copied (insofar as I knew them); Horn of Gondor + Sneak Attacked Gandalf + Unexpected Courage x3 on Beravor - it works. Have to say it does feel more like breaking the game than going on an epic adventure. ;-P

Zavarov said:

Horn of Gondor + Sneak Attacked Gandalf + Unexpected Courage x3 on Beravor - it works.

Not to forget Will of the West, without which the combo doesn't work. And SoG, Common Cause, Grim Resolve, the Songs, For Gondor!… it's one heck of a deck…

Heroes: Gloin, Gimli, Beravor
Game 1 Result: 137
Final Threat Level: 41
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 4 (Hill Troll)
Number of Rounds Completed: 10
A new try on a resource deck; Gloin take everything he cans, and on this game 2 Citadel Plates, Steward of Gondor, 2 Self Preservation and 2 songs make him the hero with most attachments in all my history. I never defends, gets all damage on him (Gimli near the trolls to pump up) and get resources to heal it. As I draw a lot with Beravor normally I take the cards on my hand. Gandalf showed up 2 times to reduce threat, and a Hill Troll tried to hinder me without success. I think this deck can make better, if I get used with him. UNluckly only Gandalf diminishes threat and I wish to make better. A better result than my last one, at least – problably need to check if I cannot do it in less rounds. Ah, forgot to mention that a Beorn Hospitality in last combat round cleaned all 10 damage on GLoin, 2 damage on Beravor and 4 damage on Gimli. I think I will never use that, but is really a show :D


Game 2 Result: 122
Final Threat Level: 22
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 10
A better result, mainly because I played Gandalf 5 times for threat reduction. I draw almost all deck and play almost all cards. After Gloin gets the Plate, he starts to be a tank of damage… ah, and a Beorn Hospitality on last action of the game cleaned me again.

Game 3 Result: 137
Final Threat Level: 21
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 4 (Troll)
Number of Rounds Completed: 12
This time I was healed by my means without Beorn. A Grim Resolve on last turn readied 3 Daughters to heal Gimli and Beravor after they have healed Gloin during resource phase. Nice deck, maybe I can achieve better with it.

My decklist:
3 Daughter of the Nimrodel
2 Self Preservation
2 Citadel Plate
1 Song of Battle
1 Song of Wisdom
3 Rivendell Minstrel
2 Steward of Gondor
2 Parting Gifts
2 Gleowine
3 Gandalf
2 Sneak Attack
1 Dwarrowdelf Axe
1 Beorn
2 Son of Arnor
1 Faramir
3 Snowbourn Scout
2 Strider's Path
2 Miner of the Iron Hills
2 Feint
1 Grim Resolve
2 Erebor Record Keeper
2 Rumour from the Earth
2 Valiant Sacrifice
3 Dunedain Mark
2 Ever Vigilant
1 Beorn's Hospitality

Heroes: Aragorn (lore), Glorfindel (spirit), Prince Imrahil

Game 1 Result: 201
Final Threat Level: 38
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 10
Number of Rounds Completed: 17

An unfurtunate attack by a muck adder on Aragorn set me back. Luckily Landroval was there to save the day

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Game 2 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 3 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

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Deck build:

Allies:
Guard of the Citadel X 2 (leadership)
Snowborn Scout X 3 (leadership)
Gildor Inglorion X 1 (lore)
The Riddermarks Finest X 3 (spirit)
Bofur* X 1 (spirit)
Westfold Horse-Breaker X 2 (spirit)
Escort from Edoras X 2 (spirit)
Vassal of the Windlord X 3 (tactics)
Descendant of Thorondor X 3 (tactics)
Eagles of the Misty Mountains X 3 (tactics)
Landroval* X 1 (tactics)
Radagast* X 2 (colorless)


Attachments:
Steward of Gondor* X 1 (leadership)
Celebrian´s Stone* X 1 (leadership)
Asfaloth* X 1 (lore)
Unexpected Courage X 1 (spirit)
Light of Valinor* X 1 (spirit)
Horn of Gondor* X 1 (tactics)
Born Aloft X 2 (tactics)
Song of Battle X 1 (colorless)


Events:
Sneak Attack X 2 (leadership)
Lorien´s Wealth X 1 (lore)
Daeron´s Runes X 3 (lore)
Word of Command X 3 (lore)
A Test of Will X 2 (spirit)
Meneldor´s Flight X 2 (tactics)
Feint X 2 (tactics)

Nerdmeister said:

Heroes: Aragorn (lore), Glorfindel (spirit), Prince Imrahil

Game 1 Result: 201
Final Threat Level: 38
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 10
Number of Rounds Completed: 17

An unfurtunate attack by a muck adder on Aragorn set me back. Luckily Landroval was there to save the day

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Game 2 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 3 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

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Deck build:

Allies:
Guard of the Citadel X 2 (leadership)
Snowborn Scout X 3 (leadership)
Gildor Inglorion X 1 (lore)
The Riddermarks Finest X 3 (spirit)
Bofur* X 1 (spirit)
Westfold Horse-Breaker X 2 (spirit)
Escort from Edoras X 2 (spirit)
Vassal of the Windlord X 3 (tactics)
Descendant of Thorondor X 3 (tactics)
Eagles of the Misty Mountains X 3 (tactics)
Landroval* X 1 (tactics)
Radagast* X 2 (colorless)


Attachments:
Steward of Gondor* X 1 (leadership)
Celebrian´s Stone* X 1 (leadership)
Asfaloth* X 1 (lore)
Unexpected Courage X 1 (spirit)
Light of Valinor* X 1 (spirit)
Horn of Gondor* X 1 (tactics)
Born Aloft X 2 (tactics)
Song of Battle X 1 (colorless)


Events:
Sneak Attack X 2 (leadership)
Lorien´s Wealth X 1 (lore)
Daeron´s Runes X 3 (lore)
Word of Command X 3 (lore)
A Test of Will X 2 (spirit)
Meneldor´s Flight X 2 (tactics)
Feint X 2 (tactics)

Hi Nerdmeister. Welcome!

Am I to assume from your post that games 2 and 3 were both losses? Or have you not played those games yet?

If you haven't played them yet, it would be best to wait and post all 3 results at one time.

Seeking clarification before making an update here.

Thanks.

Haven´t played those yet. Assumed it was how things were done and taking my sweet time with them :P

I´ll be trying to have done the last 2 plays before the end of the week (time permitting) happy.gif

Heroes: Aragorn (lore), Glorfindel (spirit), Prince Imrahil

Game 1 Result: 201
Final Threat Level: 38
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 10
Number of Rounds Completed: 17

An unfurtunate attack by a muck adder on Aragorn set me back. Luckily Landroval was there to save the day

----------------------------------------------------------------------

Game 2 Result: 160
Final Threat Level: 49
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 3
Number of Rounds Completed: 11

I delayed using Asfaloth at a critical point in this game and it almost cost me the whole round. Barely managed to pull through

---------------------------------------------------------------------

Game 3 Result: 184
Final Threat Level: 37
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 6
Victory Points Earned: 9
Number of Rounds Completed: 15

First round of questing finds Glorfindel sacked and the game was up-hill from there. Luckily I managed to get Grimbeorn to help me (for the only time in all 3 games) and was finally able to rescue Glorfindel from his predicament around round 11

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Deck build:

Allies:
Guard of the Citadel X 2 (leadership)
Snowborn Scout X 3 (leadership)
Gildor Inglorion X 1 (lore)
The Riddermarks Finest X 3 (spirit)
Bofur* X 1 (spirit)
Westfold Horse-Breaker X 2 (spirit)
Escort from Edoras X 2 (spirit)
Vassal of the Windlord X 3 (tactics)
Descendant of Thorondor X 3 (tactics)
Eagles of the Misty Mountains X 3 (tactics)
Landroval* X 1 (tactics)
Radagast* X 2 (colorless)


Attachments:
Steward of Gondor* X 1 (leadership)
Celebrian´s Stone* X 1 (leadership)
Asfaloth* X 1 (lore)
Unexpected Courage X 1 (spirit)
Light of Valinor* X 1 (spirit)
Horn of Gondor* X 1 (tactics)
Born Aloft X 2 (tactics)
Song of Battle X 1 (colorless)


Events:
Sneak Attack X 2 (leadership)
Lorien´s Wealth X 1 (lore)
Daeron´s Runes X 3 (lore)
Word of Command X 3 (lore)
A Test of Will X 2 (spirit)
Meneldor´s Flight X 2 (tactics)
Feint X 2 (tactics)

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Afterthough: While this is a good solid deck build, which managed to win the game in all 3 matches, it does take a bit of time to get running properly on a challenge posed by the 4 trolls. All in all, I´m satisfied by my win/loss ratio which didn´t feel like I was just being lucky.

PS: Sorry about double post. For some reason I can´t find my edit post button. Was there the other day, I´m sure of it sorpresa.gif

Zavarov said:

Zavarov said:

Horn of Gondor + Sneak Attacked Gandalf + Unexpected Courage x3 on Beravor - it works.

Not to forget Will of the West, without which the combo doesn't work. And SoG, Common Cause, Grim Resolve, the Songs, For Gondor!… it's one heck of a deck…

Beravor can only use her ability once per round as per latest FAQ now, right?

Marael said:

I think this deck can make better, if I get used with him.

I have a very old article about exactly that strategy vs exactly that quest. It contains some strategy discussion and two turn by turn plays with final scores of 134 and 112. Maybe that is helpful for you. Here is the link:

javascript:void(0);/*1344592601672*/

Especially with the errata on Beravor, many of the top scores seem to be not repeatable anymore and a 112 is looking pretty alright. But the cardpool has greatly increased since then, so you can probably best that.

(Oh and thanks to an unlucky Hill Troll showing up on the last turn, a score of 103 was actually within my grasp)

Heroes: Dain Ironfoot, Gloin, Bifur

Game 1 Result: 95
Final Threat Level: 25
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 4
Number of Rounds Completed: 7

Game 2 Result: 86
Final Threat Level: 20
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 4
Number of Rounds Completed: 7

Game 3 Result: 98
Final Threat Level: 25
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 7
Number of Rounds Completed: 8

Total: 93

I have tried to build a well scoring post-faq1.3 deck to beat the Carrock. It had to be a Dwarven deck because of Gloin and all the opportunities dwarves have to kill the big foes. I removed weapons and armor and focused on a card draw especially through Legacy of Durin + plenty of dwarf allies and Daeron's Runes. I used Gandalf + Sneak primarily to threat reduction, weak allies (eagles mostly, if they had no other use) to defend (and die) and Erebor Battle Master to destroy one troll each round. Good strategy is to use Lure of Moria when there are all trolls in the staging area and threat is very high: all dwarves commit to quest, explore Carrock at best and then ready to attack.

Deck list (50):

Hero (3)
Bifur (KD) x1
Dain Ironfoot (RtM) x1
Gloin (Core) x1

Ally (23)
Erebor Battle Master (TLD) x3
Erebor Hammersmith (Core) x2
Erebor Record Keeper (KD) x3
Gandalf (Core) x3
Gleowine (Core) x2
Henamarth Riversong (Core) x1
Longbeard Elder (FoS) x2
Vassal of the Windlord (TDM) x3
Veteran Axehand (Core) x2
Warden of Healing (TLD) x2

Attachment (9)
Legacy of Durin (TWitW) x3
Narvi's Belt (KD) x1
Song of Battle (TDM) x3
Steward of Gondor (Core) x2

Event (18)
Daeron's Runes (FoS) x3
Durin's Song (KD) x3
Ever Vigilant (Core) x2
Feint (Core) x2
Khazad! Khazad! (KD) x3
Lure of Moria (RtR) x3
Sneak Attack (Core) x2

Game 1 Result: 187
Final Threat Level: 17
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 17

Game 2 Result: 191
Final Threat Level: 20
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 9
Number of Rounds Completed: 18

Game 3 Result: 214
Final Threat Level: 31
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 7
Number of Rounds Completed: 19

Hmm, I get progressively worse at this quest. In the last one I suffered two sacks, fortunately only after getting Grimbeorn on my side. (I could have possibly won without getting him on my side so early, but I like to play it safe sometimes.)

Finally done with this quest. I'm not fond of it, not compared to the first quest in the Hobbit saga.