The Hunt for Gollum (Solo Player Living Tournament)

By juicebox, in Player community

This tournament is part of the Living Tournament system. You are welcome to read this, play the scenario, and post your results (in that order). Place well enough, and you may just end up with a Living Tournament World Ranking !

Scenario: The Hunt for Gollum
Deck Parameters: Open Build*
Number of Players: Solo Player

Tournament Parameters:

1) This is a Living Tournament. You may play and post results at your own pace.
2) *Open Build means you may use any legal LOTR LCG cards at your availability.
3) A valid result in this tournament consists of reporting your results (wins and losses) from 3 back-to-back games (may be spread out over as much time as you like), using the same deck for each of those 3 games. (Please observe the mulligan rule, and all other rules, from the LOTR LCG rulebook and subsequent official FAQ documents.)
4) After you post your results, the results from your 3 games will be calibrated using the RGun formula** to obtain your Weighted Result.
5) Weighted Results will then be ranked against other player’s Weighted Results, and the rankings will be updated over time as new results are posted to the thread.
6) You may play this tournament as many times as you would like (so you can try out different deck builds over time), but you can only hold one spot in the overall tournament rankings at a time (i.e. this gives you a chance to try and best your own result while only occupying one spot in the rankings).
7) Do not cheat. Just don’t. It destroys the fun and integrity of the tournament system. If you realize you have made a mistake at a later date that had serious implications for a result you had posted in the past, please make a new post in this thread drawing attention to that fact – that past result will be invalidated, and of course, you are welcome (and highly encouraged) to try again.

**The RGun formula has been designed to value both Final Score (per game) and overall Win Ratio (from your 3 games, cumulative). The formula is: (Average Score of Games Won) x (Total Games Played/Games Won). For an expanded discussion on how this formula was created, you can read the thread called Measuring Success .

Posting Your Results (Required Information):

When posting your results for this tournament you are encouraged to cut and paste from the following template and complete the requested information:

Heroes:

Game 1 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 2 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 3 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Posting Your Results (Optional Information):

After completing the above, you are welcome to include any other details you would like to add. Some suggested ideas are: your specific available card pool (number of Core Sets used, specific Adventure Packs used, etc…) and additional narrative to share epic tales of your adventures through Middle-earth.

Living Tournament Rankings:

1. Robert McMutton ~ 59 (April 22, 2012)
2. Zavarov ~ 61.66 (July 5, 2012)
3. muemakan ~ 63.33 (May 22, 2012)
4. masonos ~ 68.66 (August 12, 2012)
5. souhei719 ~ 74 (June 21, 2012)
6. jjeagle ~ 78.33 (May 17, 2012)
7. DavFlamerock ~ 83 (May 8, 2012)
8. leptokurt ~ 85.33 (March 20, 2012)
8. fruszu ~ 85.33 (September 8, 2012)
10. Marael ~ 87.66 (May 30, 2012)

Honorable Mentions:

11. Tracker1 ~ 88 (April 26, 2012)
12. DevastazioneH88 ~ 95 (December 22, 2012)
13. Angus Lee ~ 103.33 (September 29, 2012)
14. juicebox ~ 103.66 (May 18, 2012)
15. Migwald ~ 104 (October 26, 2012)
16. sorty ~ 104.66 (February 28, 2012)
17. SiCK_Boy ~ 106.33 (March 30, 2012)
18. Anodos ~ 108 (April 19, 2012)
19. Cotillion37 ~ 128.66 (March 31, 2012)
20. WillyD158 ~ 159.33 (May 1, 2012)
21. Couve Timber ~ 246.75 (October 21, 2012)

Last Updated:

January 26, 2013 (2:50am) [FFG Time - Forum Time Stamp]

Home Link:

Living Tournament Library & World Rankings

Heroes: Beravor, Dwalin, Dain Ironfoot

Game 1 Result: 118
Final Threat Level: 31
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 3
Number of Rounds Completed: 9

Game 2 Result: 94
Final Threat Level: 33
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 0
Number of Rounds Completed: 6

Game 3 Result: 102
Final Threat Level: 32
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 7

Dwarves are on the hunt!

Unfortunatly their small legs aren't made to catch that slimy creature. My previous used deck with Glóin, Dáin and Bifur lost three times in a row. My usual win ratio is around 70-80 percent against HfG, so I decided to give those dwarves a last chance. As I am a Bilbo player, I tried something different:

TACTICS

Dáin got new company by Thalin and Gimli. And lots of eagles. Radagast joned their fellowship, too. The results aren't overwhelming, but at least I managed to win all three games (though the first one was a *****):

Heroes: Thalin, Gimli, Dáin Ironfoot

Game 1 Result: 143
Final Threat Level: 49
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 7
Victory Points Earned: 3
Number of Rounds Completed: 9

Game 2 Result: 145
Final Threat Level: 34
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 3
Number of Rounds Completed: 11

Game 3 Result: 129
Final Threat Level: 38
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 3
Number of Rounds Completed: 9

I probably should build a non dwarven deck, but I wanted to get through the cycle with the little men. Perhaps I'm going to include Dwalin and the spirit sphere to handle all those locations. Would Frodo count as a dwarf? Dam would certainly disagree, but from 200 feet distance he really looks like a dwarf...

leptokurt said:

Would Frodo count as a dwarf? Dam would certainly disagree, but from 200 feet distance he really looks like a dwarf...

Furry feet does not dwarf make. Can Frodo even grow a beard? Plus, how can you be a dwarf while resisting the One Ring for so long? Nuh-uh, he ain't no dwarf lengua.gif .

Heroes: Thalin, Gimli, Dáin Ironfoot

Game 1 Result: 89
Final Threat Level: 29
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 6

Game 2 Result: 88
Final Threat Level: 27
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 0
Number of Rounds Completed: 6

Game 3 Result: 79
Final Threat Level: 28
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 0
Number of Rounds Completed: 5

After some adjustments I can say that this deck isn't too bad. It doesn't achieve the results of my rabbit decks, but it is stable with 11 wins out of 13 games. In all three above games I had Sneak/Gandalf. Most awesome was my starting hand in game 1: 2x Gandalf, Radagast, Faramir, Veteran of Nanduhirion, Steward of Gondor. And I got Sneak Attack in round 3.

Strategy : Get Radagast or Faramir in your starting hand. Gandalf is of course also welcome, as you have to lower your threat once you reach 35. Radagast adds 2 WP during the quest phase and buys you eagles. Faramir can accelerate your progress. Questing still can be a problem, especially if you draw too many locations. One of my losses was because I run out of threat with 4 locations in the staging area (yep, the good Old Ford). However, you should be able to have7-10 WP after round 3, whic is usually enough to make enough progress. Ganfdalf or Durin's Song can give you the additional WP to finish a stage.

Hint: Shadow of the Past can be very useful in this scenario, as it increases your chance to find Gollum's Trail.

Deck list:

Neutral (8):

3x Gandalf

3x Radagast

2x Shadow of the Past

Tactics (26):

3x Veteran of Nanduhirion

3x Veteran Axehand

2x Landroval

3x Eagles of the Misty Mountains

2x Winged Guardian

3x Vasall of the WIndlord

2x Support of the Eagles

2x Dwarrowdwelf Axe

2x Feint

2x The Eagles are coming!

2x Khazâd! Khazâd!

Leadership (16):

2x Faramir

2x Longbeard Orc Slayer

3x Snowbourn Scout

2x Steward of Gondor

1x Celebrán's Stone

2x Sneak Attack

2x Valiant Sacrifice

2x Durin's Song

Thanks for sharing, leptokurt! I'd like to try your deck and hopefully I can learn to play better :) Besides, I'm tired of my Spirit Rohan deck built from the start and would like to try Tactics deck.

Heroes: Dunhere, Eleanor, Eowyn

Game 1 Result: 96
Final Threat Level: 29
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 3
Number of Rounds Completed: 7

Game 2 Result: 125
Final Threat Level: 24
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 9
Number of Rounds Completed: 11

Game 3 Result: 98
Final Threat Level: 13
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 6
Number of Rounds Completed: 9

Card pool: 3 x Core Set, All Shadows of Mirkwood AP, KD, TRG, RtR

Decklist

Solo - Under the radar

Hero (3)
Dunhere (Core) x1
Eleanor (Core) x1
Eowyn (Core) x1

Ally (20)
Bofur (TRG) x1
Elfhelm (TDM) x1
Eomund (CatC) x1
Escort from Edoras (AJtR) x2
Gandalf (Core) x3
Northern Tracker (Core) x3
Rider of the Mark (RtR) x3
The Riddermark's Finest (THoEM) x3
West Road Traveller (RtM) x3

Attachment (15)
Ancient Mathom (AJtR) x2
Dunedain Mark (THfG) x3
Dunedain Warning (CatC) x2
Song of Kings (THFG) x3
Steward of Gondor (Core) x2
Unexpected Courage (Core) x3

Event (15)
A Test of Will (Core) x3
Dwarven Tomb (Core) x2
Hasty Stroke (Core) x3
Shadow of the Past (RtM) x2
Sneak Attack (Core) x3
The Galadhrim's Greeting (Core) x2

My first try at this quest. Using 2x core set and cards from HfG. I didn't really tweak my deck too much from Journey Down the Anduin, which was probably a mistake as I lost the first couple of attempts at this quest. I added cards that dealt with locations a bit better and left out a large chunk of my tactics cards, which resulted in three straight wins. I'll probably be trying this quest again in the next couple of days with some more changes to my deck to see if I can improve my scores.

Heroes: Eowyn, Dunhere, Legolas

Game 1 Result: 177

Final Threat Level: 37
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 14

Game 2 Result: 114

Final Threat Level: 34
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 0
Number of Rounds Completed: 8

Game 3 Result: 95

Final Threat Level: 35
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 6

Heroes: Frodo, Theodred, Dunhere
Game 1 Result: 118
Final Threat Level: 31
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 3 (Gladden Fields)
Number of Rounds Completed:9
Not so many to talk; I need to kill 3 Hunters from Mordor, what slow me as I have 2 clues on table since beginning. Far from my best result.

Game 2 Result: 121
Final Threat Level: 16
Threat Cost of Each Dead Hero:0
Damage Tokens on Remaining Heroes: 2 (on Theodred)
Victory Points Earned: 3 (Gladden Fields)
Number of Rounds Completed: 11
Some bad draws let me stay for 2 turns more than I really need. This hinder my points. Old Waves Tales make me start the game with everyone tapped, so no quest on phase 1. Gandalf showed up 3 tomes to reduce threath + Galad Greetings, so a good score at least.

Game 3 Result: 96
Final Threat Level: 14
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2 (on Dunhere and Theodred)
Victory Points Earned: 0
Number of Rounds Completed: 8
Gandalf showed up 4 times now, and really helps to reduce threath 3 times and kill a Hunter from Mordor one time. Very risky, as only 1 Clue appeared during the game and I need to use a event to cancel it to be shuffled in the deck. Is not my best run, but it is close (my best run is 87).

My decklist

2 Northern Tracker
1 Unexpected Courage
2 Hasty Stroke
2 The Galadhrim's Greeting
2 A Test of Will
3 Gandalf
2 Lorien Guide
2 Faramir
3 Snowbourn Scout
2 Silverlode Archer
2 Sneak Attack
2 Steward of Gondor
1 Celebrian's Stone
3 Dunedain Mark
2 Song of Kings
2 Eomund
3 Escort from Edoras
3 Ancient Mathom
2 Ride to Ruin
3 Westfold Horse-Breaker
3 The Riddermark's Finest
3 Mustering The Rohirrim

Heroes: Bilbo, Gloin, Dwalin

Game 1 Result: 130
Final Threat Level: 16
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 6
Number of Rounds Completed: 12

Game 2 Result: 89
Final Threat Level: 22
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 3
Number of Rounds Completed: 7

Game 3 Result: 105
Final Threat Level: 14
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 0
Number of Rounds Completed: 9

Adventure: The Hunt for Gollum
Heroes: Eowyn, Dunhere and Theodred
Card Pool: I have 2 core sets and all expansions to choose cards from.
Game 1 Result: won
Final Threat Level: 26
Threat Cost of Dead Hero:
Damage on Heroes:
Victory Points Earned: 9
Number of Rounds: 8
97
Game 2 Result: won
Final Threat Level: 19
Threat Cost of Dead Hero:
Damage on Heroes: 1
Victory Points Earned: 3
Number of Rounds: 5
67
Game 3 Result: won
Final Threat Level: 20
Threat Cost of Dead Hero:
Damage on Heroes: 1
Victory Points Earned: 3
Number of Rounds: 10
118
Win Ratio: 1
Total: 94

Heroes: Eowyn, Frodo Baggins, Glorfindel

Game 1 Result: 68
Final Threat Level: 28
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 4

Game 2 Result: 50
Final Threat Level: 20
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 3

Game 3 Result: 59
Final Threat Level: 18
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 0
Number of Rounds Completed: 4

Total score: 59

Posting Your Results (Optional Information):

Cardpool: Core x3, KD, all AP.

It's been an easy one. After seeing the great results of muemakan, I mounted a Spirit-Lore deck with those heroes, and proved great with this quest.

Robert McMutton said:

Heroes: Eowyn, Frodo Baggins, Glorfindel

Game 1 Result: 68
Final Threat Level: 28
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 4

Game 2 Result: 50
Final Threat Level: 20
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 3

Game 3 Result: 59
Final Threat Level: 18
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 0
Number of Rounds Completed: 4

Total score: 59

Posting Your Results (Optional Information):

Cardpool: Core x3, KD, all AP.

It's been an easy one. After seeing the great results of muemakan, I mounted a Spirit-Lore deck with those heroes, and proved great with this quest.

My games tend to have an awful long time til the clues come up. And then, I almost never get a treachery to guard it....so I have to kill the enemy first or explore the location. Resulted in quite a few lost turns....

muemakan said:

My games tend to have an awful long time til the clues come up. And then, I almost never get a treachery to guard it....so I have to kill the enemy first or explore the location. Resulted in quite a few lost turns....

I had a lot of luck with the clues... a couple of times it went out the firsts round, and the other one lasted not much more. I tend to exploit the forced part of stage 1B in order to make out the clues quickly. I prefer to not quest so heavily a couple of turns until I have a clue out, and since then, going fast forward.

Greetings.

Adventure: The Hunt for Gollum
Heroes: Eowyn, Frodo and Theodred
Card Pool: I have 2 core sets and all expansions to choose cards from.
Game 1 Result: won
Final Threat Level: 18
Threat Cost of Dead Hero:
Damage on Heroes:
Victory Points Earned: 0
Number of Rounds: 3
48
Game 2 Result: won
Final Threat Level: 29
Threat Cost of Dead Hero:
Damage on Heroes: 1
Victory Points Earned: 3
Number of Rounds: 7
97
Game 3 Result: won
Final Threat Level: 19
Threat Cost of Dead Hero:
Damage on Heroes:
Victory Points Earned: 3
Number of Rounds: 4
56
Win Ratio: 1
Total: 67

Puh, don´t know how McMutton does it.....If I am lucky and get an early clue....there sure will be a way I lose it again. And if I don´t get a clue, well.....

Robert McMutton said:

I had a lot of luck with the clues... a couple of times it went out the firsts round, and the other one lasted not much more. I tend to exploit the forced part of stage 1B in order to make out the clues quickly. I prefer to not quest so heavily a couple of turns until I have a clue out, and since then, going fast forward.

Greetings.

Do you always get treacheries to guard your clues? If not, how do you deal with attached enemies or locations?

couple of turns.....sounds funny for your 3 round game.

muemakan said:

Robert McMutton said:

I had a lot of luck with the clues… a couple of times it went out the firsts round, and the other one lasted not much more. I tend to exploit the forced part of stage 1B in order to make out the clues quickly. I prefer to not quest so heavily a couple of turns until I have a clue out, and since then, going fast forward.

Greetings.

Do you always get treacheries to guard your clues► If not, how do you deal with attached enemies or locations►

couple of turns…..sounds funny for your 3 round game.

Well, it''s a rabbit deck. Once in a (long) while you get a series of three perfect games. I experienced that when playing Rhosgobel. I won about 30 percent of my games, but was never able to wn twice in a set of three. And then, all of the sudden, I got three wins in a row.

With a WP heavy deck a location is no problem. You just explore it dirung your next turn and take the clue. An enemy however causes some problems, that''s true.

Both of your decks appear to be similar, but Glorfindel has 2 more WP than Théodred which might explain the slightly better results. Both of you did a great job here (barring there hasn''t been a rule violation).

Heroes: Eowyn, Dunhere, Theodred

Game 1 Result: 101
Final Threat Level: 30
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 3
Number of Rounds Completed:7
Game 2 Result: 79
Final Threat Level: 17
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 0
Number of Rounds Completed: 6
Game 3 Result: 84
Final Threat Level: 24
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 6
Total: 88
Posting Your Results (Optional Information):
2 core sets, everything else except watcher in the water.

Picked up the Core set and some expansions this past weekend and decided that hunting for Gollum would be my first experience with a custom created deck. My results are not all that impressive next to some of the Spirit/Lore decks I see running around, but I feel like I found some good synergy for my first go around.

Heroes: Dain Ironfoot, Gimli, Thalin

Game 1 Result: 122
Final Threat Level: 39
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 0
Number of Rounds Completed: 8

Game 2 Result: 217
Final Threat Level: 43
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 7
Victory Points Earned: 3
Number of Rounds Completed: 17

Game 3 Result: 139
Final Threat Level: 39
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 3
Number of Rounds Completed: 10

Game 2 was tough, I was on life support for a while and was barely able to keep the Mordor Hunters off my back after an early clue. Just when I thought the game was out of reach, Faramir came to the rescue to power me through the quest.

HEROES: Frodo Baggins, Eowyn, Glorfindel

SETS AVAILABLE: Core x2, All Mirkwood

Game 1 Result: 103
Final Threat Level: 33
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 7

Game 2 Result: 61
Final Threat Level: 31
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 3

Game 3 Result: 84
Final Threat Level: 27
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 3
Number of Rounds Completed: 6

Average: 83
Successes: 3/3
Total: 83

FINALLY! Geez, the number of times I had everything set up and then got ambushed by a False Lead or a Hunters from Morder is more than I can count! Finally got three successes in a row. If only we didn't have to have them all consecutive!

Heroes: Aragorn (Lore), Beravor, Theodred

Game 1 Result: 70
Final Threat Level: 22
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 6
Number of Rounds Completed: 5

Game 2 Result: 74
Final Threat Level: 25
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 3
Number of Rounds Completed: 5

Game 3 Result: 91
Final Threat Level: 17
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 6
Number of Rounds Completed: 8

Posting Your Results (Optional Information): Cards from 3 x core, all other packs up to and including TWITW.

Juicebox wrote:

Heroes: Éowyn, Elrohir, Elladan

Game 1 Result: 87
Final Threat Level: 30
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 3
Number of Rounds Completed: 6

Game 2 Result: 129
Final Threat Level: 21
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 6
Number of Rounds Completed: 11

Game 3 Result: 95
Final Threat Level: 31
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 6
Number of Rounds Completed: 7

I'm enjoying the two brothers…

[ADMIN: Edited post in an effort to clean up the thread.]

Thank you ADMINS for cleaning up the thread. gran_risa.gif

muemakan, hope you try again with reposting your newest results.

And, just to clarify… the post above shows my results from 5/18/2012.

I'll repost here:

Heroes: Éowyn, Elrohir, Elladan

Game 1 Result: 87
Final Threat Level: 30
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 3
Number of Rounds Completed: 6

Game 2 Result: 129
Final Threat Level: 21
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 6
Number of Rounds Completed: 11

Game 3 Result: 95
Final Threat Level: 31
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 6
Number of Rounds Completed: 7

I'm enjoying the two brothers…

Funny. Now my post has me quoting juicebox………..interesting, as I never clicked the quote button.

muemakan said:

Funny. Now my post has me quoting juicebox………..interesting, as I never clicked the quote button.

I think that was a casualty of the fix.

Did you save the results you were trying to post?

Hope so.