Im about to start a new RT campaign with my group as we really like the setting. We do however have an issue with the fact that there isn't no actually currency in the game. Everything you wish to acquire is done with the acquisition tests and you either get if or (temporarily) fail. Of course you can build a plot around acquiring special items but we still find the lack of currency missing.
Now we do see that if you wish to acquire e.g a couple of lasguns that its peanuts for a RT so there is no need to go into that detail. However for really rare items or better yet ship components, we do find the lack of currency going round a miss.
So one thought I have is to use acquisition points as currency. After all when you roll for your wealth and ship you get a number of shippoints and acquisition points and ship points unused you can add to your acquisition. So it stands to reason that 1 ship point == 1 acquisition point. Thus when acquiring a ship component you could argue that the amount of ship points needed are paid with acquisition points (after all they will put a dent into your wealth).
The question now is, would this be a good system, or are there aspects that im missing that would make this an issue?
Im hoping that more experienced players/gms can shed some light on this.
Thank you.