post your strategies and tips on beating this beast of a quest here, so that newcomers may stand a better chance!
im going to keep updating tips as we get them and put them up here for easier reading
-Spirit and Tactics (two player) works well
-Legolas and Gimli can do some serious damage.
-Eowyn quests excellently, and if you get one or two Northern Trackers in play, locations start disappearing very quickly.
-Unexpected Courage on Gimli is awesome; he can block and also attack. Get the Plate on him also and he is kicking some serious ass here.
-Spirit helps keep the threat down as well, which leads to more flexibility; it is nice to take on enemies at your own pace, rather than having them all descending on you due to your high threat level.
-play 3 heroes of the same sphere. This way, at least, you're ensured that you'll be able to play your cards.
-It takes a proper alignment of objective guardian cards (you want a couple treachery if possible; forget the quest if you get 2 Dol Guldur Beastmasters along with Ungoliant's Spawn), the right hero being kidnapped (especially when playing multi-color) and a couple of early turn where the encounter deck gives you a break.
-Sneak Attack + Gandalf is a must to progress in this quest. Any form of resource acceleration is also welcome (Steward of Gondor, Gloin, Zigil Miner).
-For dealing with the Nazgul, call on Lore - slap the forest snare on any high health enemy, bludgeon them to the point of death, then break out the Infighting.
- Usually, you should grab Gandalf's Map first and the Dungeon Torch last.
- Gloin makes a prime candidate for carrying the Shadow Key as it will add a resource to him every turn. You just need to have some form of healing (Self Preservation, Daughter of the Nimrodel).
- You can put 15 progress counters on quest card 2B and kill the Nazgul before you claim the two missing objectives. Make use of it.
- You should be able to finish quest card 3B in one single turn so you won't have to deal with the orc guards. Amass a large army or save up lots of resources to build one before finishing 2B.
- If possible, don't ever travel to Tower Gates. Instead, try getting rid of them via Northern Trackers or Snowbourne Scouts.
- You don't need to free the prisoner the first time you get the opportunity. Think carefully about which is worse: still not having all heroes or dealing with the Nazgul.