Well, I got my hands on the book, and I figured I'd give a brief overview of the contents for the benefit of any interested parties.
The book is divided into four chapters, three of which detail a salient of the Achilus Crusade, while the fourth is a new adventure.
All three of the salient chapters share some common content: an overview of the crusade in that salient (there is admittedly a fair amount of retreading over information published previously), new planetary datasheets, information on watch stations active in each salient, adventure seeds, themes for running games in that particular setting, write-ups for prominent Deathwatch NPCs in the area (two in each chapter; stat blocks are given along with ideas for using them in your game), new demeanours, oaths and solo/squad abilities geared towards the salient in question, new Crusade Assets and Complications.
I will now examine each chapter more specifically.
Chapter 1: The Nightmare Salient
The Acheros Salient comprises the first chapter of the book. New planets introduced are Pyrathas and the Wicked Sisters. New personal demeanour examples are things like, bitter, devout, and vengeful.
This chapter also contains some rules for refining the Mass Combat rules provided in Mark of the Xenos, as well as providing several example turning points to use. The chapter concludes with a Hadex Anomaly Complications table (actually three tables: Temporal, Spatial, and Daemonic) that GMs can use to illustrate the Anomaly's bizarre influences on the Salient.
Chapter 2: The Greater Good
The book now moves on to cover the Canis Salient. Planets covered are Wrath, Argoth, Pelegius, and D'Shas'Ka. New demanours focus on the nature of warfare against the Tau (manipulative, studious, flexible). This chapter contains mission concepts (more detailed than mission seeds) for GMs to consider.
Chapter 3: The Great Devourer
First, on a completely unrelated note, the first illustration for this chapter is Caiphas Cain, Hero of the Imperium. I love that.
Anyway, Hethgard, Castobel, Phonos, Credos, and Jove's Descent are the planets covered by this chapter. Players can select from demeanours such as appalled, eager, and reserved. Much like the previous chapter, new mission concepts are included for the GMs benefit.
The biggest difference between this chapter and the others is that it contains new enemy profiles! Virtually every Tyranid previously unstatted is included, including everything from biovores to Heirophant bio-titans (which is about as horrifying as you might expect). It also introduces another Hive Fleet Dagon "special character," "What Lies Beneath."
Chapter 4: Fall Into Darkness
I won't say too much about this chapter, lest I spoil the adventure for prospective players. It seems fairly solid; I may post information in the GM subforum.
Overall, I was impressed by the book. While there is certainly a fair amount of reprinted information (the Crusade's history, notable crusade personages), there is far more new material. GMs now have more planets to base their missions around, new mision ideas, and new assets and complications to help or hinder their players. I enjoyed the effort spent to highlight the themes and differences of each salient.
Were I to criticize any one thing, it would be the relative lack of new enemies for the Acheros and Canis Salients. That being said, there is already an entire book dedicated to enemy profiles, so this is probably just me being greedy.
I would recommend this book.
), for the kind review of the new book!
YOu can always be relied upon for reasoned, logical, and thoughtful discourse. AS for the rest....and you know who you are...