I was having a discussion about Descent in general with a friend, and we were trying to agree upon (read: arguing about) what were the best/worst things in Descent. Here were our nominations (We only have original+Altar mind you):
Best/Worst Hero: Varikas the Dead / Lyssa. Varikas consistently destroys in my games because he can always spend at least one fatigue to do something a little extra. Lyssa, well, her reroll ability doesn't cause misses and her stats are pretty shoddy to boot.
Best/Worst Skill Card: Tiger Tattoo / Mata and Kata. The bonus move AND fatigue are a great combo, and the pit immunity is just icing. Mata and Kata have always just been a royal pain in the ass to use.
Best/Worst Treasure: Scarab of Death / Mace of Kellos. One person has (more than once) soloed a boss just by taking one battle action with Scarab. Pretty overpowered, IMO, considering they can still run around with a shield. Mace of Kellos isn't BAD per se, but all it offers over the shop axe is knockback, which is pretty irrelevant considering most regular monsters die in one hit from a melee fighter anyway....
Best/Worst Monster: Master Dark Priest / Standard Hellhound. The Master Dark Priest pays for his summon in two attacks usually, and is capable of halving just about any hero's life in one solid attack. The regular Hellhound has never really done anything useful in my games; at best, it has done a piddling 1-2 damage to a ranged or magic hero before getting stomped.
Best/Worst Trap: Poison Spikes / Paralyzing Gas. Was going to put Monkey Dance on here as best, but its cost is VERY prohibitive. Poison Spikes are cheap, hard to avoid, and hard to shake (thanks, poison!). Paralyzing Gas just sucks for us. One stun token and ending the hero's turn does squat, considering the players ALWAYS have the door-opener go first.
Best/Worst OL Card: Gluttony / Gust of Wind. Gluttony is a great power because it severely hampers the heroes. Every turn they are either wasting potions or taking a hit. This combined with Evil Genius and Urgency makes for a very compelling pressure game. Gust of Wind got worst because, well, it sucks.
What are you guys' picks?