telengard said:
Budgernaut said:
I just want to make sure I get this. So when you say mission combat, you're referring to any if the first three lines on the strategy card. If it is a Rebel crest, the mission zone must attack/defend. However, on the fourth line (with the arrow), you don't compare attack. Instead, you compare the total number of Rebel crests in the mission zone to Imperial insignias in the target zone. Whatever excess you have gets placed as tokens on the mission card. That's how I thought the last part of the combat phase went. I still don't know what happens if you fail that part.
Yes, the first three which on all of the spoiled cards seems to be similar (just different colors).
And, yep, that's my understanding of how the actual "missioning" works. Any amount over the Imperials total is considered "progress", akin to LotR LCG.
~telengard
Yes, this is described correctly. As to failing the time constraints are tight enough and time is progressing on each turn. Not getting progress is enough of a penalty that you don't need any more on top of it.