This is probably a long shot since it's been so long, but now that the game seems to be taking a turn away from co-op, which I was hoping for, I'd like to print up a version to play using the known rules and cards. There are some gaps that I haven't been able to figure out and I'm hoping that those who were lucky enough to demo the game @ Gencon or other places could help fill them in. I've scour'ed the net and forums and have written up the basic rules and also made a spoiler of sorts. However, some things aren't totally clear from the info I've found.
The questions I have are...
- Reserved draws, do they require exhausting the card?
- Do cards exhaust to 'mission'?
- Developments are just cards under your base?
- Is the amount of influence generated by cards under your base equal to the
number of cards?
- How does playing a second unique (or any card?) on top of another work?
- Difference between Unique and Limited?
- Is mission failure checked when time is increased in the Regroup phase?
- Limit of 3 cards of each type?
- When could pilot'ed ships attack?
- Do ships exhaust to generate influence?
These are the cards I've been able to find so far, are there any that I am missing?
Imperial:
Probe Droid
Imperial Pilot
Imperial Officer
Tie Bomber
Stormtrooper
Grip of the Empire
Victory-Class Star Destroyer
Interrogation
Stormtrooper Legion
Tie Interceptor
Devestator
Darth Vader
Heavy Stormtrooper
Imperial Shuttle
Rebel:
Han Solo
Chewbacca
A-Wing Interceptor
Corellian Corvette
Over My Dead Body
Lando Calrissian
Rebel Marksman
Combat Reflexes
Tactical Strike
X-Wing
Y-Wing
Red Five
Twi'lek Spice Runner
Luke Skywalker
Smuggler
Redemption
Draw Their fire
Don't Get Cocky
Millennium Falcon
Wedge Antilles
Rookie Pilot
Sullustan Recruit
Admiral Ackbar
Let the Wookie Win
Rebel Trooper
<??a Limited ship that allowed any player to exhaust it for influence>
<?? Imperial ?? Star Destroyer, had you discard all developments from 1 player's base>
Mission:
Return to Yavin 4
Infiltrate Imperial Outpost
Escape with the Data
Strategy:
Hunt Them Down
Imperial Command
Reinforcements
Space Assault
Thanks to all those that did post session reports/overviews of their demo @ Gencon, without that, none of this would even be possible. I do hope that FFG does put out a co-op SW game even if it isn't the LCG.
~telengard

