Building your deck, do you use 3 spheres or two?

By dcdennis, in The Lord of the Rings: The Card Game

After a few attempts with 3 spheres it seems that i dont get resources fast enough to do goodness. even picking the cheaper cards from the spheres I still feeling like i am always desperate for resources.

So what do YOU do?

Add Ziggy, or Stward of Gondor to your deck. That should help some.

Lord Balthazar said:

Add Ziggy, or Stward of Gondor to your deck. That should help some.

Only have core set, don't know those cards off top of my head yet.

dh098017 said:

Lord Balthazar said:

Add Ziggy, or Stward of Gondor to your deck. That should help some.

Only have core set, don't know those cards off top of my head yet.

he's referring to the nick named zigil miner which makes me cringe every time i hear it, which if you want my advice, you should ignore and pretend it doesnt exist, an it'll save you about 4 months of going through the argument threads over whether it breaks the game or not.

to answer the original question i use 2, sometimes, but rarely, 3, however i think it waters it down too much

I use 2 spheres! I havent tried using 3 spheres but I imagine the difficulty someone gives themself when using 3 spheres...You gotta wait few turns before getting enough resources for 'high-cost cards' or use 'low-cost' cards to at least get something going early!

I always put in one of the song cards to switch the resource produced(In the adventure packs). So my strategy so far is use 2 hero of same sphere...include some 'high-cost' cards with that sphere. The other hero will include 'low-cost' cards with his/her sphere only. Its doing me well so far! cool.gif

Zigil Miner is in the Khazad-Dum expansion.

Stewart of Gondor is in the Core Set.

I almost always make two sphere decks myself.

Personally, I'm not fond of "include card X so you can play Y" as it means either a) having to get lucky and draw that required card or b) having to also use specific cards that let you draw through your deck faster at which point half of your deck construction has been pre-ordained for you.

If you only have a single copy of core i think you should be looking at 2 sphere decks on the most part. Spirit and Lore is by far the strongest spheres in the core set and arguably the strongest spheres in the game still, so I think you should be looking at them for the most part. Then splash leadership. This seams to me to be the strongest deck for people running a single copy of core.

If you are running 3 spheres then you need mana fixing, and the best way to glue a deck together at this point in the card pool is Theodred. He has a Leadership icon, so allows you to cast Leadership spells, but you want his ability to send resources to the other 2 spheres, lore and spirit. He allows you to basically draw 2 resources of lore or spirit a turn (just remember to collect the resource you must go questing with him) So only add cheap 1, or at a stretch 2 cost leadership stuff. Scouts for example, steward for resource collection, and sneak attack.So we are already at 8/50 card for leadership right there.

With a single copy of core the choices are very limited, and it is very hard to get into, witch i believe, is the best part of this game.. the deck building. Once you get to owning the other sets you can splash a lot easier using songs, lucky?/by design the strongest spheres are lore and spirit, so splashing tactics and/or leadership gets easier and easier due to most people running lore and having the Minstrel song fetch spell at hand... so you have a 2 power quester + a fetch song, so Theodred becomes less and less needed to glue these things together.

Once you get Khaz, Ziggy allows you to run 4 sphere decks with no problem at all. You can even run single hero deck with 4 spheres no problem...