Arkham Horror clarifications

By OttomanJester, in Arkham Horror Second Edition

Hi guys!

I recently had my third AH session and altough everything went well and we managed to finish the game in a resonable ammount of hours some questions surfaced and I need some quick clarification before I start digging into the manual.

I am using the Stadard Arkham Horror set.

Questions:

1. Are monsters spawned along side gates automatically, regardless of what the mythos card dictates?

2. Can a gate spawn at the location of a player? Ex. Player X is in the Black Cave after the moving phase and the mythos card says that a game opens there.

3. Do Mask creatures have anything special compared to the rest of the monsters? Does Mask stand for anything or is it just a designation for a very though beast.

4. How to Flyiers work?

5. If a gate is closed are the tokens on the doom track removed?

6. If a monster is in a gate area and player emerges from the gate does he have to fight the monster first, can he evade the monster, can he close the gate before fighting the monster and if he does, is the monster removed from the board?

7. Is a multiple evade maneuver possible when the character is using the the police wagon? Can a player enter an area with a monster in it, evade the monster move to another area with a monster evade that as well and finish his turn on a safe area just because he is in a police wagon?

8. Are monsters moving during upkeep?

Looking forward for your answers,

Cheers,

OttomanJester

OttomanJester said:

Hi guys!

I recently had my third AH session and altough everything went well and we managed to finish the game in a resonable ammount of hours some questions surfaced and I need some quick clarification before I start digging into the manual.

I am using the Stadard Arkham Horror set.

Questions:

1. Are monsters spawned along side gates automatically, regardless of what the mythos card dictates?

Unless the Mythos card specifically says 'No monsters are Spawned', then whenever the Mythos card opens a gate the appropriate number of monsters will appear with it. I'm actually struggling to think of any card in the base set that says no monsters appear.

2. Can a gate spawn at the location of a player? Ex. Player X is in the Black Cave after the moving phase and the mythos card says that a game opens there.

Unless they have a specific effect preventing that (such as Kate Winthrop) then yes, a gate appears at the same location and they enter the Other World delayed.

3. Do Mask creatures have anything special compared to the rest of the monsters? Does Mask stand for anything or is it just a designation for a very though beast.

The Mask creatures should only be added to the monster cup when playing with Nyarlathotep as the Ancient One, other wise leave them out. They represent the different guises of the Ancient One as he walks the Earth.

4. How to Flyiers work?

Flyer's movement is triggered by the appropriate movement symbol like other monsters.

If the flyer is in Arkham, first check to see if it's in the same area as an Investigator - if that's the case, It stays put. Next, if moving to a connected street area would move to an ainvestigators, if so it moves to that area - lowest Sneak breaking ties. If that's not the case the Flyer moves to the Sky.

If the flyer is in the sky, check to see if there are any investigators in street locations in Arkham. If there is, the flyer moves to the street loation occupied by the investigator with the lowest Sneak value. If no Investigators (or some kind of effect prevents the flyer moving to an investigator in the street) the Flyer remains in the sky.

5. If a gate is closed are the tokens on the doom track removed?

Unless some other effect (such as the text on Elder Sign Unique items) says otherwise, no. The standard method of closing (and sealing) leaves the Doom track unaltered. This provides the game with a 'clock' to beat.

6. If a monster is in a gate area and player emerges from the gate does he have to fight the monster first, can he evade the monster, can he close the gate before fighting the monster and if he does, is the monster removed from the board?


During the turn the investigator emerges, the monsters ignore him. So if you leave a gate during the movement phase, you wont have to evade or fight any monsters at that location when you end your movement in the same location. The next movement phase though, you will need to evade or fight any monsters as per normal. Note - if an encounter in an Other World deposits you back in Arkham because you arrive in the Encounters Phase, the next Movement phase (when you fight monsters) is the turn after - so no free pass in that case. All that means it is possible if you move out of an Other World in the movement phase to close the gate in the encounter phase and remove any monster in that location with the same symbol before you have to fight it.

7. Is a multiple evade maneuver possible when the character is using the the police wagon? Can a player enter an area with a monster in it, evade the monster move to another area with a monster evade that as well and finish his turn on a safe area just because he is in a police wagon?

Whether you have the Police Wagon or not is kind of irrelevant to the question. Even with out it it's perfectly possible to leave one area with a monster by passing an Evade check, then leave a second area with a monster by passing the Evade check there. YOu can keep going as for as long as you can move until you run out of movement options or fail the evade check.

8. Are monsters moving during upkeep?

Not normally. Usually they move in the Mythos phase as part of resolvnig the Mythos card. There are a few cards that move monsters in the Upkeep but they're generally Investigator cards such as Spells.

Adding to Vince's answers:

1. There isn't a card in the base game or in any set that opens a gate without a monster appearing with it. It always, always happens. However sometimes the monster goes straight to the Outskirts.

4. A monster that's on the ground might move into the sky, and a monster in the sky might move onto the ground (to an investigator specifically). These each represent one movement. A monster on the ground won't move to the sky and then back to the ground in the same movement.

6. In those cases where you get a free pass against the monsters, you may fight any of them if you wish. The reason you'd want to do this might be to get an easy monster out of your way so you can move off the gate next turn.

7. The Deputy Wagon can be thought of as an instant teleport. You only have to evade monsters on your starting space and your ending space. Or of course, you could fight the monsters on your ending space. This puts you at risk of losing the Wagon.