So, I'm starting a BC campaign here and the players have left it to me to actually create characters after choosing archetypes and a direction they'd like to take their characters. I've ended up with a desire for a Thousand Sons Sorceror (who will basically be starting as an aspirant sorceror recently elevated to a Space Marine out to prove himself in the eyes of the raven god and earn the mark of tzeentch initially), a Chosen (playing a Raptor with a jump pack), a Heretek, and a rogue Inquisitor (human Psyker) with a John Crighton complex to help drive the story.
Now, looking over character creating I'd like to have them start a bit higher than the initial starting value so I'm thinking ~1000xp for CSM characters and ~1500 for human characters. However, it still feels like the humans, though more versatile, still may not be able to pull their full weight and the party may be lacking in potentially key non-combat skills for a campaign. I was thinking of either increasing the human characters equipment allowance or giving them a bit more additional XP for non-combat skills, maybe starting at ~1700xp or something. Anyone have any thoughts on that?
Additionally, I'd like to start the campaign off with some homebrew content for a while and segue it into the Hand of Corruption adventure, reading through the books it seems rather challenging at some parts, anyone tried anything like that before and have any decent ideas/tips for doing so?