So, I have nothing to do at the moment...here's another random hypothetical. The details aren't important for this one, but I'll fill them in anyway.
The game is not going well. A number of gates are open, the Doom track is filling up, and our man Bob Jenkins needs to do something. He's saddled with Hearing Loss and Local Guide, but he's gotten an Elder Sign and aims to head over to Dunwich, where the easiest OW gate is. His Sneak is stuck at 0, and he doesn't have any weapons or clues, but he's desperate. He takes the train to Dunwich and stops at Wizard Hill, so that if any monsters emerge from the nearby gates, he won't have to tangle with them (unless they're blocking the way to his gate of choice). The Mythos phase sees the activation of Sunny and Clear. There's a gate at the Black Cave, and the monster surge sends a few fast monsters hurtling into the Dunwich vortices, awakening the Dunwich Horror on top of poor Bob. With Sunny and Clear and Hearing Loss giving him a Sneak penalty and no clues or other way to get a chance to roll, he resigns himself to being knocked unconscious, driven insane, or whatever the Dunwich Horror has in store for him. He draws a card...and gets the one that summons a monster on a failure. The entire monster cup is emptied onto Sentinel Hill, and then the Ancient One wakes up.
Alright, this is really, really, really unlikely, but in addition to being a rather interesting way for the AO to wake up, it's also the only way I can think of for the AO to wake up from the monster cup being empty. Any probability experts care to speculate whether this is more or less likely than the monster cup being emptied normally (without the AO waking up from monster overflow in Arkham at terror 10)? Or can you think of another way for the monster cup to empty without willful stupidity on the players' part?
. He was having financial issues.