Specifically the 10% penalty for consecutive rolls per session...
Does anyone actually use that modifier? It seems rather harsh. The GM in the game Im in has been using it and we end up spending more time trying to use charm and trade rolls (or convincing merchants to get into drinking contests with the Ork) trying to overcome it than we actually do, like getting stuff done.
I understand the spirit of it, but for things like say my Explorator who wants to get multiple sets of parts so he can craft some armor. It almost isnt worth bothering with the crafting side. I may as well just look for the armor with the mods I want and combine it into one roll. I havent done the actual math, but Im pretty sure its a much higher success rate.
Trying to grok a middle ground here that isnt abusive but at the same time doesnt feel so prohibitive.
*shrug*
Maybe I'm just nuts, or we need a higher profit factor. Maybe both.