So I’ve got a game coming up in Dark Heresy with a bunch of new guys and I’m getting a one-meeting adventure ready for them as we don't play very often, about 2-3 times every six months. As such I have seven different scenarios ready to use and I think that each one of them could hold some potential but I’m hoping to get some perspectives and hopefully some thoughts about them, and perhaps even a recommendation of which one to run with a band of fresh Acolytes thrown straight into the grinder for the glory of the Emperor. I have yet to flesh out any of them as I don't want to make work that will turn out in the end to have been wasted if the adventure isn't beingrun.
First in the description comes a name and short introduction to the adventure and after that some of my thoughts about it.
EDITED: And sorry for the crappy English.
1. Investigate a Adeptus Mechanicus space station: A space station belonging to the Adeptus Mechanicus has grown silent and apparently not responded to any attempt to call it. The priesthood of Mars has dispatched an investigation but before that arrives the Inquisitor would like to take a look around that station and see what’s been going on there. For the task there’s a batch of freshly recruited Acolytes ready.
– This one would be mostly inspired by Dead Space games and the Alien movies with a Sci-Fi horror stuff aboard the silent station. I haven’t decided what it is really about but a few ideas I’ve been throwing around is that it was attack by a cabal of hereteks or some weaker form of Abominational Intelligence that got lose from some artifact that was kept there and which turned the station against the personal there and used reprogrammed servitors to murder every living biological thing it could find. I suspect it won’t be very combat oriented but rather more puzzle-stuff and finding the solution to it.
2. Hunt down a wyrd: There’s a rogue psyker who has been selling his talents to various criminal elements on a planet and the Inquisitor has pinned his location down well enough to dispatch a group of Acolytes to take him down.
– It will probably be a bit of Film Noir with gangsters and such and the psyker in the middle as he works his way to become the new crime boss of the city and I can see a lot of fire fights and stuff in the fashion of some traditional mafia movies as the brave Acolytes clear the town. I kind of expect that this will be very combat heavy and even though the players may go for stealth my experience with them tells me it’s more likely to end up with them storming in with guns blazing in the end of it.
3. Investigate a rising Imperial Cult for any signs of heresy within it: On a planet where the characters happens to be there’s a new cult dedicated to the God-Emperor that is rising rather fast. This has caused tensions and the Inquisitor has sent a band of Acolytes to investigate in order to find out if there’s anything to worry about with this new cult. – I’m thinking that there won’t be anything really heretical about this new cult but that it may be that it has some links to criminal activity and that there are some corrupted (non-Chaos corruption that is) priests within the Ecclesiarchy who have decided to try and frame the cult to protect the staus quo.
– This will probably not be all that much of a fighting way as none have secrets to keep that are that important and absolutely none of the ones involved would even think about raising arms against the Holy Inquisition. Making evidence disappear, lying, misinforming etc. is of course something that they are all more than ready to do in order to advance their own interests.
4. Hunt down a anti-Imperial terrorist group: There’s a group of people who really and utterly despises the Imperium and holds it responsible for hurting them in one way or another. But due to the nature of this group the Inquisitor has decided that their destruction can’t be left to the hands of non-Inquisitorial forces and instead a band of Acolytes is sent to clear it up.
– I expect this to be pretty much a game with a beginning with a lot of investigation to figure out where the cell is either located or where they’re going next and after this is done it will turn into a brutal fight with the Acolytes against the terrorists. What the nature of the group is that makes it unwise to send standard law enforcement to hunt them down is something that I have not decided but I’m thinking that the group may be lead by a former Acolyte of the Inquisitor who through his service to the Imperium has come to hate it so much that he desires nothing more than to hurt the Imperium as much as he possibly can.
5. Apprehend a Xeno-savant: The Inquisitor has somewhat located a troublesome xeno-savant involved with the Cold Trade and most importantly spreading the heresy of xenophilia on this planet and he needs to be taken out. Due to his involvement with both local xenophiles and the Cold Trade the Inquisitor wishes the Xeno-savant to be taken alive if at all possible so that the information he possesses can be uncovered by the Inquisitor for further actions.
– This will also probably start with an investigation or perhaps more likely just have some preparation before they move to the fight with the Xeno-savant in his estate where they can move in through various means. It may not necessarily be a combat feast but it will most likely be more focus on physical action than not since they already have the target’s identity.
6. Strange events on a frontier world: There’s a newly colonized world which has only so far a few thousand human inhabitants because the process of moving people there was stopped due to strange events occurring with humans going mad and horrifically mutilate themselves or others in screaming madness. The Acolytes are sent there to find out what’s going on and make a report to take back to the Inquisitor after they’re picked up at the space port.
– This will have some good opportunity for combat but it will mostly be investigation to find out what’s going on. What is going on is that there is a calling from beneath the group from some xenos ruins that calls to humans and drives them mad in an attempt to re-construct their, or others’, bodies and rebuild the town to the forms they are made aware of by the alien-sent dreams and illusions. The players will only have a limited amount of time before their minds also starts to break down and they must, if they want to finish the mission, find out where this is coming from and if they want try to make something about it. Most likely this is coming from the remains of a xenos species most likely extinct and will have a pretty clear Lovecraftian element over it. It will be a bit more, I hope, adventure style over it as the xenos ruins won’t be concealed and the players will likely make a connection to them fairly fast.
7. Cult of Warp-dabblers: In the slums of a city a group of fatalistic and downtrodden bums have wondered upon something terribly enticing – a warp tainted item hidden and lost by a cult and obviously they must be stopped before they spread the taint of Chaos further, and for that the Inquisitor dispatches a team of Acolytes to clear things up and confiscate or destroy the item in question.
– This will probably be a rather combat hard mission as it pits the Acolytes against a group of determined people who may lack for skills and items but for the first time in their lives have something else than despair and the normal human self-destruction to rely on. Becoming tainted by the Powers of Chaos will obviously be even worse for them in the long run but its far from how it looks to them and they are gaining followers fast from the downtrodden of Imperial Society. The Inquisitor knows that if the local PDF would handle things they could also be corrupted and the instance could be used to justify an outright massacre “just be sure” in the city’s slums and thus he sends his Acolytes down. I’m thinking of ending it by having the cult summon some minor form of daemon into the world which once here will indiscriminately attack more or less anything in range until its taken down. The item itself I have given little thought and an outright idol seems to obvious but I’m pretty open to ideas.
Where was this bulkhead-cutter again?