Canceling an Attachment

By standard2, in 2. AGoT Rules Discussion

I know there are many ways to cancel an event before it resolves, but are there any game mechanics or methods for canceling an attachment before it can take affect?

My strategy revolves around many attachments on just a few characters, and the card "Bastard" would really throw a wrench in my plans. Even if I was able to remove it immediately after, the damage would have been done, since all other attachments would have already been discarded.

Thanks!

Well, there are two different questions here, but I'm afraid the answer to both is "no."

One question you may be asking is whether there is a way to "cancell" a player's action of playing a character, location, or attachment from his/her hand during Marshaling in such a way that the card never comes into play. The answer to that is most decidedly "no." There is no card effect that can stop a character, location, or attachment from coming into play once your opponent has paid the gold to Marshal it.

There was one card in the very first CCG expansion that sort of did that, but I'm not sure it would work that way under the game's current template/timing rules - and FFG has never entertained the possibility of such an effect in the nearly 10 years since.

The other question you may be asking is whether there is a way to cancel the "after you play" passive text on an attachment like Bastard. THAT cancel is theoretically possible in that any effect with a definitie point of initiation can be canceled. Unfortunately, there are no cancel effects currently in the game that can do it because their play restrictions limit them to triggered effects, character abilities, or event cards. And, of course, the passive effect on an attachment will be none of those things.

Well, no strategy is bullet-proof, I suppose. :) I appreciate you taking the time to get me up to speed on this!

While I have your attention, I have a somewhat related question. But first a very quick summary of my strategy:

A Brotherhood deck, using Beric Dondarrion in conjuction with Rheagar's Harp, in a Targaryian House deck. The Harp allows me to add all kinds of wonderful attachments to Beric, and his own ability allows for some confidence that he will be able to stay alive long enough to justify placing several attachments on him.

Now for the question: If someone removes the Harp from Beric, what would happen to all the attachments that required Keywords, such as Wildling, House Bolton, House Dayne, etc.

Would they continue to provide benefits since the Key Word was an attaching requirement and not a use requirement? Would they stay on but provide no benefit until he regained another copy of the Harp? Or would they simply fall off of Beric, as he no longer met their pre-requesit requirements.

Bonus Question: If Beric was the only character I had in play, would his ability also make him immune from the need to satisfy a military claim?

Standard said:

Now for the question: If someone removes the Harp from Beric, what would happen to all the attachments that required Keywords, such as Wildling, House Bolton, House Dayne, etc.

Standard said:

Bonus Question: If Beric was the only character I had in play, would his ability also make him immune from the need to satisfy a military claim?

Very interesting, thanks!

In other words, my Harp is a bigger liability than I initially thought. And Old Nan is even more powerful than I originally believed. :)

Another question occurred to me, and I thought I'd just post it here, rather than create a new thead.

Does Beric's ability "...cannot be be killed or discarded from play" supersede any rule that would remove him from play? For example, a card attempting to return him to my hand. Or does it only cover rules that are actually trying kill him or put him in my discard pile.

Or perhaps a broader perspective, is there any way to possibly remove him from play, short of blanking out his text with a card like Milk of the Poppy first?

Standard said:

Does Beric's ability "...cannot be be killed or discarded from play" supersede any rule that would remove him from play? For example, a card attempting to return him to my hand. Or does it only cover rules that are actually trying kill him or put him in my discard pile.

Don't read more into the text than is there. He is only untouchable by things that would kill him or discard him.

(Note that "kill" and "discard" are not necessarily the same thing as "put it in the dead/discard pile." If you had an effect that said "when a card is killed, return it to your hand instead," it's still a kill effect that removes the card from play, even though the card ends up in your hand. Or think of the keyword "Deathbound." You do not "kill" Forever Burning when you play the event, even though it is put in your dead pile.)

Standard said:

Or perhaps a broader perspective, is there any way to possibly remove him from play, short of blanking out his text with a card like Milk of the Poppy first?

Sure. Anything that removes the a card from play that doesn't "kill" or "discard" to do so will work on Beric. There aren't a whole lo t of cards like that, but they are out there. Game of Cyvasse and Ghaston Grey return cards to hand. Pulled Under returns cards to the deck. So things like that can be used without blanking him first.

Oh, okay, that makes more sense. My sincere thanks once again, ktom.

I believe I was (incorrectly) treating his rule as if he had a never ending supply of duplicates. Duplicates can do the following, according to the core rules:

"If one of your unique cards is about to be killed, discarded from play, or returned to your hand or deck, as a triggered “Response:” effect (see later), you may discard an attached duplicate to save the unique card from being killed, discarded, or returned to your hand or deck."

So, between his own card text and a duplicate or two, he should be reasonably safe, with the exception of cards that say "cannot be saved", though I'd have to do a little research to see if there an any "return to deck" or "return to hand" cards that have the "cannot be saved" caveat.

Sorry for the repeat follow-up questions! I just didn't want to go into a situation where I assumed my opponent would be able to explain my own deck to me. :)

Standard said:

So, between his own card text and a duplicate or two, he should be reasonably safe, with the exception of cards that say "cannot be saved", though I'd have to do a little research to see if there an any "return to deck" or "return to hand" cards that have the "cannot be saved" caveat.