Hi guys,
I was thinking of putting on a one-off mission for our group in the near future and was hoping for some help with my idea. As it’s not a long term campaign, I thought it best to create the characters myself and let the players decide who plays who. I thought this would allow me introduce aspects of a character that long term players would try to avoid, like addictions and other mental trauma/corruption, as we know how precious some players can be about their characters.
The idea itself was to brief the players about a mission behind enemy lines (they will play Inquisitorial Storm Troopers or equivalent) in which they will be transported by aircraft to the required location. While in transit the craft develops difficulties/comes under attack and crashes. Most of the equipment, radio etc. on board will be destroyed and the team will be left with limited supplies. I was hoping to make the players act on their wits, deal with injuries to the team resourcefully, work out where they are, locate weapons/ammo and supplies, and avoid enemy search parties. I also toyed with the idea of having the players overhear rumours or find plans of a super gun/invasion plan and have to act upon the situation. I would also like to incorporate small plot twists like some form of treachery by a member of the group if possible as well.
Like I say, this is still a basic outline just now, so any suggestions would be amazing.