I'm mad beyond comprehension.

By Tader Salad, in UFS General Discussion

Just finished opening 3 boxes of Realm of Midnight. ZERO feline spikes. Only 2 Ira-sprinta, 1 Midnight Pleasure, some mega spikes that's it!!!!

Got two god packs. One contained six character cards, and the other contained SEVEN. There was an unreasonable amount of character cards in all those packs.

Based on the size of the set, and the amount of rares/UR's, this goes far beyond randomness/bad luck. I don't know what to do anymore. Makes me wonder why I took a break from magic to focus on a back-burnered CCG with no single support. Can't open spike. Can't buy spike (that certain site never has any). Everybody on every continent is vying for them so trade is rare.

Cry more.

Honestly, with all the talk on the boards about the scarcity of Feline Spikes within the packs themselves and the glut of characters in packs, you go and purchase three boxes ?

I bet you'd have been here whining if you had pulled even 1 spike in 3 boxes

There is a UFS fan site that allows trades, and allows people to buy and sell cards. Perhaps venture over there, get established, set up a buy list, where you state how much you're willing to spend on the card. That might convince some folks to part with their spikes.

first of all this is not a burnt out game. Second of all if you were expecting to get multiple feline spikes out of only three boxes then you had your hopes a bit high. Finnaly getting that many characters in three boxes is uncommon but not unheard of. I hear alot about spike nowadays but you know you dont need a feline spike to win in this game. You got two spintas which is nice I WISH I had some and mega spikes are underrated. If you want my advice cheer up and realise that UFS is a hardcore game for harcore players and requires more strategy then money. Anyway sorry if I was a bit harsh but im a bit anoyed about how people think they cant win without feline spike anyhoo peace.

I got 1 feline spike out of 4 boxes. Who knows, maybe the 4th is the lucky one?

Two spikes have been pulled here out of two recent boxes.

The culprit is distribution, always has been always will be. Some areas will have a metric ton of Feline Spikes (and I suspect they organize Feline Spike baths, where they... I'm not even going to continue this train of thought) and others will have zilch. Originally, this was the case here, and while Target X and I now have both our playsets, it took some hefty trading (from someone who played in two metas and bought WAY too much of that set) for me to get mine.

Also, Antigoth mentions the fansite because the current trade forums suck balls. Or maybe not because of that reason, but it's mine anyway.

Also, the fact that you got 3 boxes of a sold out set, you know, one that is not available for purchase from the distributor at all is pretty good in and of itself, don't you think?

I bought 3 boxes looking for even 1 spike because I was 1 short of having enough to play with and didnt get it

At this point I had 2 spikes

I ordered 3 more RoM boxes
The next day a friend of mine gave me the 3rd spike I needed which they'd been trying to get for me.
After that I get my next 3 boxes which I decide to open anyway, 2 more Spikes
The next day, coolstuff updates with 1 spike, I buy it because well, I can and maybe help my team if they need em

In 1 week I got a playset of spikes :-P
Its not impossible, just very very hard I was hunting for months trying to get just 1

Also, distribution is terrible, in total I have bought 12 boxes of RoM, Ive pulled 5 spikes within those boxes, you want to know how many ira spintas?

1, I pulled a single Ira-Spinta in that first 3 boxes that didnt have a spike in them, on the same note those boxes also contained the only Tsurane Kiri I ever pulled in my 12 boxes

On a positive note, guess how many lord of the makais I pulled in my 12 boxes? :-P

Bah, Feline's totally going to get banned or errata'd, I'm sure.

Just wait til March when the new packs (ought to) have better ratios. I recently got a discounted box of Domination and got pretty much nothing. It happens.

There needs to be more cards like Silver Spoon.

Aside from that, you pull 2 Ira-Spintas and COMPLAIN? Get out.

2 spins is pretty much where your spikes went. Also I question how many other amazing ultras you pulled from thoes boxes. How many gerdenhimes, darkness blades, reanimateds, or tsurane kiris did you get. Ive gotten boxes of midnight before that were more than half characters and a bunch of character only cards but got like an Ispin and a kiri and i unsderstood my box distro.

If you want a more well rounded box get the new set. Your more likley to pull a slew of uncommons that put most rares to shame and a bucnh of foils that have many more applications than spike does.

Also, and i know alot of people forgot about this, YOU CAN BUILD A DECK WITHOUT SPIKE. Theres plenty of win conditions on other symbols that are just as devistating on thoes symbols as spike is for it. Most of the Chun li decks Ive been seeing dont bother with spike and punch babies in the face.

Sounds like a good ratio. For about 3 months last year, Sep thru Nov we sold at least 3 boxes of Realm of Midnight a week, except the 2 weeks are distributor was sold out. We also went through about a box a week for prize. We pull about 13 Feline Spikes, 11 iSpinta, 15 Darkness Blade, 5 Tsurane Kiri, 11 Great Gredienhiem, and 10 Cats Reflexes.

Total of 40 Boxes

So we only pulled Spike on average about 1 out of every 3 boxes. Seems right to me

out of a current 5 boxes bought off of Cool Stuff Inc. my friend has pulled 2 sets of Feline Spike. Yes, as in 8 Feline Spikes.

on the other hand, another friend, buying 4 boxes from the store, has pulled 0.

and in my case, having bought 2 boxes, have pulled 1.

it's all luck of the draw. I personally would rather have pulled those Ira Spinta's then a Feline Spike any day.

i have a playset of F.Spikes, but only one of those i pulled, the rest i traded for... *shrug* and out of 5 boxes of RoM that i've opened or seen opened there were 2 Feline Spikes, so 1/3 sounds to be the ratio for pulling them... but seriously, why are you complaining about pulling 2 spintas?? >_> i know people who would trade F.Spikes 1:1 for iSpins if they had them...

MarcoPulleaux said:

Bah, Feline's totally going to get banned or errata'd, I'm sure.

Just wait til March when the new packs (ought to) have better ratios. I recently got a discounted box of Domination and got pretty much nothing. It happens.

You couldn't be more wrong Steve said flat out in an interview no attacks (including feline spike he talked about ) will be banned.

As for feline spike I pulled 1 out of 4 boxes and had to trade for 3 more so it seems its just hard to get I still dont put it on the level of Addes when it was chase though .

I personally find Feline Spike pointless to such controversy but the others I can imagine being slightly confusing as to why you didn't get more of. also those two packs of nothing but characters was ridiculous.

Just deal man thats all i can say you think that i wake up every morning wishing i had more feline spikes no i bought 2 boxes of that set and dont have a single one but my friend bought 3 packs after me and pulled one and a darkness blade....then some crappy character so its all about luck here you get lucky then you dont i dont know what 2 say

F spike will not be banned because with the last set how many new kill condiditons did we get that are comparble to spike?

Spinning Beat
Lunar Slash
Galactia Phantom
Fire Kick
Neo Raging Storm
Sardine Beach Splash
Crazy Buffalo..
Hoyoku-Sen

all of these cards, while lacking the pure damage output of spike, have some element of them that is better than spike and a lot have symbols that spike didn't. Spinning beat is a 3 check, G phantom is a 3 check and doesn't clog the Card pool, Hoyoku-sen is probably way more devestating with the new Chun li than most character only stuff out there.

F spike also has vulnerablilties that other cards dont have. Getting reversaled with 3 cards in your card pool from spike can really suck. Fight or flight, healer, holding ground dont hose a lot of the other cards nearly as bad. Some of the other kills dont require keywords to win, and therefor dont ahve to worry about bitter rivals or silver spoon.

Spike is great, but really its not going to last as the dominant. I would wager that throw loop like chain throw - kunai will eventually show its ugly head in block 3 and it will early replace spike.

I don't feel any sympathy, really.

Come bck when you buy two boxes and don't pull a single copy of the CHARACTER you want, like I did.

Protoaddict said:

F spike will not be banned because with the last set how many new kill condiditons did we get that are comparble to spike?

Spinning Beat
Lunar Slash
Galactia Phantom
Fire Kick
Neo Raging Storm
Sardine Beach Splash
Crazy Buffalo..
Hoyoku-Sen

all of these cards, while lacking the pure damage output of spike, have some element of them that is better than spike and a lot have symbols that spike didn't. Spinning beat is a 3 check, G phantom is a 3 check and doesn't clog the Card pool, Hoyoku-sen is probably way more devestating with the new Chun li than most character only stuff out there.

F spike also has vulnerablilties that other cards dont have. Getting reversaled with 3 cards in your card pool from spike can really suck. Fight or flight, healer, holding ground dont hose a lot of the other cards nearly as bad. Some of the other kills dont require keywords to win, and therefor dont ahve to worry about bitter rivals or silver spoon.

Spike is great, but really its not going to last as the dominant. I would wager that throw loop like chain throw - kunai will eventually show its ugly head in block 3 and it will early replace spike.

Feline Spike has Multiple 2, Reversal and Stun 2 and its multiple copies cannot be cleared by any card if you use the E on Spike.

Spinning Beat requires 2 non-throws before it so 8 Diff... Spike is better

Lunar Slash is mid and does less damage... Spike is better.

Galactica Phantom is low speed and mid... Spike is better.

Fire Kick has a 2 check, but no multiple... Spike is better.

Neo Raging Storm requires 2 cards before it making it an 8 Diff and is mid... Spike is better.

Sardine's is character only reversal but has a damage pump ability and is a throw... Spike and Sardine are even

Crazy Buffalo** character only powerful, low speed Mid attack E requires 2 punches in card pool so 8 Diff... Spike is better

Hoyoku-Sen is mid, slow and is character only multiple... Spike is better.

I'm not saying Spike needs to get banned, but maybe some errata to balance it a little more would help.

Ender Dragon said:

Protoaddict said:

F spike will not be banned because with the last set how many new kill condiditons did we get that are comparble to spike?

Spinning Beat
Lunar Slash
Galactia Phantom
Fire Kick
Neo Raging Storm
Sardine Beach Splash
Crazy Buffalo..
Hoyoku-Sen

all of these cards, while lacking the pure damage output of spike, have some element of them that is better than spike and a lot have symbols that spike didn't. Spinning beat is a 3 check, G phantom is a 3 check and doesn't clog the Card pool, Hoyoku-sen is probably way more devestating with the new Chun li than most character only stuff out there.

F spike also has vulnerablilties that other cards dont have. Getting reversaled with 3 cards in your card pool from spike can really suck. Fight or flight, healer, holding ground dont hose a lot of the other cards nearly as bad. Some of the other kills dont require keywords to win, and therefor dont ahve to worry about bitter rivals or silver spoon.

Spike is great, but really its not going to last as the dominant. I would wager that throw loop like chain throw - kunai will eventually show its ugly head in block 3 and it will early replace spike.

Feline Spike has Multiple 2, Reversal and Stun 2 and its multiple copies cannot be cleared by any card if you use the E on Spike.

Spinning Beat requires 2 non-throws before it so 8 Diff... Spike is better

Lunar Slash is mid and does less damage... Spike is better.

Galactica Phantom is low speed and mid... Spike is better.

Fire Kick has a 2 check, but no multiple... Spike is better.

Neo Raging Storm requires 2 cards before it making it an 8 Diff and is mid... Spike is better.

Sardine's is character only reversal but has a damage pump ability and is a throw... Spike and Sardine are even

Crazy Buffalo** character only powerful, low speed Mid attack E requires 2 punches in card pool so 8 Diff... Spike is better

Hoyoku-Sen is mid, slow and is character only multiple... Spike is better.

I'm not saying Spike needs to get banned, but maybe some errata to balance it a little more would help.

Well, I'll only respond to the Hoyoku-Sen, since that's the only thing I've had experience with out of the list.

Throwing a Hoyoku-Sen on your opponents turn, when they have two cards in their card pool, and using it's Multiple: 2 is pretty devistating. I've taken quite a few people out like that, they weren't ready for three attacks, on their turn, when they're building up their foundatons still.

Even better is when you block their second attack, reversal with Hoyoku-Sen, multiple:2, R: with Chun-Li and Hoyoku-Sen, Multiple:2 again.

I may be being a little fanboyish, but I find it to be on par with, if not slightly better than Spike.

sorry but i totally disagree with you 100%. I dont think you can say spike is better than half thoes cards if only because more than half of them dont share the same symbols. An earth character could care less about spike but sardine works just fine for them.

You cant just plainly say a card does A B and C and then say its better than a card that does X, Y, and Z. just cause Spike does alot of things dosent mean another card that does it better wouldnt work better to a given deck. Spinning beat requires 2 cards in the CP but a well built deck perhaps will want that to have time on its symbols to build momentum off its attacks. G Phantom can one hit kill so its better when teamed with cards that have powerful effects but end your turn after the attack like *** and since the damage is all in one package characters like Raphelle like it better and work with it better.

Anything that has a 3 check is better for a control build which doesnt need to win explosivley and would rather have the stability. Even lunar slash which is often looked at as a poor mans spike has the upsides of matching different symbols and having 1 lower difficulty which can mean the world in some games. Also consider that it can draw cards and spike dosent and it make it so that it fills a niche spike does not.

Shiros said:

Well, I'll only respond to the Hoyoku-Sen, since that's the only thing I've had experience with out of the list.

Throwing a Hoyoku-Sen on your opponents turn, when they have two cards in their card pool, and using it's Multiple: 2 is pretty devistating. I've taken quite a few people out like that, they weren't ready for three attacks, on their turn, when they're building up their foundatons still.

Even better is when you block their second attack, reversal with Hoyoku-Sen, multiple:2, R: with Chun-Li and Hoyoku-Sen, Multiple:2 again.

I may be being a little fanboyish, but I find it to be on par with, if not slightly better than Spike.

In this scenario, Feline Spike is even more devastating, with its higher speed, higher damage and high zone. I've taken out many people after they have been fully committed, and with 2 cards in their card pool, they just can't block any of them.

Man, you have bad luck. I bought three boxes and got three spikes LOL

Protoaddict said:

Most of the Chun li decks Ive been seeing dont bother with spike and punch babies in the face.

With SPINTAS on their turn lmao

dakkon said:

Shiros said:

Well, I'll only respond to the Hoyoku-Sen, since that's the only thing I've had experience with out of the list.

Throwing a Hoyoku-Sen on your opponents turn, when they have two cards in their card pool, and using it's Multiple: 2 is pretty devistating. I've taken quite a few people out like that, they weren't ready for three attacks, on their turn, when they're building up their foundatons still.

Even better is when you block their second attack, reversal with Hoyoku-Sen, multiple:2, R: with Chun-Li and Hoyoku-Sen, Multiple:2 again.

I may be being a little fanboyish, but I find it to be on par with, if not slightly better than Spike.

In this scenario, Feline Spike is even more devastating, with its higher speed, higher damage and high zone. I've taken out many people after they have been fully committed, and with 2 cards in their card pool, they just can't block any of them.

Not true, because not only will you more likley than not NOT have to commit to pass for the koyoku sen, you run no risk of rolling a 1 check, just a 3 minimum. Add to that the fact that hoyoku clearning from the card pool is probably more important in that situation that spike not, because it allows you to play more instead of sitting prone if you didnt kill.