Hi guys, it's ym 1st post and my 1st stab at old fashioned RPGs.
I've always been a WH40K fan, played the tabletop as Imperial Guard, Dark Angels and Slaanesh armies. My girlfriend has recently taken a liking to the universe, and so we decided to give Dark Heresy a go. I read the rules, both for GM and player, but still there's a couple of things that I'd apreciate your input on
1) The page 215 of the core rulebook says how to regard wight limits (TB+SB), but also says that you can basically carry anything you want since it considers that everyone can fight without being too encumbered. How does it go then? Do we buy a backpack to store 50Kgs worth of stuff, or do we consider everyone has no limits?
2) Can we sell items we pick up? I was going for selling items half price if they are picked up from cultists and the like, since they don't take care of their gear, and maybe more if it's good quality (since shops sell "common" quality goods).
3) Since it's mostly going to be played by the 2 of us, is it feasible for me to be GM AND a player, while keeping an exterior look on things? Initially we were going to play 2 chars each, but we decided it would be hard for beginers to juggle 2 each, so we went for her using an Arbitrator, and me a Tech Priest.
4) Do we earn extra wounds when we level up? I can't find anything mentioning this in the book. It simply states starting wounds, but nothing more.
5) I think I know how to be a goodish GM, I love to talk, I wrote short WH40K stories and people say I know how to make interesting plots, but I imagine I have to scale the missions depending on the number of players right?
6) Are there rules that you consider should be "ignored" for beginers just to get into the swing of things?
Off the top of my head, I guess that's all:) I apreciate any insight you share guys, thanks in advance:)