Recently I encountered following problems:
a) In one area of the 2- area planet a skirmish occurred between 1 Archon and 2 zerglings. In the other area (of that planet) there was a Protoss base (but with no units). Unfortunately protoss could not use Observers (for detector), because he did not save 1 gas for it. Zerglings logically could not destroy the Archon, but played Burrow. Archon played its (own) card with ground splash damage, but due to burrowing I guessed, that:
1) FLU zergling used cloaking to survive and withdraw to area with the Protoss base (i think he could, because it was empty).
2) Supporting zergling was killed due to Archon splash damage (though the FLU zergling was not destroyed thanks to cloaking, but he could be)
3) Archon prevailed but the base was lost, because there was (on that planet) not any remaining mobilise order.
Was I right?
b) on the technology card Lockdown is written: "Following units (...list) lose in a skirmish their air and ground attack abilities. " Among those units is also mentioned Science vessel. But it does not have any attack abilities. Does it mean using its reinforcement cards (EMP shockwave, Irradiation,...)?
c) Is the only difference between withdrawing (due to cloaking) and retreating (due to overstacking or a defeat) only the fact, that if withdrawing you may do it only to an (empty or friendly) area on the active planet?