StarCraft: Typhon Promotion! You knew this?

By LoKu2, in StarCraft

Browsing, I found at: http://www.boardgamegeek.com/boardgame/37429

Reads:

The Typhon Promotion is a mini-expansion for StarCraft: The Board Game. It consists of a single planet, named Typhon, and the cards and tokens needed to use that planet in the game. The planet is special in that it has only a single connection point, while all the planets in the base game have at least two.

The Typhon Promotion was distributed among the visitors of the 2008 Blizzard Entertainment Worldwide Invitational, as part of a gift-bag containing several Blizzard-related goodies.

I want to get this planet, how can I do?

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I have one, got it on eBay after the last BlizzCon happy.gif - I had missed it the first time over, it was distributed twice meanwhile.

The trouble is that probably, you're going to have a hard time finding it now, with the BlizzCon so long ago. You can still hope that Blizzard will put it into their goodie bags a third time this year.

Thanks buddy, when is the next event?

You could scan the card on both sides and upload?

And in the right size for printing? ^^

For digital collection! I always collect the images that I see!

I got a copy on ebay too. I really like it but it can screw people over if they don't know what they are doing. It is really easy to get destroyed when your back is to a wall in this game.

O_o ?

Typhon has only one connection. You could easily pinned down on that planet.

So good! Arigato!!!!!

Stefan said:

Typhon has only one connection. You could easily pinned down on that planet.

Or you could defend this one easier.... It all depends on your strategy.

CodeX said:

Stefan said:

Typhon has only one connection. You could easily pinned down on that planet.

Or you could defend this one easier.... It all depends on your strategy.

Well since defending pretty much means losing in this game, I would not recommend trying to use this as some kind of one way defense.

The best way to use typhon is to attach it to a 4 connector planet and just treat it like a satellite victory point.

This planet is perfect to place instalations there. So if you play Overmind or Tassadar, get Typhon as a starting planet and secure an adjacent planet (you can also do it later as Overmind, with Celebrate, starting from adjacent planet), it is quite possible that nobody wil be able to remove them from board. Through the entire game.

EDIT:

What's more, placing it on CP area quarantees that you gain 1CP (or 2, if you placed the Overmind) each round. You just need to control or conquer the adjacent planet as fast as possible.

I think that even better may be attaching it to empty planet with 2 connections. This form a linear route to your planet, and allows you to concentrate on only one obcjective. You probably won't be disturbed by more than one player, but in FFA he will not have such option and he should be no serious obstacle to expand.

Thats a really good point.

To clarify I think the facility point is really good.

Connecting it to a two connector planet is a bad idea. It means there is only one way OUT for you and in this game having a flexible escape and counter attack plan is far better than just trying to dig in.

I agree that attacking or counterattacking is way better than defending, but I think the most important thing about planet layouts is that you don't have too many enemies attacking you. In fact, having Typhon as a side connection on a 3-way planet might well enable you to stash a few units there for a later counterattack, or let you build reinforcements for a later invasion that the unit limit on another planet wouldn't allow.

Offense is way better than defense, but a dead end planet can be the perfect companion for a good offense instead of something you try to dig in into. I agree that digging in doesn't make the slightest sense, but whenever I played with Typhon he ended up being taken (or half taken) by a spare order in the first turns, and never touched by anybody again anymore - it's just not attractive to go there, not even for the one holding the planet. So you get a free CP or a free 1-mineral field or both, and the effective game board is one planet smaller - for everybody. Not a bad tradeoff happy.gif

I agree, but connecting it to a two connection planet and starting on it is pretty suicidal. I've seen it done in two of my games and both times that player just got pushed into their corner and crushed.

The biggest problem with attaching it to a two connection planet is that your opponent knows exactly where you have to go, if it is next to an opponents starting base they pretty much have to go all out against you.

I played a game a few weeks ago where my brother had this setup. He picked mengst used the leadership card that allows him to determine the planets he gets then built himself a one exit two planet starting position right next to one of the planets I started on with kerrigan. I was forced to kill him because he only had one way out and it was through my planet. If he had an escape route he would have been fine but instead he was backed into a corner and I eliminated him in two turns.

I really like Typhon and I'm glad I picked one up but everyones first instinct is to build a one outlet corridor with it and I want to warn them that it is often suicide.

The overmind starting on it seems pretty strong however. You can put the overmind token on one space and your base on the other so that you control both sectors without leaving plastics there, then you can just leave and not have to worry about event cards dropping things on it while you go after expansions.

<doubleposting, reported, sry for spam>

blarknob said:

The biggest problem with attaching it to a two connection planet is that your opponent knows exactly where you have to go, if it is next to an opponents starting base they pretty much have to go all out against you.

That's true. But it should look different if:

- adjacent planet to Typhon is empty and you start on Typhon

- you play FFA with more than one player

I see this variant particulary interesting in FFA game of 4 players. If you are far from "hot points" of galaxy, you seem to be less dangerous to others. Then you are not disturbed much in your moves. What's more, not all players are available to counter your plans. I assume that only one of them - who starts the game at the end of your path. But he probably has bigger problems than your distant base.

But if you find it too risky, consider playing Tassadar in this variant with his Warp Gate.

Many things depends here on the Galaxy Setup and the chosen race.

IMO, if you think you have the possibility to win the FFA in this way, it is worth of trying.

blarknob said:

CodeX said:

Stefan said:

Typhon has only one connection. You could easily pinned down on that planet.

Or you could defend this one easier.... It all depends on your strategy.

Well since defending pretty much means losing in this game, I would not recommend trying to use this as some kind of one way defense.

The best way to use typhon is to attach it to a 4 connector planet and just treat it like a satellite victory point.

That's a good one.

Mengsk s special victory condition is also very well suited for this planet.