ok,maybe i'm missing something obvious, but instead of beating my head against the wall i thought i'd ask instead.
1) what are the skull icons in the lower left corner of the hero and vehicle cards for? i understand the crosses, but there are like 10-15 little skulls? i figured it was for cumulative damage marking, but in the rules for the ap incendiary blast it states that one target symbol rolled destroys the vehicle or hero outright...so why so many of them?
2) why do heroes not get cover saves when on their own? they are a human sized model just like other human sized models, and as such should get the ability to find cover and utilize it. does it become unbalanced somehow?
3) during a close combat the attacker can first fire all of it's weapons and then declare that any remaining targets will be attacked with close combat weapons. the defender can then counter-attack with close combat weapons. my question here is; after the defender has countered, can they then fire and close combat in their turn ( assuming they haven't yet activated ) ? my experience with miniature games is that once units have been assaulted in close combat they are then locked in battle using close combat weapons only. the rules here are not quite clear on the details of close combat after the initial assault.
4) why is it that cover elements should only be placed in the middle section of the map? ( as per pg. 19 of the rules ). we played a game ignoring this rule,and afterwards could not see a logical reason why this would be stated as a rule?
i know...lots of questions, but any answers would be most appreciated and will help speed up our next battle sessions immeasurably!
thanks all O/
- wetdigestive.