Werner Ludenhof

By fraustaaf, in Warhammer: Invasion The Card Game

Ok this is the Werner Ludenhof-thread.http://www.fantasyflightgames.com/ffg_content/warhammer_lcg/capital-cycle/the-imperial-throne/werner-ludenhof.png

Basically he is mister quest. While his major weakness is not being playable turn 1 or even 2 if unlucky he has a pretty good cost hammer ratio. 3 life is also good for 3 points. His action is also nice, particulary in a mirror deck with forced march. Who knows how good the ability will be next cycle even if I suspect it will be a bit hard to play around with in the manner presented in the article (quests loses reources gathered if questing unit moves to another quest) Maybe better to just have 2 cheap units instead?

Is Werner Ludenhof a staple card or is it a bit to expensive at the beginning of the game?

Maybe it will be better just putting one copy in for good measure?

It'll depend on the next cycle, the quests and cards that interact with quests and questing units. Right now I won't use him, but he could turn out to be great.

Putting just one copy of a card in on the basis you won't always have a good use for it isn't a good approach. You rarely will draw that one card when it is useful, and the other two with more general usefulness won't appear as often as they could either.

On a side note, this hero is a great step in the right direction. "Lude" is a synonym for "pimp" in German, and he's rockin' the hat too. I'm one step closer to my red-light district theme deck.

This guy really, really, REALLY should have been a Bretonian Questing Knight.

Too much loyalty. I like Grail Knight better.


Hidden Operative : viewtopic.php?f=2&t=1689

http://deckbox.org/whi/The%20Greatswords

The Greatswords + Werner Ludenhof + Hidden Operative

INFINITY POWER !!!