Anima & Final Fantasy...

By Maelstrom, in Anima: Beyond Fantasy RPG

So tonight as I write this, I am watching Final Fantasy VII: Advent Children and I was like "wow" this would make an awesome pen and paper RPG. I looked around and found a D20 Conversion for Final Fantasy. However, I am curious if any of you have run a Final Fantasy style game using Anima's rule set? Seems like it would be a perfect system to use in order to emulate Final Fantasy.

I dont know enough about Final Fantasy [yet] nor the Anima system to attempt this myself.

I'm not really knowledgeable about Final Fantasy, but Anima IS DEFINITELY the system created to represent JRPG settings. My friends who know Final Fantasy and both Anima and other different system say Anima works much better than D20 to represent those kinds of settings.

The only "main difference" is that Anima has a "short level-range" (Level20 in Anima means you're amongst the mightiest creatures on Gaia), while usually JRPGs have a very "long level-range" (you can easily get to level100 or past it).

Anyway, considering I'm currently working on an adaptation for Tellius setting (Fire Emblem Path of Radiance/Radiant Dawn) and Sylvarant/Tethe'alla setting (Tales of Symphonia), although the very own setting of Anima is so deep that I like very much setting my games in it.

i have been hearing this rumor that anima at one point in time was going to be the official final fantasy tabletop rpg, but square and sony pulled the licensing at an integral part of the development process. but instead of giving up, the guys at edge studios found another sponser, removed all of the final fantasy references, and released the game anyway.

even if it isn't true, its a fun thought.

I've made all the characters in Final Fantasy 7 in Anima for a one shot before.

Are you trying to recreate the feel of the movie or the feel of the game? The materia system is very interesting but I didn't have time to work out how you'd really translate it into anima rules (For the one shot I just said - this is what you have and you can't change it).

Bearing in mind that essentially in the final fantasy 7 world - the heroic characters rely on materia for most of the classic powers. You get limit breaks; attack and item use only without Materia.

Personally I went with having the Materia grant advantages - so "Bolt" granted the Gift and knowledge of the spell only. Zeon and accumilation were still based on where you spent your character points (Which is also how ff7 does it - since it's based on the base stats of the characters I believe).

In terms of the feel of Advent Children - Anima is indeed already set up to create characters like that.

as an aside; I would be very interested in seeing what you came up with for Tales of Symphonia in Anima.

Rapier said:

I've made all the characters in Final Fantasy 7 in Anima for a one shot before.

Are you trying to recreate the feel of the movie or the feel of the game? The materia system is very interesting but I didn't have time to work out how you'd really translate it into anima rules (For the one shot I just said - this is what you have and you can't change it).

Bearing in mind that essentially in the final fantasy 7 world - the heroic characters rely on materia for most of the classic powers. You get limit breaks; attack and item use only without Materia.

Personally I went with having the Materia grant advantages - so "Bolt" granted the Gift and knowledge of the spell only. Zeon and accumilation were still based on where you spent your character points (Which is also how ff7 does it - since it's based on the base stats of the characters I believe).

In terms of the feel of Advent Children - Anima is indeed already set up to create characters like that.

as an aside; I would be very interested in seeing what you came up with for Tales of Symphonia in Anima.

Out of curiosity, would you be able to share said FF7 characters you made?

This discussion is also happening on the official forums. There i have posted some material that me and my gm are using for our ff setting that we are building. There will be more to come for sure but for now you can follow it here