I'm asking for some general advice on how to keep the game simple. This may be a big vague, but I want to give my players the ability to make tactical decisions about their characters without bogging it down. I've done miniatures combat with systems before but I'm wondering how viable it is to make a horde on a playmat. How will Tactics rolls and Squad Modes come into play? How have you done this to avoid bogging players down in endless combats? How do you setup the Hordes properly?
In most systems, I'm sure many of you have noticed that lore/knowledge/ type skills and craft/trade skills get left on the shelf in favor of almost anything else (though in DW, I can see this happening with many tactic skills too). I've thought about rewarding small amounts of XP for successful use of knowledge skills as well as certain uses of trade skills that do not benefit combat directly. I'm thinking about 20-30 for a standard success with an additional 10 per degree of success. I'm sure players would bite if there was a chance for more XP, but I don't want to break the system either.