Zjb12 Weekend Tournament for February 10-12, 2012

By Zjb12, in The Lord of the Rings: The Card Game

Hum,

I just realized this :

*****Please don't forget!!!! After you defeat an enemy or explore a location to set it aside just as you would in a normal game with an enemy or location that has victory points. But only do this for defeated enemies and explored locations, not for shadow cards!!!!*******

I have just discarded ennemies and locations and reshuffle the deck till i hit 60 threat or all my heroes were dead.... so don't count my score for the tournament.

I'm so sorry

If 320 is the max score I got 285 points. Heroes were Dwalin, Dáin and Bifur. I had to finish because I hit the 60 point threat limit.

Setup card was the Warg Lair which already cost me some threat in the beginning and Dáin almost got killed (took me four rounds to kill that beast). These monsters promise to be a lot of fun in future games. Certainly a card that might smash a spirit centered deck and which makes the tactics sphere more valuable. Like!

Despite having an unlucky card draw (first Gandalf in round 15, Grimbeorn out after defateating three of the trolls) I finally managed to get the encounter deck under control. Like others said, from that point on it was a walk in the park, and onlythe Sacked! cards threatened my company. Thanks to muemakan's hint about the Roasted! problem I always kept one enemy engaged so that I could get rid of those treacheries as shadow cards.

Hey! Sorry for my absence, I will try to get scores updated this afternoon. Our internet was out a good chunk of yesterday afternoon and evening. Max Points as I can tell are 318 as Memetix and SiCK_Boy both achieved.

Scores updated. Lots of Dwarf heros!

So, if I could compose an encounter deck/quest that made it a little harder as it went on, would you like playing this type of idea again? What was good, what was bad?

I counted twice and get 320. Where could I added those 2 points....

Did make an exel sheet to count it.

cost quantity
Misty Mountains
warg 12 3 36
waters 5 2 10
knees 5 1 5
lair 4 2 8
uruk 10 4 40
0
Dol Guldur 0
jailor 16 2 32
undead 7 2 14
location 4 2 8
nazgul 21 1 21
0
Carrock 0
Carrock 8 1 8
langflood 5 4 20
beepatures 3 3 9
oakwood 3 3 9
trolls 18 4 72
adder 7 4 28
Total: 320

It was an interesting experience. It got boring after the first few rounds when you sat up your army. And it took quite some time. So playing more then one or two games is quite time consuming.

Maybe give us more time to play such long ones.

Zjb12 said:

Scores updated. Lots of Dwarf heros!

So, if I could compose an encounter deck/quest that made it a little harder as it went on, would you like playing this type of idea again? What was good, what was bad?

Interesting. I'll give it another try, but will tweak the rules slightly:

"Everytime when there is no location or enemy in the staging area, a treachery cards gets the 'surge' trait."

"Grimbeorn is on a holiday, so he won't be part of the encounter deck."

Zjb12 said:

radiskull said:

Easy with the banhammer please, that's all I ask. :) If you don't want a threat reduction deck, then just say that you cannot lower your threat through card effects.

I know it's exaggerating, but I half-expect to see a tournament where the parameters are "you must use this deck."

I know! I know! :>) It's just trying to find that balance between wanting new players to feel they can compete without others of us just romping through the deck. I really thought this would be harder for some then it was, but wow! Two people have already cleared the deck! I like running these tournaments and can come up with all kinds of ideas, but time is precious with a full-time job and 5 kids, plus in the spring we put on a huge charity event with another couple. So, I am trying my best! Have to cook up a good idea for next weekend, maybe something with Khazad-Dum. Give me some thoughts Radiskull! You know this game a lot better than I do!

I sadly don't have enough experience with KD to offer any good suggestions there, but if you're worried about "game-breaking" combos, I think the best response to that is a restricted list (NOT a ban list). The way FFG does it is of the cards on the restricted list, you may choose one to use in your decks. You may use the maximum legal number of copies of that card, but you can't use any other restricted cards. Just off the top of my head, I'd say that list looks like: {Beravor, Will of the West, The Galadhrim's Greeting, Protector of Lorien.} You want to draw your whole deck with Beravor? Fine, but no massive threat reduction or discard recursion. You want the threat reduction of the Galadhrim's Greeting? That's fine, but you'll have to Dwarven Tomb them if you want to play more than 3.

Something along those lines seems reasonable to me. I'm just very reluctant to give in to the groupthink that "oh hey, this card is good, let's make sure no one can use it ever."

If you want some ideas, Zjb, I've got one (but it's not about KD):

Scenario: Return to Mirkwood

- rounds (and possibly threat or damage) aren't counted for your score

- the scoring system is like in this game, but the game is played as usual (the encounter cards go back into the encounter discard pile)

- the players can use the second threat marker to count their scored points

- for every scored card (enemy or location) a player may reduce his threat by one point or alternatively

- the max threat limit is 60 instead of 50

The threat reducement would help to make this scenario less frustrating and more enjoyable not only for beginners, because usually just when things get interesting and the **** hits the fan you're running out of threat and the game is over. The scoring system rewards you for slaying enemies like Attercop, Attercop.

Another idea which could be combined with this is that after every try in a series of 3 the player has to change one of his heroes, so that in game 3 only one of his initial heroes remains. Without being allowed to change his deck, of course.

leptokurt said:

Zjb12 said:

Scores updated. Lots of Dwarf heros!

So, if I could compose an encounter deck/quest that made it a little harder as it went on, would you like playing this type of idea again? What was good, what was bad?

Interesting. I'll give it another try, but will tweak the rules slightly:

"Everytime when there is no location or enemy in the staging area, a treachery cards gets the 'surge' trait."

"Grimbeorn is on a holiday, so he won't be part of the encounter deck."

I never even used grimbeorn and I barely drew a gandalf, but then I had low score too!!!

And time! Thanks everyone for playing and for your ideas about next week, ban/unrestricted lists, etc. I will another thread out there too for more ideas. I think this was a fun one, but maybe needs a little tweaking. IT was neat to get a taste of what might be coming with the uruks and mtn wargs---(whom I detest as much as "regular" wargs.). Congrats to Memetix and SiCK_Boy for a first place tie by points! Thanks to Memetix for creating a quest card for us!