Hi! Welcome to this weekend's Zjb12 Tournament. This tournament begins at 12pm (CST/FFG time) Friday, February 10 and runs through 5pm, Sunday, February 12. (Please do not include scores from times before or after that period.)
Solo Player Quest: A Hunting We Will Go!!! (This is an original idea sparked from Leptokurt’s thought on playing a game where we seek to have a high score.)
Encounter Deck: From Khazad-Dum, the Misty Mountain encounter set. This is the one with the pic of the mountain on it and that is not used in any of the 3 scenarios within Khazad-Dum. It has the Black Uruks in it. Combine this with the Escape from Dol Guldur set, but remove from Escape from Dol Guldur the following cards: Shadow Key, Dungeon Torch, Gandalf’s Map and the 2 Tower Gate Locations. Shuffle the Nazgul into the deck and use like any other enemy. While the first forced effect will not apply for this game, the second one on the Nazgul of Dol Guldur still does. Then, add in Conflict at the Carrock, shuffling in all 4 trolls and 2 copies of Sacked! Do not use any quest cards from either Escape from Dol Guldur or Conflict at the Carrock.
*******(There has been a change to the Set-up as of 10am FFG/CST Friday 2/10/12)********** Set-up: Put the Carrock in as the active location. Then reveal the top 1 card from the encounter deck. (There will be no quest card on the table, unless you care to use the one that Memetix nicely created for us!!!)
Your goal is to score the highest point total you can either before losing all three heroes or threating out at 60. Points are scored by killing enemies and exploring locations.
Enemy points are the combination of threat, attack, defense, hit points, and any victory points. Example, Black Uruk: 2 threat, 3 attack, 3 defense, 2 hit points, 0 victory points = 10.
Location points are the combination of threat, progress tokens needed to explore it, and any victory points. Example, The Carrock: 2 threat, 6 tokens needed, 0 victory points = 8.
Scoring will be your total from all enemies killed and locations explored. Please keep track of rounds, however there will be no round points, damage points, or dead hero points calculated against your score. Threat will also not count against you but must be tracked as normal for the game either ends when all three of your heroes die or your threat hits 60.
*****Please don't forget!!!! After you defeat an enemy or explore a location to set it aside just as you would in a normal game with an enemy or location that has victory points. But only do this for defeated enemies and explored locations, not for shadow cards!!!!*******
Deck Parameters: 1-3 Coresets + all Shadows of Mirkwood APs and the Khazad-Dum Expansion. Deck Size: 50-60 cards.
Cards not allowed for this tournament: Beravor, Will of the West, Galadrim’s Greetings and Northern Tracker.
For this quest, you can attempt it as many times as you want during the weekend tournament time frame, but you may only hold 1 position overall in the final standings.
Please post your results to this forum topic. When you post your scores please include: Heros; score based solely on the points earned through killing enemies and exploring locations; whether or not your threated out or all heroes died; how many rounds it took. Highest score wins. If possible, please also include the enemies killed and locations explored if possible.
Questions? Please ask!
1. Memetix, 318, Glorfindel, Denethor, Eleanor, Finishing Threat 46
1. SiCK_Boy, 318, Bifur, Dain Ironfoot, Dwalin, Finishing Threat 38, 60 Rounds
3. Muemakan, 290, Dain Ironfoot, Gloin, Bifur, Finishing Threat 54, 49 Rounds
4. Leptokurt, 285, Dwalin, Dain Ironfoot, Bifur, Finishing Threat 60
5. Zjb12, 112, Bifur, Thalin, Gimli, Finishing Threat 60