Fun lesson to be learned by FFG here. While many pvp folks were complaining about the cooperative aspect of the game, it seems that many solo/cooperative players were quietly waiting to buy the game, but are now moving on to greener pastures. Shame. 
Back to in development but still co-op?
I. J. Thompson said:
Fun lesson to be learned by FFG here. While many pvp folks were complaining about the cooperative aspect of the game, it seems that many solo/cooperative players were quietly waiting to buy the game, but are now moving on to greener pastures. Shame. 
It's like taking a lollipop from a kid and giving it to another kid. 
Grudunza said:
I. J. Thompson said:
Fun lesson to be learned by FFG here. While many pvp folks were complaining about the cooperative aspect of the game, it seems that many solo/cooperative players were quietly waiting to buy the game, but are now moving on to greener pastures. Shame. 
It's like taking a lollipop from a kid and giving it to another kid. 
How is it anything like that?
Everything seems different in the morning
Last night, after seeing those pictures of the new box, showing this to be a game for 2 players, it seemed like the die was cast and the SW LCG is now player vs player, but after thinking about it for a bit, I'm not entirely sure that's true. Aside from the fact that this is only a demo box and so may well not be the final product, the February 6th "update" announcement stated that they were putting it back into development to produce "a truly groundbreaking game experience" (or words to that effect, at any rate).
Let's face it, PvP is absolutely not groundbreaking, there are hundreds of card games to choose from if you want that, including many with the same IP. While Lord of the Rings states it can be played by 1-2 players, and Warhammer: Invasion states "for 2 players", I don't really think having the Star Wars game also be just "for 2 players" could cut the mustard as being "groundbreaking", because that ground is already there in the shape of the Warhammer game. So I hope all the recent speculation about it being solo/co-op and PvP turns out to be true, and the final box has a change of text there.
The other thing, of course, is that it could well still be co-op, with both players playing the same side. That it is now "for 2 players" rather than "1-4 players" doesn't really cement anything down (though I grant that it's more likely not...)
MarthWMaster said:
Grudunza said:
I. J. Thompson said:
Fun lesson to be learned by FFG here. While many pvp folks were complaining about the cooperative aspect of the game, it seems that many solo/cooperative players were quietly waiting to buy the game, but are now moving on to greener pastures. Shame. 
It's like taking a lollipop from a kid and giving it to another kid. 
How is it anything like that?
It's exactly like that. Many people (Kid #1) were happy it was a solo-co-op version. "Mmm, that's a good lollipop!" Others (Kid #2) complained that it wasn't PvP. "I want that lollipop!" FFG removes lollipop from Kid #1 and gives it to Kid #2. Granted, Kid #2 wasn't going to be happy to begin with, without having a lollipop. But many would say, there are already many PvP Star Wars card game lollipops. I was hoping that in their retooling of the game, FFG would make it (like WoW:CCG or Rune Age) so it could be solo, co-op AND PvP. Everyone would have a lollipop.
Of course, we don't know for sure that it will be PvP, but changing it from "1-4 players" to a strict "2 players" is a very strong indication of that, which would jibe with all of FFG's other PvP LCGs.
spalanzani said:
Everything seems different in the morning
Last night, after seeing those pictures of the new box, showing this to be a game for 2 players, it seemed like the die was cast and the SW LCG is now player vs player, but after thinking about it for a bit, I'm not entirely sure that's true. Aside from the fact that this is only a demo box and so may well not be the final product, the February 6th "update" announcement stated that they were putting it back into development to produce "a truly groundbreaking game experience" (or words to that effect, at any rate).
Let's face it, PvP is absolutely not groundbreaking, there are hundreds of card games to choose from if you want that, including many with the same IP. While Lord of the Rings states it can be played by 1-2 players, and Warhammer: Invasion states "for 2 players", I don't really think having the Star Wars game also be just "for 2 players" could cut the mustard as being "groundbreaking", because that ground is already there in the shape of the Warhammer game. So I hope all the recent speculation about it being solo/co-op and PvP turns out to be true, and the final box has a change of text there.
The other thing, of course, is that it could well still be co-op, with both players playing the same side. That it is now "for 2 players" rather than "1-4 players" doesn't really cement anything down (though I grant that it's more likely not...)
Sure, everything could change, and that box could just be the current iteration or an incorrect mockup or whatever. But changing it from "1-4 players" to a strict "2 players" is a very strong indication of a change to PvP, which would jibe with all of FFG's other PvP LCGs.
Hey, they finally changed the main page. Anyone see when that happened? After the recent update, it still said the whole "Cooperative game for 1-4* players" thing but now it just says something about a game of galactic conflict.
I'm sure someone on bgg mentioned this last week sometime. I can't remember when, though!
Budgernaut said:
Hey, they finally changed the main page. Anyone see when that happened? After the recent update, it still said the whole "Cooperative game for 1-4* players" thing but now it just says something about a game of galactic conflict.
if it is no co-op then it will not be worth playing.
The main page for the game does seem pretty damning to anyone hoping for co-op. I says you can take control of your favorite heroes & villains in a game of galactic conflict.
I still hope they will bring it out with a way to automate one of the decks, to allow you to play co-op/solo. There must be a way they could do it without resulting in lots of dead cards in each expansion for those who only play pvp, or whatever.
But yeah, it seems like the co-op dream is dead! Maybe there'll be a silver line game that picks up on the original mechanics, which are in their own words "strong". Would be a shame to waste all that time, effort, and presumably all the cards they've already made. I mean, how long was it at the printer before it got moved back into development? They must have loads floating about...
spalanzani said:
Hey, that's true. Maybe they feel that a pvp game would make the biggest initial splash (I don't really agree, but...), and then we might get the original one later.
"Star Wars: The Other Card Game" 
If it is a co-op then there is no way I'll be buying it...
Already playing too many PvP Card games, the co-op was "only FFG" brand and made it special
I'll wait the next one (if any)
armakis said:
If it is a co-op then there is no way I'll be buying it...
Already playing too many PvP Card games, the co-op was "only FFG" brand and made it special
I'll wait the next one (if any)
Did you mean if it's PVP then there's no way you're buying it?
Grudunza said:
It's like taking a lollipop from a kid and giving it to another kid. 
Glad I'm the other kid!!! I love this! Best news today!
I'm still of the belief that this "best game" can only be such if it has the capacity for both PvP and co-op. I find it difficult to conceive how a collectible game can be cooperative and have lasting appeal. But obviously it works, as LotR went that route and is doing fine.
If it is not co-op I will buy it. If it is I will not be buying it. LotR sucked and now the core box just sits on my shelf gathering dust. It got old way too fast. PVP helps keep the game from getting stale so fast. Hopefully FFG is redoing it as PVP as they have realized their error with this co-op kick they have been on. Some co-op games are cool. Hell make it co-op and PVP like Rune Age can be played as either or depending on the scenario you are using.
Toqtamish said:
Hell make it co-op and PVP like Rune Age can be played as either or depending on the scenario you are using.
At this point I feel the need to quote Chandler from Friends in wondering, "Should I use my invisibility to fight crime, or for evil?" ![]()
MarthWMaster said:
At this point I feel the need to quote Chandler from Friends in wondering, "Should I use my invisibility to fight crime, or for evil?" ![]()
Did you just quote...Friends? Really?
Doc9 said:
MarthWMaster said:
At this point I feel the need to quote Chandler from Friends in wondering, "Should I use my invisibility to fight crime, or for evil?" ![]()
Did you just quote...Friends? Really?
Face/Palm.
At the moment my biggest hope is that they might put in a variation on rules to allow solo or co-op play of some sort. Of course at the moment my BIGGEST hope is for some sort of, any sort of news. FFG? Anything?
Same here. As much as I'd like a game that is fully playable solo/co-op as well as PvP (if that is definitely the way they're going - they haven't actually come out and said the words yet...), if it is first and foremost a PvP game, then I hope for an official variant right out of the core set for solo/co-op as well. Largely because I'm too lazy to think for myself, but still!
Overall, co-op definitely fits Lord of the Rings better than it does Star Wars. There is SOOO much potential for a star wars games that allows players to use the light or dark side (1 v. 1 v. 1 v. 1, 2 v. 2, 3 v. 1, or even solo or co-op play) that limiting it to light side only from the beginning does nothing but restrict this game from the start. If FFG is going to spend what they inevitably spent on licensing Star Wars, this game has to be something beyond co-op. This has the potential to be a huge, huge game with a strong organized play presence and a humongous following. Co-op definitely makes it a great game around the house, but it wouldn't ever become the kind of title it has the potential to be.
Again, just because they might be redesigning it to be PvP doesn't mean there can't be co-op versions or options. I actually really like the idea of 3 v. 1, with either three rebele or three imperial players versus one of the other (obviously getting some severe benefits to make it equal).
Making the game Co-op would be good if they don't want to have a competitive scene or tournament play. I mean how would you do a co-op competitive tournament? You just can't and that's why FFG did not have a LotR tournament at GenCon this past year.
Having the players limited to only playing the Rebels will alienate a bunch of players that just want to play the Dark Side(me!). Plus it limits the game from the start which is not something they should be doing with Star Wars.
zachbunn said:
Overall, co-op definitely fits Lord of the Rings better than it does Star Wars.
I'd have to disagree with you there. George's films - most particularly the first one - are about a rag-tag bunch of friends who go up against a (largely) faceless evil. You're meant to invest in the fortunes of Luke, Han and Leia, but Vader and the stormtroopers are just there as the obstacle to be overcome. Granted, the subsequent films of the trilogy complicate matters and deepen the story, but it still remains a story of the rebels trying to make the best of the material they have to overcome the unbridled evil of the Empire.
On this basis, I'd say co-op is perfect, and definitely the way to go.