Back to in development but still co-op?

By Spirit Juggler, in Star Wars: The Card Game

spalanzani said:

zachbunn said:

Overall, co-op definitely fits Lord of the Rings better than it does Star Wars.

I'd have to disagree with you there. George's films - most particularly the first one - are about a rag-tag bunch of friends who go up against a (largely) faceless evil. You're meant to invest in the fortunes of Luke, Han and Leia, but Vader and the stormtroopers are just there as the obstacle to be overcome. Granted, the subsequent films of the trilogy complicate matters and deepen the story, but it still remains a story of the rebels trying to make the best of the material they have to overcome the unbridled evil of the Empire.

On this basis, I'd say co-op is perfect, and definitely the way to go.

I feel like a move to make a co-op Star Wars game focused on the Rebel Alliance really takes Star Wars back to its roots. Like Spalanzani said, the original concept for this game really makes the player feel the excitement of the original movies where the focus was on the heroes.

I understand the sentiment that there is a lot of Star Wars that you miss by making it so one-sided, but I would argue that those elements represent what Star Wars has evolved into, and not what it originally was. My first impression from the two Star Wars announcements last August was that FFG was really trying to take Star Wars back to the nostalgia of its first release. To me, a co-op game does that much better than a PvP game.

I just want to echo what you both have said. Like, in the movie, the destruction of the Death Star was designed as a 'stand up and cheer' moment - not a '****, I lost' moment. And the whole medal ceremony, well... there you go.

Believe me, I understand the appeal of bringing out the walkers and snowtroopers and stomping your enemy, but we've had that. And as the others have said, I was really attracted by the idea of a game that felt like me and the other players could be the 'heroes'. Alternatively, imagine an Indiana Jones game where one player plays as the nazis... not as much fun.

I'm not saying a good/evil pvp Star Wars game shouldn't exist (it should), but this could have been really new and exciting, and brought us back to the original spirit of Star Wars.

I think both have good reason to want PvP or Co-op.
I can understand why some people prefer co-op or to play hero,... but i don't wan't it.

I like Vader persona since the first time i saw A New Hope, when i was 4 years old (luke never interest me).
So for me it's important to play with.
And Palpatine is a good friend, i can't attack him... ;)

I buy LotR (3 coreset and complet first cycle). And i rarely play alone, i don't find any interest. When i'm alone i prefer play video game,...
Generaly, when i play it with friend, we use basic deck or deck i make. Friend don't buy the game and don't build. Why they do this, i have already all card.
So for me, when a pass a quest a first time, there is no surprise after. So i just look like the game start and i often know what will happen...
I don't hate Co-op game but i really prefer a boardgame in this way than a LCG. Because finally, we don't really build.

Another point, i like going to tournament, permit to know my level and to learn combo or strategy...
But it's just impossible to make tournament in Co-op. There is so many way to cheat and no acceptable system to determinate the winner (in LotR).

Just to say, we have already give all arguments for Co-op and for PvP. Affinity is different for each of us. We have just to way now...
And i think, FFG will not make the best game (according to different point of view) but the best solder gamer...

Doc9 said:

MarthWMaster said:

At this point I feel the need to quote Chandler from Friends in wondering, "Should I use my invisibility to fight crime, or for evil?" :P

Did you just quote...Friends? Really?

You think I wanted to? Desperate times, friend.

It's just occurred to me that I'm actually really glad the game is back in development for one definite reason - I hope they come up with something better than those Arkham Horror sliders for the tracking element.

I haven't seen this idea posted yet, so I'll give it a shot.

With the recent push for FFG's Organized Play and Regional/World Championships, it makes perfect sense for them to make the switch to pvp. Star Wars games have drawn in pretty big crowds, and if you combine that with competition you're likely to get even more sales. It makes sense that when the announcement came out, they new they were getting ready to implement this organized play campaign and it was clear that a pvp Star Wars card game would really bring in the dough. Sure, the co-op LCG would have been a great game, but given the current direction of the company, it seems like it would have been a lost opportunity.

[disclaimer: as always this is pure speculation and I have no inside sources to confirm the statement above.]

Budgernaut, you may well be right.

spirit said:

Budgernaut, you may well be right.

I'm afraid he is. There's no way there's a cooperative element if the game is now designated for exactly 2 players. I for one am real disappointed it won't be co-op. This was the number 1 game I was looking forward to this year.

Someone help! I'm falling toward the Dark Side!

I have been one of the biggest proponents of a cooperative Star Wars LCG and was heart broken at the subtle clues pointing toward a move to player vs. player. But after having time to think about it, I find I'm still getting super excited about this game. I still won't have anyone to play with, so the cards will simply be a collector's item for me, but I can't wait for it to come out, nonetheless. I guess I truly am one of those sniveling Star Wars fan-boys that will buy anything with the Star Wars brand name on it.

lol. Don't worry. I'm the same :)

Me too! I was prepared to lavish all of my money on this game - well, I was assuming they'd stick with the usual core set distribution of cards model, so was preparing myself to get those three core sets, at least. But, while I'll still be getting it, maybe even getting the subsequent Force packs as well, it'll most likely be just as a collector thing, and not with the intention of actually playing it.

That said, I did spend a portion of the weekend going back over all the pictures of cards that I could find, and all the game descriptions post-GenCon, with the vague idea of seeing if it could still be played along similar lines when it finally appears. I have very low hopes, but there're hopes, nonetheless!

I am hoping for both solo/colo and pvp. I am not sure how they will get that done. I demoed the game last year at GenCon and thought it had promise since it was the first coop game that I had played. Obviously, they scrapped it and appear to be starting over. Maybe they will have something to show us this year at GenCon.

I have to admit I have enjoying the Lord of the Rings game. Its works well for a solo/coop game as someone mentioned above.

Eh personally I think co-op was the worst idea to ever implement into a star wars game. Anyone else miss the old star wars ccg? I know I do. While it sounds like a lot of people want this to remain co-op I am really really hoping they get rid of that idea, or at the very least give a darkside vs lightside deck construction variant for 1 on 1 games. Personally I couldn't even get through an entire game of Lord of the Rings and neither could anyone else that was part of the game. Star Wars needs to be Vs.

It really doesn't. There is obviously room for a PvP style, Empire vs Rebel, but to get the actual feel of the source material (ie the films) it should really be co-op. Why? The films are not about a war between two sides, but about the Rebels fighting against the Empire, the struggle from the Rebels' point of view. It is about the Rebel heroes banding together, overcoming adversity, and finally beating the bad guys. The Empire is there purely as the almost entirely faceless, monolithic enemy they are struggling against. They are like the Nazi's in Indiana Jones. They are just an enemy to be defeated, with little need for explanation. The only Imperial character who really matters is Darth Vader himself.

It's not like Game of Thrones, where you get lots of different perspectives, with a great deal of time spent on them all. Or Warhammer, which is a world which largely exists as an excuse to have lots of varied fantasy races fight each other. It shares more with LotR than it does with them.

This is why I think it's such a shame FFG couldn't get the licence for board games. I think a series of cooperative board games against the empire could have been really neat. Most of the Star Wars board games I know of aren't necessarily Star Wars. They're just other games with the SW label slapped on (i.e. Monopoly, Risk, Trouble, Operation, Stratego, Life). Don't get me wrong -- I'd much rather play SW Risk than normal Risk any day, but it's not the same as playing a game that tries to capture the adventure of the original trilogy. Board games based off the original trilogy events, set up in a co-op framework, could have been awesome. Not to mention the fact that it would free up the LCG to be PvP and generate all the revenue that comes with a collectible, PvP card game.

borithan said:

It really doesn't. There is obviously room for a PvP style, Empire vs Rebel, but to get the actual feel of the source material (ie the films) it should really be co-op. Why? The films are not about a war between two sides, but about the Rebels fighting against the Empire, the struggle from the Rebels' point of view. It is about the Rebel heroes banding together, overcoming adversity, and finally beating the bad guys. The Empire is there purely as the almost entirely faceless, monolithic enemy they are struggling against. They are like the Nazi's in Indiana Jones. They are just an enemy to be defeated, with little need for explanation. The only Imperial character who really matters is Darth Vader himself.

It's not like Game of Thrones, where you get lots of different perspectives, with a great deal of time spent on them all. Or Warhammer, which is a world which largely exists as an excuse to have lots of varied fantasy races fight each other. It shares more with LotR than it does with them.

Well said. Totally this ^^^

spalanzani said:

zachbunn said:

Overall, co-op definitely fits Lord of the Rings better than it does Star Wars.

I''d have to disagree with you there. George''s films - most particularly the first one - are about a rag-tag bunch of friends who go up against a (largely) faceless evil. You''re meant to invest in the fortunes of Luke, Han and Leia, but Vader and the stormtroopers are just there as the obstacle to be overcome. Granted, the subsequent films of the trilogy complicate matters and deepen the story, but it still remains a story of the rebels trying to make the best of the material they have to overcome the unbridled evil of the Empire.

On this basis, I''d say co-op is perfect, and definitely the way to go.

http://www.fantasyflightgames.com/edge_foros_discusion.asp►efid=255&efcid=4&efidt=613143&efpag=5

Read post 90. Thats my thoughts on the game and the direction it should take.

Jivewookiee said:

spalanzani said:

zachbunn said:

Overall, co-op definitely fits Lord of the Rings better than it does Star Wars.

I''''d have to disagree with you there. George''''s films - most particularly the first one - are about a rag-tag bunch of friends who go up against a (largely) faceless evil. You''''re meant to invest in the fortunes of Luke, Han and Leia, but Vader and the stormtroopers are just there as the obstacle to be overcome. Granted, the subsequent films of the trilogy complicate matters and deepen the story, but it still remains a story of the rebels trying to make the best of the material they have to overcome the unbridled evil of the Empire.

On this basis, I''''d say co-op is perfect, and definitely the way to go.

http://www.fantasyflightgames.com/edge_foros_discusion.asp►efid=255&efcid=4&efidt=613143&efpag=5

Read post 90. Thats my thoughts on the game and the direction it should take.

I think you got it backwards. That exposition should have been posted here while the other thread should have simply stated your vote for PvP.

I totally understand where you''re coming from. PvP card games can be a lot of fun. I pulled my old Decipher cards out recently and love looking at them! . . . but that''s about all the enjoyment I get out of them because I have NO ONE to play with. To me, that''s the crux of the matter. If it''s solo-compatible, I can get a lot of use out of it, but if I''ll be hard pressed to find a second player if it''s PVP. I tried to teach my wife SW:CCG the other night with the Premier starter decks and we got about 5 rounds in before she fell asleep. At that point I realized that making her play SW games with me is just shy of torture. At least with LotR I can get my deck-building, strategy-wielding kicks and let my wife do her own thing in the evenings.

Budgernaut said:

I totally understand where you''''re coming from. PvP card games can be a lot of fun. I pulled my old Decipher cards out recently and love looking at them! . . . but that''''s about all the enjoyment I get out of them because I have NO ONE to play with. To me, that''''s the crux of the matter. If it''''s solo-compatible, I can get a lot of use out of it, but if I''''ll be hard pressed to find a second player if it''''s PVP. I tried to teach my wife SW:CCG the other night with the Premier starter decks and we got about 5 rounds in before she fell asleep. At that point I realized that making her play SW games with me is just shy of torture. At least with LotR I can get my deck-building, strategy-wielding kicks and let my wife do her own thing in the evenings.

This is EXACTLY my situation. My wife humored me for two hands, but she really doesn''t like the game. I got my brother-in-law interested, but he is in college and will be moving out of state for grad school, so I''m back to square one. I would LOVE a PVP if I had anyone to play with, but co-op/solo is the only type of game I could justify purchasing at this time.

herozeromes said:

Budgernaut said:

I totally understand where you''''re coming from. PvP card games can be a lot of fun. I pulled my old Decipher cards out recently and love looking at them! . . . but that''''s about all the enjoyment I get out of them because I have NO ONE to play with. To me, that''''s the crux of the matter. If it''''s solo-compatible, I can get a lot of use out of it, but if I''''ll be hard pressed to find a second player if it''''s PVP. I tried to teach my wife SW:CCG the other night with the Premier starter decks and we got about 5 rounds in before she fell asleep. At that point I realized that making her play SW games with me is just shy of torture. At least with LotR I can get my deck-building, strategy-wielding kicks and let my wife do her own thing in the evenings.

This is EXACTLY my situation. My wife humored me for two hands, but she really doesn''t like the game. I got my brother-in-law interested, but he is in college and will be moving out of state for grad school, so I''m back to square one. I would LOVE a PVP if I had anyone to play with, but co-op/solo is the only type of game I could justify purchasing at this time.

I guess the new Community Wizard is supposed to solve all our problems with this matter. I hope that tool actually works. It's really going to depend on community input, though.

And it's such an unfortunate name. Now we can't just say Wizards to refer to Wizards of the Coast because it could be confused with the Community Wizard. Oh well, minor problem. And the plural in WotC should be enough to defer ambiguity.

Budgernaut said:

I guess the new Community Wizard is supposed to solve all our problems with this matter.

What is this Community Wizard of which you speak, who calls forth fire with neither flint nor tinder?

Seriously, though… what is it?

The Community Wizard, if you haven't seen it by now, is a new tool for networking with FFG fans, retailers, and gaming organizations. It's like an upgraded Friend Finder. It's supposed to help you find games in your area which would theoretically remove the problem of not having anyone to play with.