I am just starting Dead Stars and have just opened up the armoury to the players. This is going to give them a chance against the Slaugh which should prove a tough, fun fight.
I also thought the psychneuein would prove a fearsome adversary but after re reading them I am a little concerned. They are very tough (TB=16) but their close combat attack will not be much use. Normally it would be quite fearsome as it is a warp weapon but as the PC’s are kitted out with hexagrammic wards it will prove quite ineffectual. This leaves their only viable attack being blood boil (which I would play out as a sting) and this could prove devastating. A bad roll from the characters on the opposed test could leave them with enough fatigue for a knock out in one round. When you account for there being several of these creatures and their inherent toughness it could be a devastating encounter. Therefore I am torn between the psychnuien being completely ineffectual unless they use blood boil in which case they would be devastating. My first thought is to let their close combat attack overcome hexagrammic wards. Comments?