Hi there! Our TI3 group is finaly came back alive so we played a couple of games. And after some talk and some discussion over some boardgame forum, we finaly decided to ban The Yssaril Tribe. Some players I've been reading already banned them. This race is just broken. First, they start 2 XRD Carriers with 5 GFs so they can cover a lot and fast. Then you have the ''Skip'' ability which is the most game-changing mechanics ever. You skip as often as you can and then at the end of the turn, you're all alone to play so you can claim pretty much any objective without resistance from the other players. While playing other races, you have to commit yourself(sometimes pretty hard) in order to achieve an Objective. Because anyone can stop you during the turn.
Did I mention you they basicaly draw 2 AC at Status phase and have an Unlimited hand of AC? That's pretty sweet too but its not what makes them so special. And last but rly not least, the ability to check other ppl's hand of AC mixed with their racial ability from Shards of the Throne so they can steal you one. I mean, ''C'mon bro I thought we were friends!''. Those green bastards from outer space are laughing at us! It makes Neural Motivator a much less wanted tech for the other players but it's still a requierment for other neet techs. It gives them control, knowledge and force some AC to be played earlier by fear of losing it from their Racial Ability. The ACs are pretty much the only thing that other players cannot see while playing. So whenever the Yssaril get suspicious about a player's hand, he check it and WHOOPS! there goes my dear ''Sabotage''.
Are there any other TI3 groups that has come to this conclusion?
I've been thinking about ''nerfing'' them like having to pay a Command Counter from Allocation in order to execute your racial. I havent think about how to deal with the ''Skipping'' yet. But for now they are out.