Anima- Path of Riddles: A Gm's Search for Answers and Ideas

By Killercloud, in Anima: Beyond Fantasy RPG

Greetings, I am a mostly lurking Game Master of Anima: Beyond Fantasy, and I have come to ask of the community a few questions, and share a few ideas I have had. All of that I wish to do in this one contained topic.

I have every Anima book currently available in English, and have found that as each book comes out, more and more questions seem to surmount. So I will ask but three now, and I hope I can find some help with this. Thank you for your time.

1). Poison rules, how do they work exactly? It says to make rolls to resist, but only delaying it five rounds, how many of these rolls do I make? What does the damage quality of the Al-badhim (spelling is off, sorry) poison work? In general how was this system supposed to work?

2). Making Monsters: after reading Those Who Walked Amongst Us, I have become confused on how exactly I am suppose to make a creature that follows the rules given. Just wing it? I am particularly looking towards making something similar to a void knight, but without the Hit Point exchange and less versatility (particularly, that they can only form weapons and such).

3). Now with I always hear about these Solomonic relics of great power, but I can't find anything about them, where are they from? what do they do?

When I can get some together, I'll throw up some homebrew, but I am no Elric, but I'll try my best!

Note: for those of us who go on the offical forum and this forum, I am cross-posting here.

Killercloud said:

Greetings, I am a mostly lurking Game Master of Anima: Beyond Fantasy, and I have come to ask of the community a few questions, and share a few ideas I have had. All of that I wish to do in this one contained topic.

I have every Anima book currently available in English, and have found that as each book comes out, more and more questions seem to surmount. So I will ask but three now, and I hope I can find some help with this. Thank you for your time.

1). Poison rules, how do they work exactly? It says to make rolls to resist, but only delaying it five rounds, how many of these rolls do I make? What does the damage quality of the Al-badhim (spelling is off, sorry) poison work? In general how was this system supposed to work?

2). Making Monsters: after reading Those Who Walked Amongst Us, I have become confused on how exactly I am suppose to make a creature that follows the rules given. Just wing it? I am particularly looking towards making something similar to a void knight, but without the Hit Point exchange and less versatility (particularly, that they can only form weapons and such).

3). Now with I always hear about these Solomonic relics of great power, but I can't find anything about them, where are they from? what do they do?

When I can get some together, I'll throw up some homebrew, but I am no Elric, but I'll try my best!

Note: for those of us who go on the offical forum and this forum, I am cross-posting here.

Ok, first of all SORRY for the late answer, I was busy these days and didn't notice the topic.

1) You do the VR check only once, unless the poison has more than one effect, in which case you roll separately for each effect. BUT the effects manifests 5 turns later due to the need for the poison to take effect. When the effect of a poison is "damage" or "all action penalty", the quantity of damage/penalty is equal to the failure level (for All Action Penalties I round at the closest multiple of 5 usually). Since Al-Baladìn is VR100 Damage and VR80 All Action Penalty, le's suppose you roll twice 60. Five turns later you lose 40Life Points (or suffer 40 damage if you like) and suffer an All Action Penalty of -20.

2) Not all monsters in the "Core Book" and "Those Who..." (BY THE WAY "MONSTER EXXET" WOULDN'T HAVE BEEN QUICKER?!) can actually be rolled. The ability of Void Knights: I DON'T HAVE A CLUE ABOUT HOW IT SHOULD BE PRICED! Probably no-one nows...but if you can "price" the rest, you should be able to "calculate" it by difference...then just make something else with those DPs...and if DPs are not enough, just raise the Level to 8 and you get a full +100DPs (and other all class bonuses).

3) OK, if you have Gaia, then there's an entire chapter in there about it (the Lost Logias, that's how they're called). Here I'll give a "brief" explanation. In long time past the Imperium "tried" to create an human empire that would "order" the world for them. They gave 30 black pieces of metal to inhabitants of Solomon. Such metal pieces were actually self-developing technology that would reveal step by step "hi-tech" to the men of Solomon... Well, actually it seems that the Imperium had not predicted correctly HOW MUCH technology was being transmitted to Solomon, which needless to say developed an astoundingly high technological level and hence a nearly invincible (on Gaia) empire. That was before the Senate and Emperor (the govern of Solomon was quite similar to that of the Roman Empire, it seems) developed the technology to turn themselves into PROTODEUS. The Imperium understood things were getting "dangerous" if they left Solomon Empire develop more, hence, they devastated the Solomon Empire in a few hours (they still had enormous technology advancement). By the way the Emperor of Solomon was ONE OF THE COOLEST GUYS IN THE WHOLE WORLD EVER, and managed to hide the 30 black pieces which were later gained by Iscariot Sith and allowed Rah Sith to build the "machine" which actually allowed birth of Protodeus (Eljared), who caused grave damage to those hideous Imperium scum! Lost Logias are technomagic relics from the Empire of Solomon. Some (not all) of such relics can only be used by descendants of the Senate, who inherit nano-machines in their blood that interact with such machines.

By the way, I'm eager to see your homebrews (oh and thanks for the implicit compliment)!

Are there rules in place for building / creating Lost Logias?

I don't think there's any official ruling about it and I don't know about any homebrewed ruling for creating Lost Logias. If anyone made it, though, I'd be more than interested...

Promethean Exxet came out (book on artifacts) but only in Spanish. It might have what you are looking for, but (In my opinion) there is little difference between a magic artifact and a lost logios weapon. Far as I understand it is just fluff, so explain the affect with science instead of magic and make it only usable if people have nanomachines in their blood. "Any sufficiently analyzed magic is indistinguishable from science", after all.

Not all Lost Logias respond ONLY to those with nanomachines. Only senators in Solomon had nanomachines in their blood and their armies were armed with Lost Logias nevertheless. For example, most Leo Weapons are Lost Logias which can be used by almost anyone since they were standard weaponry for Solomon Infantry (especially lance-rifle model).

Of course there's a number of Lost Logias that work ONLY with "those with nanomachines", but that's not an absolute rule. What's most important is that a character with nanomachines will be able to "innately understand" the functioning of ANY Lost Logia and will be innately interacting with them. I usually apply a +80 bonus to any skill-check involving interaction with such technology.

The proof of what Elric says is that XIII uses a leo weapon and he doesnt Solomon Legacy

Interesting. Well I guess I do not see any difference between magic artifacts and lost logias at all then (save for fluff of course).

Lost Logias are technomagical artifacts...hence you're right. It's all about fluff. STILL, some Lost Logias can definitely be used only by Ancient Blood characters, like the heavy guns carried by the Emeth from Those who walked amongst us.