The group of guys I play with love the new 4.5 version & Reaper expansion, however the Crown of Command space alone is too dry for us. I came up with the following variant to enhance our gameplay (kind of like the old version 2 random endings, but a bit different) ... we are loving it. Thought I would share it for fun ...
Upon reaching the Crown of Command roll a single dice for your final challenge.
(This roll may be modified by +1 for every 3 fate counters you spend)
1. Horrible Black Void
2. Talons of Judgment
3. The Face of Death
4. The End of Days
5. The Crown of Command
6. Ascension
Horrible Black Void: You cease to exist!! All items, gold & followers are discarded. You lose the game immediately.
Talons of Judgment: All of your items & followers are stripped from you and sent to the discard pile. Return to your home space. If you persevere enough to make it back to the Crown of Command space you automatically win the game. (no additional roll required)
The Face of Death: “The Reaper” has come to claim you but you will not go quietly. “Dice with Death” 1 time each turn ignoring any loss of life. If you claim 3 winning rolls before The Reaper claims 3 winning rolls, you become "The Reaper" and win the game! Fate counters may not be used to modify these rolls. Before any “Dice with Death” roll, you may sacrifice any number of followers OR magic items to gain a +1 to your overall "Dice with Death" roll result for each item or follower sacrificed.
The End Of Days: Upon reaching the Crown of Command, the lands begin to quake mercilessly, the world is left in ruin, destroying the Crown of Command and Inner Region areas in the process. Before your demise, you are lifted by angels and flown to safety. Move your character to the Temple space for a final blessing from the gods. You may allocate +5 counters distributed any way you choose among your strength, craft, fate or lives.
Continue game play as normal with these few game modifications …
1) The reaper moves on every players movement roll of 1 or 2.
2) No life gain or healing is permitted.
3) All enemies encountered on cards, or board spaces are +2 strength & craft.
4) The only victory condition left in this game is by destroying all other players.
The last player left alive wins the game!!
The Crown of Command: You acquire the Crown of Command and proceed to defeat your opponents through the normal process!!
Ascension:
You are judged immortal!! You win the game and your name will forever be remembered!! Record your name, character & date on the back of this sheet. ANYTIME in the future that you play Talisman, if you are recorded (on the back of this sheet) you may start the game with a +1 fate counter to any character you play.