Action Cards with 0 recharge token on them , are refreshed (and so can be played again) immediatly, or only during the end of player's turn?
Recharge Action Cards
AlexFrost said:
Action Cards with 0 recharge token on them , are refreshed (and so can be played again) immediatly, or only during the end of player's turn?
They don't really recharge, but you can still only use one action each turn.
you can normally onyl use one action in your turn, but i think this is an intresting point of few. if you could use 2 actions a turn they would recharge immediately, for example double strike
nephtys said:
you can normally onyl use one action in your turn, but i think this is an intresting point of few. if you could use 2 actions a turn they would recharge immediately, for example double strike
Double Strike is not a good example as it was errata-ed to 2 recharge!
See the support page for a replacement scan of the card.
http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=93&esem=4
Since it is known that nobody can use more than one action card per turn, may be he is asking if more than one NPC can use a card with recharge 0.
The RAW rules say that NPC share action cards, so typically if one NPC uses a given action card, no other NPC's can use the same action while it recharges. But there are cards, like Chop! or Save Strike, that have recharge 0, in that situation more than one NPC can use the same card in the same turn since it does not recharge.
Alternatively, may be he refers to the possibility of a reaction card beign used more than once per turn. Since you can by spending fortune die, remove recharge tokens from a card, I guess you can use a reaction card more than once on a single turn.
Thanks to all and thank you Yepesnopes
And sorry for my poor english..
My question was about when do you take back the action cards so you can use them again.
I couldn't find anything about that except in the end of player's turn.
So i didn't know if you remove the last token as a reaction (by fortune points, by cards like celerity or other effects)
if you still take back the card (and so you can use it) or you need to wait your next end of player turn.
So i think Yepesnopes' answer is the one i needed
Yepesnopes said:
Since it is known that nobody can use more than one action card per turn, may be he is asking if more than one NPC can use a card with recharge 0.
The RAW rules say that NPC share action cards, so typically if one NPC uses a given action card, no other NPC's can use the same action while it recharges. But there are cards, like Chop! or Save Strike, that have recharge 0, in that situation more than one NPC can use the same card in the same turn since it does not recharge.
Alternatively, may be he refers to the possibility of a reaction card beign used more than once per turn. Since you can by spending fortune die, remove recharge tokens from a card, I guess you can use a reaction card more than once on a single turn.
Yes if you recharge a reaction completely in your turn you could use it more than once in a round. It's a bit hard with some of them as they have 3+ recharge.
But dodge for instance. You dodge, put two tokens on the card. Then it's your turn and you use a fortune point to remove a recharge token from dodge. When your turn ends it´will recharged and can be used again later that combat round. It can also happend if another player lets you remove recharge tokens from your cards. When the cards have zero recharge tokens, they recharge immediately.
Technically you play the 0 recharge card down face up and put 0 tokens on it.
If it still has 0 tokens on it after you finish removing a recharge token from all your face up cards, you get to pick it up and put it in your hand.
It may have tokens put on it from conservative dice or other effects.
Ok...
Even an Action Card with 0 (zero) Recharging Rating may receive recharging tokens, if a condition dictates so, right?
Example, I play the Basic Melee Attack in a conservative stance and a hourglass (delay) comes up. In this case the character canot use that action card until the recharging token are resumed.
Is that true also for monsters and creatures action cards with zero recharging rating?
I ask because it is possible a monster can't attack at all if too many delay symbols come up. That happen with a Skeleton in my game (the undead has C1 stance) and I am already recharging all their actions. In this situation, does the skeleton just stand there incapable of attack?
Another pertinent question:
May the GM use points of A/C/E to remove Recharging Tokens the same way players use Fortune Points?
Yes, you can choose an action card with a zero recharge rating to add delay counters.
Yes, it also applies to monsters.
I think you might be handling multiple delays results in a single roll wrong. They don't stack. Here is the rule on delays:
Delay:
If at least one
hourglass symbol appears in the results pool, the action causes a delay. During
encounter mode, after the action is resolved, the GM has the option to either place two recharge counters
on one of the rolling character’s action cards, or move the topmost token for the delayed character on the
initiative track down one space in initiative order. During story mode, the GM may determine the action
takes longer to resolve than expected.
Without outside interference (such as spells) it would be impossible to have a situation where all possible actions are recharging. But I guess if they were, then the creature, NPC or player would miss a turn completely.
Not sure about using A/C/E to recharging action cards, but I would in that situation.