Hey
So, my last post didn't get a lot of replies- so I guess I will try to keep this one shorter, maybe get a bite.
I am going to be taking my players to Kenov 3, a death world (p.39 of the Creatures' Anathema). The book describes it as one of the more dangerous death worlds.
I have two encounters planned:
1) After going trough some trashing bushes, they encounter a clearing with low grass- very odd, compared to the rest of the world. It ends up being a giant fly eater type plant which devours them. Follows some damage rolls and str rolls to try and escape it before its digestive fluids fill it.
2) The Lab they are headed towards is surrounded by a thick-forest. They just have to cross to get there- when the trees come alive: ripper whips, attracted by the action in the lab (the bagos who uses is avoids the forest by taking a shuttle, has his own landing pad on the top of the lab.)
Anybody got any other ideas or is that enough?
The trick is not to make the trip into a chore, but I'd like to reflect the horrible danger of a death world so that next time players visit they'll have a better understanding of WHY these things are called death worlds. Maybe the characters (& the players
), gasp, curse and cry little as they pray for a chance at survival.
Thanks for the help.