Comprehensive FAQ project

By Roxas_Lawliet, in Dark Heresy Rules Questions

Can you confirm that there's an error with the description of Tech Use. Every class gets tech use but only tech priests get trade (technomat). However, trade technomat is described as the skill used by the uninitiated. Also, tech use is described as the skill used for crafting tech items even though in every other case case it's trade (whatever) skills that are used for crafting. Surely the tech use skill should be for using tech without a deep understanding of its inner workings and trade (technomat) should be for crafting tech items that don't fall under trade (wright) or trade (armourer).

Also, Knowledge of tech items should be under common lore (tech) not tech use, right?

-Maybe a rework of some Heavy Weapons in the Inquisitors Handbook? They are far far stronger than the Heavy Stubber or the Heavy Bolter, and makes it possible to kill everything with simply one hit (like the MP Lascannon)Or the differnece in efficiancy between weapons like the Plasmacannon and an Autogun or an MP Lascannon. You pay more for a vastly inferior weapon. To be honest, most of the weapons need a rework, in the fluff lasweapons were superior to SP Weapons, but in the DH rules, SP weapons are far better than lasweapons.

- Monoupgrade only for Primitive Melee Weapons? Like no more Monochainswords or Monolatheblades or Monobreacher etc...

- What about the Backpacks for Hellguns? No price or weight.

- reworking Plasmaweapons and Meltaweapons. At the moment noone without 100 insanitypoints would use normal Plasmaweapons. Some people added one D10 to Damage.

- Same Ammunition prize for the simpel Autopistol and Autogun seems a bit awkward.

- Techpriest and Psyker have no ability where the Expert level costs only 500, error or working as intended?

- is the good quality cortex implant a emplaced or personal cogitator? (i would go with the personal, but the rules are unclear here)

- Cybernetic Senses, do the extras for the Good Quality Implants each cost as much as the good Quality Implant or as a standard one?

Schwarzie said:

- Monoupgrade only for Primitive Melee Weapons? Like no more Monochainswords or Monolatheblades or Monobreacher etc...

- What about the Backpacks for Hellguns? No price or weight.

- Same Ammunition prize for the simpel Autopistol and Autogun seems a bit awkward.

I personally don't have a problem with adding the mono upgrade to a chain weapon, but it seems very unlikely that a Lathe Blade's edge can be further sharpened when you read the desciptive text. As for breachers, I suppose a case could be made for it, the same goes for force weapons, but I would agree with you that a official response on matter would be nice.

The price for a Hellgun Capacitator can be found on page 15 in the errata (50/full clip), but no weight.

Why is it awkward that normal bullets of various calibers cost the same? Seems like an acceptable simplified system to me.

xenobiotica said:

the same goes for force weapons,

As described in the Inquisitor's Handbook, Force Weapons are (before any additional effects for being wielded by a psyker) Good Quality Mono-Weapons. I think it's safe to say that you can't add the Mono upgrade to them, as they come with it as standard.

N0-1_H3r3 said:

As described in the Inquisitor's Handbook, Force Weapons are (before any additional effects for being wielded by a psyker) Good Quality Mono-Weapons. I think it's safe to say that you can't add the Mono upgrade to them, as they come with it as standard.

Oops, my bad. Seems I missed that.

-A simple system for weapon and armor damage would be nice. If a player shoots an autogun with a autopistol, how much damage before it is disabled/destroyed?

xenobiotica
"Why is it awkward that normal bullets of various calibers cost the same? Seems like an acceptable simplified system to me. "

It is implified, yes, but it simply seems akward. There could be another simple system, like all Ammo for 1D10 Weapons costs X, fpr 2D10 Weapons Y and for 3+D10 Weapons Z, for SP and the like.

And some more wishes from me:

- Power Packs for the MP Lascannon, the text indicates that it needs such, but theres no price or weight.

- Fatigue System, it says that you go down after fatigue leves = TB, and then stay unconscious for 10 - TB minutes. But what thereafter? You still have to much Fatigue and fall unconscious again? you only loose Fatigue through rest (or the drug kick), but without the drug only one point per hour.

- a new forum software, this one has no usable search feature (at least i havenĀ“t found one) and i cannot edit the quote layers...

Flesh Like Iron Psychic Power from the Disciples of the Dark Gods seems to need a closer look. Compared to the similar Telecinetic Shield it is to strong i think.

Maybe you could lessen the overbleed to +1 every 10 points like with Teleconetic Shield, not every 5.

Hey All,

What about the Talented Trait? It gives you a +10 to a skill, buuut can the trait "exceed the maximum" of +20 as mentioned in Skill Mastery (pg 96)

Example: After getting the Skill: Gamble Mordechai seems to have the knack for gambling and therefore is granted the Talented: Gamble trait giving him +10 to the Gamble Skill. As per Skill Mastery rules can he spend XPs to get Gamble +10 (giving him +20 total) and then get Gamble +20 (giving him a totla of +30)?

Have at it!

Arnisador001 said:

Hey All,

What about the Talented Trait? It gives you a +10 to a skill, buuut can the trait "exceed the maximum" of +20 as mentioned in Skill Mastery (pg 96)

Example: After getting the Skill: Gamble Mordechai seems to have the knack for gambling and therefore is granted the Talented: Gamble trait giving him +10 to the Gamble Skill. As per Skill Mastery rules can he spend XPs to get Gamble +10 (giving him +20 total) and then get Gamble +20 (giving him a totla of +30)?

Have at it!

I, for one, have always taken it as given that Talented is seperate from skill mastery, and so is any other talent that increase a skill(s) in some way, like Master Chiurgeon. So if you have Medicae +20, Talented (Medicae), and Master Chiurgeon, you'll have a +40 bonus to any medicae test you make.

Regarding Upgrades and Quality.

How is the quality cost multiplier applied when buying a weapon of non-standard quality with additional upgrades?

For example, a best quality sword with a mono edge. Is it (Weapon x Quality) + Upgrade or (Weapon + Upgrade) x Quality ?

In this particular instance the difference in costs is 370 thrones. For something like a handgun with silencer, red-dot, fire selector and exterminator upgrades, this would be significant;y more.

On a similar thread. Must upgrades like mono and fire-selector be bought at the time of purchase of the weapon or can they be retroactively added?

-Watcher

p.s. Hi all. First post!

DarkWatcher said:

Regarding Upgrades and Quality.

How is the quality cost multiplier applied when buying a weapon of non-standard quality with additional upgrades?

For example, a best quality sword with a mono edge. Is it (Weapon x Quality) + Upgrade or (Weapon + Upgrade) x Quality ?

In this particular instance the difference in costs is 370 thrones. For something like a handgun with silencer, red-dot, fire selector and exterminator upgrades, this would be significant;y more.

On a similar thread. Must upgrades like mono and fire-selector be bought at the time of purchase of the weapon or can they be retroactively added?

-Watcher

p.s. Hi all. First post!

Only the weapon, not the upgrade, is subject to the quality rule, therefore it is (Weapon x Quality) + Upgrade. And upgrades can be added at any time, the problem might be finding someone who can actually do it since I think Trade (Armourer) is needed to upgrade weapons.

Schwarzie said:

It is implified, yes, but it simply seems akward. There could be another simple system, like all Ammo for 1D10 Weapons costs X, fpr 2D10 Weapons Y and for 3+D10 Weapons Z, for SP and the like.

And some more wishes from me:

- Power Packs for the MP Lascannon, the text indicates that it needs such, but theres no price or weight.

In fact there are no prices listed for any heavy weapon ammo. Plasma, Flame, Melta, Las all have prices for Basic and pistol and yet have heavy weapons listed.

Where as auto-cannon, assault cannon and heavy bolter don't specify what ammo is needed which implies it is the same as normal ammo. Which is hard to beleive considering the damage of an auto-cannon for 1 geld per 20 shots.

It would be nice if there was a index of ammo that included the locations in whichever book they are in (if any).

An index of Armour (with weather it is primitive or not) like the is for weapons would be helpful.

You see, my GM has taken a strict line of "buy it with the weapon" and best quality cost applying to the whole bundle.

Please clarify the grappling rules, escpecially in respect to if multiple attackers try to grapple a single defender.