DW is lacking races, heroes, places, ect

By Commissar Mcballin, in Deathwatch Gamemasters

Kshatriya said:

Re: Chaos - the backdrop of the Jericho setting is the Crusade to being conpliance to a fallen former sector. That basically requires Chaos since fallen sectors seem to always fall to Chaos. And it provides more variety I think and allows easier use of the Traitor Legions.

It makes sense there's no unified ork threat. That would basically overrun the Tau pretty easily and just slam against the nids. One module involves a span of time where you might work with CSMs to achieve a common goal of revenge. I find that interesting and while that's also possible with Tau, it's just not with orks.

In other words the setting is tailored more to support the challenges of the Crusade than to strictly emphasize the anti-xenos mandate of the Deathwatch.

It's not like the Jericho Reach was a pre-existing place, and FFG's hands were tied in depicting it. It was created from scratch to serve as the setting for DW , since the Calixis Sector wouldn't work (too few iconic xenos); there was no reason why they couldn't have detailed it as a "perfect storm" of xeno threats: an isolated sector besieged on every side by a Tyranid hive fleet, an Ork Whaaagh!, Dark Eldar raiders, and Tau expansionists, while an Eldar Craft World hides inside a huge nebula guarding a mysterious secret... Chaos would occasionally raise it's head, of course, as it does throughout the Imperium, but there was no reason to make it an absolute cornerstone of the game (focus of the Deathwatch be damned), like it is in every other WH40KRP game...

Of course, I'll freely admit that a good chunk of my dissatisfaction with the setting is just my natural inclination to complain ...

Adeptus-B said:

there was no reason why they couldn't have detailed it as a "perfect storm" of xeno threats: an isolated sector besieged on every side by a Tyranid hive fleet, an Ork Whaaagh!, Dark Eldar raiders, and Tau expansionists, while an Eldar Craft World hides inside a huge nebula guarding a mysterious secret...

Thing is, this "everyone wants to be here" bit is used again and again in computer games and global campaigns and other similarly all-inclusive events... and they always feel contrived, because only point of those settings is to put everyone in one place so they can fight. Given that the local setting is typically a significantly more important element to an RPG than it is to a wargame campaign (where it's just a convenient excuse to play linked games), I'd rather not see a contrived all-inclusive mess form the heart of the official setting for one of the RPGs.

For what it is worth, I would take a small amount of contrivance to ensure that everyones preferred faction gets representation.

My favourite 40k novel is still Conquest of Armageddon, for managing to name check every army in a single book, with bonus points awarded for having none of them clearly come out on top.

And, I mean, if you are going to invent a stargate to way the hell across the galaxy just so you can include the Tau, it seems a shame to then leave out anyone else.

I gotta confess, if that's your actual belief and not just joking around, I have to know what your concept of "**** that would make my guys piss in their suits" is. Partially cause that's more or less provoked a CHALLENGE ACCEPTED! mentality pretty much instantly in me (and I'm guessing every other GM who's reading the thread), so tell us - what horrors are you bringing to the table?

The gauntlet has been thrown, inspire us, terrify us, or draw our mockery unto yourself till the end of days.

If you're going to cap off your arguement with something as asinine and juvenile as "my players do cooler things than your players", I don't really think we're too likely to find anything of merit in what your saying.

Fighting the biggest baddest heroes of WH40k all the time sounds rather boring imho. I much prefer the occasional big baddie it makes them more memorable.

I would also like to know what these evils that shames our groups are because honestly my DH group have been in worse situations than any DW game i have heard about, would be nice to compare.

Also what is so nice about being the heroes side-kick when you have the possibility to be the hero yourself?

I think a Dark Heresy group is going to be in much more peril (and more likely not to survive) than a Deathwatch group will be, relatively speaking. But getting back to Commissar Mcballin, if you need to utilize the likes of Vulkan and Ghazghkull Thraka to make your game memorable, your imagination needs some work. It's the same thing with a show or movie that makes too many overt allusions. I would prefer that my campaign can stand on its own merit, no matter how limited they may be, instead of relying on crutch devices like Vulkan being buddies with the Kill-Team. By the way, the whole "...my men have seen **** that makes your men piss in their suits..." thing isn't going to endear you to the Deathwatch Gamemasters subforum, so I would refrain from making such comments in the future if you want constructive feedback here.

Commissar Mcballin said:

well then yeah i guess im playing a Dw on a whole new level and my men have seen **** that make your men piss in there suits...

partido_risa.gif

Commissar Mcballin said:

beef about heroes is stupid!! for example why not do a game where you help vulkan he'stan find one of the nine of course he would be op but so would your high level squad (cause why send rank 1 marines to help the forge father.) i also hate the people who said that heroes are unneeded and i say GO WAT A BOWL OF ****.

If your game works with heroes, then make the heroes up if you're such experts in the Warhammer lore; it's really not all that difficult. Most of us perfer to create our own heroes and villians though. Fresh content is generally preferred over old.

Commissar Mcballin said:

Last is enemy heroes they make the game more intense putting my men in grim situations where actually killing a daemon means learning the name of the creature from some ancient tech. or stopping a hive mind from draining the planet by knocking out its tendrils. or fighting ghazghkull thraka (My men still have not killed him.)

So you know that you can do most of that already in DW, in the Reach, right? Killing Daemons off, defeating a Tyranid invasion force?

Though if your group of unstoppable badasses can't manage to kill a lame ork warboss like Thraka, then what are you complaining about to us about- sounds like you've already made up unbeatable enemies for your game.

Commissar Mcballin said:

now excuse me while i go laugh with my squad about this whole post and how NO ONE HAS ANYTHING besides ork pages which i will use on next ork camp

Flawless!

In a way, there's a small part of me that wishes this guy actually was telling the truth and that he is running the greatest game of all time. We stood for a second in the reflected glow of his magnificence and never realised what we were witness to.

Also, I choose to misinterpret the line "...make your guys piss in their suits" and assume that HE assumes that we also play Deathwatch in full evening wear.

professor_kylan said:

Also, I choose to misinterpret the line "...make your guys piss in their suits" and assume that HE assumes that we also play Deathwatch in full evening wear.

What? You've never "suited up" for a game of Deathwatch?

N0-1_H3r3 said:

What? You've never "suited up" for a game of Deathwatch?

Does rubber/leather outfits count?

But seriously, I have to admit that any "Hero," and I use that term loosely, does not have to be game present at all times. Why would a Primarch even go to the Deathwatch? He'd go to his home chapter and go do his heroey missions.

I like what Bassemandrh said about why be the side kick when you can be the hero yourself.

Besides, I have a hard time taking any guff of someone naming themselves Commissar McBallin. bostezo.gif

Lucrosium Malice said:

Why would a Primarch even go to the Deathwatch? He'd go to his home chapter and go do his heroey missions.

Like I have said before, for the purposes of the game being in the Deathwatch should be the coolest job in the universe.

It isn't lowbie makework that you have to do to earn the right to go back to you chapter. Serving in a Deathwatch kill team is an honor that all Marines aspire to. Once you are done with the bushleague work in your home chapter you move on up to the big leagues of the Deathwatch.

Some of the mightiest heroes of the Marines serve in the 'Watch. A Kill Team is a supergroup comprised of the best Marines of several chapters. They take on the hardest missions that no one chapter could complete alone.

Or something like that.

(Possibly Deathwatch is the advance career for Marines whose skills lie more in small unit tactics than in management positions. If a Marine is a better ass-kicker than he is a strategist, a Deathwatch kill team may be where he will bring the most Glory to the Emperor)

thank you ! Zappiel,

that was epic!!

N0-1_H3r3 said:

professor_kylan said:

Also, I choose to misinterpret the line "...make your guys piss in their suits" and assume that HE assumes that we also play Deathwatch in full evening wear.

What? You've never "suited up" for a game of Deathwatch?

"...and that comes out to 1500 xp for each of you, 6 renown for each of you, and 8 for Brother Clausel. Alright folks, remember that next mission is white-tie. See you Tuesday!"

N0-1_H3r3 said:

professor_kylan said:

Also, I choose to misinterpret the line "...make your guys piss in their suits" and assume that HE assumes that we also play Deathwatch in full evening wear.

What? You've never "suited up" for a game of Deathwatch?

Me? Of course. What am I, a farmer?

My players are like all the other players out there though - barely sentient sub-humans who dress in wretched rags smeared with the remains of the last rodent they managed to ****** off the ground and messily devour.

Let's face it, fellow GMs, we're simply a better class of people. :P

professor_kylan said:

Let's face it, fellow GMs, we're simply a better class of people. :P

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! partido_risa.gif

Almost lost it at work after reading that.

professor_kylan said:

Let's face it, fellow GMs, we're simply a better class of people. :P

Pfft. Dance for me performing monkey!

:0)

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I guess that one works on Players as well.

AluminiumWolf said:

I guess that one works on Players as well.

And now I have a new trick to try; "Monkeys, listen up! Dancing monkeys get XP. Dancing monkeys that buy me a drink ger Renown. DANCE FOR UPGRADES, MONKEYS! DANCE FOR VALIDATION!"

Huzzah! GM's unite!! Glad I ain't the only one playin' in me top hat 'n tails... cool.gif

And we're all dancin' monkeys....kinda reminds me of the alternate rules to the original Space Hulk: the dancing rules (true story! Ultramarines were so coldly bad-assed that they developed a series of dance routines to be performed by their elites while facing-off against genestealers, just to prove how bad-ass they were...no, the Ultras don't kill genestealers, they hold them in such disdain that they merely dance with them [to music] and record it all for propaganda...now those guys are uber heroes)

So, fellas....how bout we turn this poor bedraggled thread around and brainstorm some of our own idears for races, heroes, places, etc.? Just 'cause a$$hat refused our help doesn't mean we can't help ourselves...anybody come up with anything cool they'd like to share/show-off? (i'm rackin' me brain, but most of my good idears have been, ahem, stolen... preocupado.gif ...though, i'd highly recommend stealing blatantly from whatever movie/book/idea that turns yer crank, then alter it into grimdarky goodness enuf so the players won't recognize it...i've got idears for importing all kinds of popular sci-fi elements into 40k and letting the marines go to town...think 40k vs. Halo, or Jedi, or Mandos....)

Zappiel said:

So, fellas....how bout we turn this poor bedraggled thread around and brainstorm some of our own idears for races, heroes, places, etc.? Just 'cause a$$hat refused our help doesn't mean we can't help ourselves...anybody come up with anything cool they'd like to share/show-off? (i'm rackin' me brain, but most of my

Sounds good to me!

As I keep spamming in the comments I send out - I don't run in the canonical worldframs for DH, RT or DW - I run all three games in the Cyclops Cluster, one of the sub-sectors of the Gothic Sector (okay, so techically my DW game is set nearby on a crusade to expand the sub-sector, so sue me). Here's the hand-out I give people. Change a couple of names and it could suit for a tight knit group of stars in whatever sector you desired.

http://www.scribd.com/doc/80993184/The-Cyclops-Cluster

I've run the three above games, pretty much from their release, in this sector of space and haven't run out of ideas or room yet.

Of the many exploits of the Marines of the Deathwatch, few are as celebrated as the actions of the legendary Kill Team B20 during the First War of the Veradian Gulf.
The Veradians were a warlike species who had long held off the forces of the Imperium through employment of the Deamonic S'cuda entities summond by their wizard-clerics. But when their mad leader 'Hossen the Damned' attempted to sieze the promethium rich Sud-Veradian subsector, the Imperium could no longer tolerate their existance. The Lord Inquisitor Georg Vossh put in motion the Grand Coalition that would finally end the Veradian menace. But first, the S'cuda menace had to be neutrailised.
This task fell to Kill Team B20.
At the time of their insertion in to the gulf, the Kill Team consisted of:-
Brother Sergeant Andreus Nabb (Ultramarines)
Brother Sergeant Vincenzo Phillipaldi (Iron Hands)
Brother Corporal Christus Ryn (Imperial Fists)
Brother Jin Rebus Pring (Space Sharks)
Brother Boba Gaspare Consigilo (Ultramarines)
Brother Sven 'Long Legged' Levan (Space Wolves)
Brother Malcomon Gram Gown (Death Dealers)
Brother 'Kinwi' Mikhail Conburna (Fire Lizards)
B20 had at this point operated togeather for 147 years with only minor changes in personel. They had bested the Tin Dictators of Gentina and wiped out the Hyperopiate trade in the Sondam Republics and broken the seige at the Embassy Compound on Inari Secondus. But their harshest test was yet to come.
The team was teleported to a world deep within Veradian space by an experimental long range teleportarium developed by rogue Tech Priests. They were to conduct a hit and fade attack on the Scuda summoning pens, then be recovered by the same device. Unfortunatly, psychic interference from the foul xenos ritual interfered with their locator signals and B20 were stranded light years behind enemy lines.
Having already lost Brother Pring in their initial assault, and now fighting the uncontrolled proto-S'cuda released by the interrupted ritual, the Kill Team learned from the High Wizard-Bishop that on Veradia Prime itself Hossan the Damned was preparing a mass sacrifice that would summon Womda, god of the S'Cuda, to do his bidding.
With no way of contacting Lord Inquisitor Vossh to warn him of this new threat, the team determined to do what they could to prevent this heinous plan.
They fought their way to the worlds Spaceport and comandeered a shuttle. Brother Gown was killed holding off the waves of Veradian soldier-thralls thrown at the team to prevent their escape, but the team blasted off and, after a daring freefall assault B20 siezed a warp capable ship and set course for the Veradian homeworld.
They emerged to find the system alerted to their approach. Brother Sergent Nabb determined that their only chance of approaching the site of the ceremony was to split up, with half the team staging a diversionary attack on the orbital shipyards while Nabb, Consigilo and Coburna dropped on to the world using improvised ablative sheilds and grav chutes.
The massively destructive guerilla campaign conducted by the diversion team was remarkable in its effectiveness. Three Marine drew off most of the guard fleet and destroyed two of the Grand Arks of the Veradian Navy then under refit in the yards. And although Brothers Philipaldi and Pring were eventually slain, in an astonishing feat of survival Brother Ryn was able to escape the yards, steal another ship and after a series of further adventures made his way back to Imperial Space.
With the skies of Veradia unguarded, the assault team dropped on to the world unnoticed. Indeed, with the enemy distracted by the mass slaughter of the sacrifice the Marines approached to within a few miles of Hossen's palace before being detetected. But, with storm clouds of psychic energy forming above the spires of that foul building they were confronted by the beast-soldiers of the Veradian Reptilian Guard. The three Astartes fought like Deamons, forcing their way step by step towards their objective. But first Brother Coburna was torn down by the power claws of the beasts. Then Brother Consigilo sold his life dearly, thrusting a plasma grenade in to the belly of the Commander of the Reptilian Guard. But Brother Sergent Nabb fought on alone. He broke through the lines of beasts and finally came upon the throne room of the Mad King, just as the ritual was nearing completion.
The gravely wounded Nabb faced Hossen the Damned in personal combat. The battle raged for fully half an hour, but the might of Hossen was to great, and finally Nabb fell exhausted to the ground.
But with one last effort, the valient Brother Sergent flung his power sword in to the heart of the Prime Sacrifice, disrupting the intricate balance of forces required for the summoning.
A century later, when the forces of the Coalition finally reached the Veradian homeworld, deep in the dungeons of the torture-masters of the old regime, Lord Inquisitor Vossh found the broken body of Brother Sergent Nabb. Knocked senseless by the psychic overload of the failed ritual, he had been captured and tortured ceaslessly by the vengful Hossen.
But he had not broken. Safe in the knowledge that he had done his duty, Nabb had endured all the tortures Hossen could invent.
Nabb was granted the honor of internment in a Dreadnought, and went on to write many highly regarded texts which would inspire future generations of Astartes.

DUDE!! this is Epic!

im quiet proud of what happened to this post but I will say this. My friends and i have played this game for about a year we play a lot meaning that we kinda get bored of the fact that tau and tyranids were the main focus!

Now im sorry if you bunch got upset... luckly i don't care i came to this forum for advice on rules and how to play! Now i came to this forum once more to seek help on making the game greater see if there is anyone who actually stepped out into a new camp far in the future were the Imperium is in danger.

I have never had my squad kill a special hero from a book (at least not yet) but i have had them fight dragon warriors {chaos counter part of salamanders} ive made camps where they take out a necron tomb world before it fully awakens i have had them fight a actual ork invasion force were they fought a warlord...

Best part is they had fun Hell we have so much fun i played 5 times this week doing 12 missions each of them 2 to 4 hours.

I have a job and i go to school, but i enjoy hanging with my friends and doing something besides sitting there.

Thats why i wanted help see if someone like me wrote at states hell i can post all the nec stats i did getting them as close too BC little blurb about them.

So i read what you guys said no one but professor kylan gave me something to work off of

I say thanks i really will like what you did same as the other gent who did the ork stats.

and too Zappiel whats your point insults are fine and dandy but i never ment harm i would hope for you to be pumped by the statement and post some actual logic but you just complain of what i said.... great good for you and

Admins note: last comment removed from the record. Please be respectful to other forum users.

What is dead can never die only rises stronger and better then before....

flyboy0106 said:

DUDE!! this is Epic!

Why thank you.

Everyone gets that Kill Team B20 is Bravo Two Zero, the S'cuda are Scud Missiles, Brother Sergeant Nabb is Andy McNab etc. Right?

I mean, okay the original didn't come down to an epic duel between McNab and Saddam Hussein for the fate of the free world. But it should have .

And why yes, I do think I am hilarious.

:0)