DW is lacking races, heroes, places, ect

By Commissar Mcballin, in Deathwatch Gamemasters

I have been a fan of warhammer 40k sense i was a kid so when i heard of Dw i looked into it. And what i find is the lack in lore, what i mean is certain races of warhammer are not in it at all (Necrons , sisters of battle , dark eldar , Daemon Hunters ,eldar ) plus the GREAT Mark of xenos book has a little on infantry and support plus "Masters." But nothing on actual heroes from the table top game and nothing on actual vehicles.

But my biggest problem though is how FFG thought they got close to the warhammer universe.

Also i looked into Bc and Dh and there stats are so nerfed for Dw that i can't use em with out getting a headache.

Don't believe me!

Prove me wrong find a sheet for anything involving

orks: not "boyz" what about kommandoes and battlewagons , werid boy , mad docs. AND REAL STATS FOR WARBOSSES and stats for WARLORDS!! Im sorry but a warboss in Dw is a walk in the park for my men and i HATE IT. Read salamander by Nick kyme and you here of A ACTUAL WARBOSS WHO DEFEATS MORE THEN A SQUAD OF TERMINATORS (Fire Drakes) and a chaplin plus what ever normal brother who got in the way! And some heros from the board game would be nice. Gorgutz idc

Tyranids: all i ask is stats for "old one eye" and the "red terror" PLEASE!!! but besides that its fine.

Tau: I never understood why tau in Mark of Xenos had more pages then orks sense like tau are the most disliked race. EVER. but they could use heros which i know they have.

chaos: The only race with a tad of vehicles. BUT chaos should have so many cool heroes from the table top game making it more exciting like fabus bile or abbadon. (abbadon i know would be a stretch)

eldar: THE BEST EXAMPLE THE ELDAR WERE THE OGs (original gangsters) of WARHAMMER TAU WERE MADE IN THE LAST 5 YEARS. WHO CARES ABOUT THE TAU MAKE SOME ELDAR PAGES!!!

places: it needs more.

all these things i ***** about is cause i love this game its fun. But it seems like it was made half ass.

Also Black crusades page on grey knights IS DISGUSTING OF HOW WEAK THEY ARE.

ALL I ASK IS FOR ALL YOU GMS WITH MADE UP STATS FOR ORKS , ELDAR , DE , DAEMON HUNTERS , HEROS , CAMPs

i would love to see it all cause i figure you guys are better at making a rpg for warhammer the FFA who is money grubbing *****.

BOOKS ARE TOOO MUCH MONEY

sorry for crappy grammer i was in a rush

Tau get so much attention because they're one of the Big 3 Antagonists of the sector. I thought that was fairly obvious. Ditto to the fact that the Tabletop Heroes aren't here. What would Ghazghkull Mag Uruk Thraka or Fabius Bile or Vecht be doing in Jericho? It just doesn't make sense.

The FFG40K verse predates the mass awakenings of the necrons, hence no support for them outside of one of the modules.

Check this out for Eldar stuff. Unofficial but written by a current writer before he was hired. Also some unofficial ork stuff.

DEldar stuff is easily ported from RT/BC.

The focus of Deathwatch is, obviously, the Deathwatch, i.e. Ordo Xenos. Hence the relative lack of support for Grey Knights and tons of daemon stuff. But that too is pretty easily ported, and Daemon Hunter provides some rules for doing so.

As to heroes: customize them yourself, seriously...if you have a reason for Bile ot be there, buff him up, but as Deathwatch is canon in the 40k setting, I doubt FFG is going to want to place major story NPCs canonically in Jericho at any point in time.

Commissar Mcballin said:

orks: not "boyz" what about kommandoes and battlewagons , werid boy , mad docs. AND REAL STATS FOR WARBOSSES and stats for WARLORDS!! Im sorry but a warboss in Dw is a walk in the park for my men and i HATE IT. Read salamander by Nick kyme and you here of A ACTUAL WARBOSS WHO DEFEATS MORE THEN A SQUAD OF TERMINATORS (Fire Drakes) and a chaplin plus what ever normal brother who got in the way! And some heros from the board game would be nice. Gorgutz idc

Some people (myself included) hate it when an RPG includes stats for people from novels or other associated IPs. First, it makes them killable, and second, it takes away from the Player Characters. As for your worry of Warbosses, which book are you pulling him out of and how are you playing him? If you have issues with that type of enemy perhaps we can help with suggestions on how he could outsmart or otherwise pose a bigger challenge for your Kill Team.

Commissar Mcballin said:

Tau: I never understood why tau in Mark of Xenos had more pages then orks sense like tau are the most disliked race. EVER. but they could use heros which i know they have.

Because if you read the setting for Deathwatch, Tau are a much bigger threat in the current sector than Orcs are.

Commissar Mcballin said:

chaos: The only race with a tad of vehicles. BUT chaos should have so many cool heroes from the table top game making it more exciting like fabus bile or abbadon. (abbadon i know would be a stretch)

Right, again, this will take away from the PCs and either make them impotent as the Deus Ex Machina comes down and says "I LOVE FABIUS BILE, HE KILLS YOU ALL, MWA HA HA HA" or makes it so a signature character in the 40k universe is wasted . You can probably buff up existing stat blocks if you want him in your game.

Commissar Mcballin said:

eldar: THE BEST EXAMPLE THE ELDAR WERE THE OGs (original gangsters) of WARHAMMER TAU WERE MADE IN THE LAST 5 YEARS. WHO CARES ABOUT THE TAU MAKE SOME ELDAR PAGES!!!

In the setting created for the core game, Eldar do not have a significant presence.

Commissar Mcballin said:

places: it needs more.

Care to expand? The core book covers a few dozen worlds, the splat books cover several dozen more. If you don't want to be in the reach you can always home grow your own region of space or use the Calixis from DH or the Expanse from RT. Personally (and I'm not sure if I'm in the minority here or not) I find the Reach is a pretty rich backdrop for a campaign.

Commissar Mcballin said:

Also Black crusades page on grey knights IS DISGUSTING OF HOW WEAK THEY ARE.

I hear they're also in the book Daemon Hunters, and in that book they're apparently not too shabby. I don't own it, but a couple of people have said it's as much a DW book as it is a DH book.

Commissar Mcballin said:

ALL I ASK IS FOR ALL YOU GMS WITH MADE UP STATS FOR ORKS , ELDAR , DE , DAEMON HUNTERS , HEROS , CAMPs

Oh, all you want is for the board to do your work for you? gui%C3%B1o.gif

If you want some alternate races and the like (mainly Orks and Eldar), check out http://www.n01h3r3.com/ , he has a nice collection of stuff up there, IMO. If you want campaigns, try searching the forums for the handful of campaign logs out there, some are inspirational.

But you're not going to find your heros, this is an RPG, not table top. You're not playing Marneus Calgar or Mephiston, you're playing your own PC, and the PCs should be the focus of the story, not some hero in some other region of space.

Commissar Mcballin said:

BOOKS ARE TOOO MUCH MONEY

So, I can't tell if you're trolling here, but I'm going to assume no to start. The All Caps and complaints and insults aren't going to earn you a lot of empathy, so you might want to tone it back a notch or two.

I can't disagree that I find the pricetag on the books a bit shocking at first. But at the same time, I also know that to create content of any kind is time intensive and cash intensive. RPG companies aren't really the 'get rich quick' type of place to work (unless you're Wizards, but in that case they earned their cash from the obsession that was Magic) so 'money grubbing' is not typically a label I put on these people (though maybe they're bazillionares and I just don't know it). If you're having trouble affording some of their books, check out Amazon.com or Barnes and Nobles- they offer the books at a pretty steep discount. You can also look into buying PDFs, or check out your local used bookstore and see if they have any copies. Being expensive sucks, I know, but consider that a $50 RPG rulebook will provide you with more hours of enjoyment than your avergage 6-10 hour campaign in a video game, and far more than the 10 hours or so of movie you could watch at your local theater. That is of course if you like said game.

To reply to places.

I am a black library fanatic I have seen daemon worlds, snow worlds jungle worlds. I don't know im sick of jericho reach my squad has played all those 12 planets i am not making them restart the sh*tty jericho reach.

eldar. I am sorry but if the eldar are not in jericho reach and you played all those planets. your squad moves on and fights eldar

this game is supposed to be an rpg about deathwatch space marines.... deathwatch are tasked to hunt down eldar all the time! same as necrons! Soo ive heard about jericho maps and im saying my squads beaten them. Do i just close the book and say "thats deathwatch" come on

ive been makin camps for my squad its just a pain in the ass and i was hoping for camp ideas and see if anyone made heroes. and about heroes in the table top game you can play with heroes.. Whats the harm in playing with them in deathwatch? For example my deathwatch squad in there camp meet with eldrad uthran farseer from ulthwe. they didn't kill him but what says they can't? you can play with him in table top but not in Dw? kinda stupid

I don't think you get how canon works.

I used to know how canon then i took a botler shell to the knee.....

Kshatriya said:

I don't think you get how canon works.





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Well true do whatever wih canon at your table. The game line has to care about it and has a vested interest in keeping continuity and logic. Throwing named tabletop heroes into Jericho doesn't facilitate that.

Although, it'd be nice to run across Calgar or Kantor or Shrike.

Alex

I don't understand, it's an RPG, as a GM I would just make up my own worlds and if you want eldar in the reach then put them there. the void is a huge place, maybe the eldar have been hiding in the reach waiting to strike when the time is right. it's not like the GW police are going to kick down the door if you don't follow the book. think outside the book and make the universe yours, your players will enjoy the game more. I see all settings like an outline to be added to and tweeked, besides if you throw a planet system at them that's a home brew it provides more mystery because they don't have any books to reference so that will cut down on meta gaming.

DUDE

I make up camps and type em out

I have sent my high levels to the eye of terror thats were they were confronted by eldar of ulthwe. i have had my squads do many types of play letting them meet chapter masters, and table top heroes, foe alike. I think thats the best part of warhammer the crazy amounts of enemies and heroes and lore in the game.

I was hoping someone besides me does this? so i can get perspective on the heroes, and more camp ideas, plus it would be great for crazy relic items!

but i hate jericho reach it restrains you to select planets with select foes. THAT IS LAME

I want my men to go to all over the galaxy fighting all types of foes!

My squad also plays like 5 days out of each week. some game sessions and 4 hours while others are 2.

so you can understand recycling those jericho planets is really lame.

WOW

that's a lot of gaming!! I didn't realize, in your case the reach is a tiny place and I wish I had a group that committed to a campaign.

I think the issue here is that you want Game A, which would be Space Marines Running Around the Galaxy Killing Xenos and Saving the Imperium, while Fantasy Flight published Game B, Space Marines Running Around the Jericho Reach Keeping the Crusade Alive. It's really the same kind of issue that I saw on the Dark Heresy board a few months back, where a guy complained that a new book (I want to say Book of Judgement) wouldn't fit in his campaign because of the massive changes his party had made to the rules system and setting. Fantasy Flight is producing books for their setting, not every which setting a GM comes up with for their game. Deathwatch is set in the Jericho Reach, which includes several dozen (detailed) planets and room to create hundreds more which are all threatened by either the Tau of... Vior'la (I think), the Chaos forces of the Stigmartus, or the Tyranids of Dagon. There's room to add in Orks and Eldar, and stats for allied Imperial forces can be pulled from other books across the 40K RPG lines. It's also set, as Kshatriya pointed out, before the awakening of the Necrons, so they don't appear as a major force.

Now, if you want your campaign to take place outside the Reach, or fight tons of Orks or Eldar or even Necrons, that's fine. If you want your players to meet canon characters from the tabletop or Black Library, that's fine too. However, you need to realize that Fantasy Flight isn't tailoring their game specifically for your campaign. The books facilitate a GM's choice to move outside the Reach, but there's never going to be official Deathwatch material about, say, adventures involving Ultramar. That's not the game they're making. Also, pro-tip: for all the non-Imperial forces canonically in the Reach at the time of its release, Deathwatch includes vehicle stats in Rites of Battle. Tau and Chaos have vehicle stats right after the Astartes vehicles and the Titan stats.

Commissar Mcballin said:

... so i can get perspective on the heroes, and more camp ideas, plus it would be great for crazy relic items!

Make relics up and save yourself the trouble of stating NPC's. 99% of the time NPC's stats don't matter. Players meeting a named hero or Chapter Master don't care about stats and unless the players are going to fight them stats are irrelevant.

Commissar Mcballin said:

but i hate jericho reach it restrains you to select planets with select foes. THAT IS LAME

I want my men to go to all over the galaxy fighting all types of foes!

The Jericho Reach is an active war front. Enemies are going to be consistently found in the locations they are active in.

The planets listed in the game books are not the only planets and locations in the Reach. There are hundreds, if not thousands, of other planets or locals of little or unknown importance. There could be a forge world lying hidden somewhere, undiscovered, with stockpiles of goodies just waiting to be found.

Add in any foes you want. Look to Rogue Trader and Dark Heresy for other enemies and ideas. Very little is needed to turn the enemies in those books into fitting enemies for the Deathwatch.


Commissar Mcballin said:

My squad also plays like 5 days out of each week. some game sessions and 4 hours while others are 2.

so you can understand recycling those jericho planets is really lame.

No one can help you with the fact you probably play more in a week than any ten people on these forums do in a month.

Revisiting a planet or battlefield you have previously played on is not lame, it is accurate to military history. There a lots of examples where one side in a conflict has taken a location, left, retaken it, left again, then tries to retake it a third time. You just have to have a reason why the team is sent back in.

Commissar Mcballin said:

To reply to places.

I am a black library fanatic I have seen daemon worlds, snow worlds jungle worlds. I don't know im sick of jericho reach my squad has played all those 12 planets i am not making them restart the sh*tty jericho reach.

The Jericho Reach is colossal - it's a region equivalent to a sector (because it was a sector) containing loads of worlds, far more than can be details (and more and more of which are being detailed in successive books - the next release, The Jericho Reach, contains numerous write-ups of worlds only briefly mentioned in previous books, and a few of which were nothing more than names on the map).

Beyond that, every planet is, well, a planet , and planets are customarily very, very big. Each thus contains the room for as many different missions and situations as a place the size of Earth. Now, either you're only spending a few hours on each world, or you've been playing Deathwatch literally non-stop since the game was released... because there really aren't any other ways that you could have used every single world in the Jericho Reach to the point that you can't do anything else with them.

Honestly, with sufficient effort and a tiny bit of imagination, you can keep a single campaign going on one world for months or even years as war rages across an entire planet in a conflict that will see countless millions dead. Such a game should easily be able to produce dozens, even hundreds of potential missions for a kill-team to undertake, from covert assassinations and sabotage missions, to out-and-out support of allied Guard or Astartes forces, and everything in between.

Commissar Mcballin said:

ive been makin camps for my squad its just a pain in the ass and i was hoping for camp ideas and see if anyone made heroes. and about heroes in the table top game you can play with heroes.. Whats the harm in playing with them in deathwatch? For example my deathwatch squad in there camp meet with eldrad uthran farseer from ulthwe. they didn't kill him but what says they can't? you can play with him in table top but not in Dw? kinda stupid

Really, only a single campaign should be sufficient - you carry on with a single storyline focussed around a single group of protagonists as they move from world to world.

The Jericho Reach exists as a location for the official books to explore - a little corner of the vast Warhammer 40,000 universe that those of us working on the RPG can develop as we like without clashing with the wargame, etc. If we don't include special characters from the armybooks, it's partly because some of them don't exist yet (mainly Imperial Guard ones, but a few Ork special characters are unknown as of 817.M41, as is Huron Blackheart, as the Badab War hasn't happened yet) but mostly because they're GW's characters, and FFG aren't allowed to play with them (well, aside from attributing the odd quote to them, or dropping the odd name here and there).

Commissar Mcballin said:


I am a black library fanatic I have seen daemon worlds, snow worlds jungle worlds. I don't know im sick of jericho reach my squad has played all those 12 planets i am not making them restart the sh*tty jericho reach.

Which is a matter of opinion. Sorry that the developers haven't created every one of the million inhabited planets in the galaxy? So why not use your black library lor to invent your own planets? You probably know a lot about the lore and can draw inspiration from stories and settings in a myriad of books.

Commissar Mcballin said:

ive been makin camps for my squad its just a pain in the ass

You can do what you want, but certainly you can see why this wouldn't be their main target audience. Again, make up your own heroes, I don't know of any forumites that have done this, you're probably better off doing it your self. Sorry if making your own game up is a pain in the ass. You know, consider how hard it is for you to come up with your own adventures and settings, then figure how much money you make an hour, then multiply that out to the publishing process, and you'll see why these books aren't free.

Commissar Mcballin said:

I was hoping someone besides me does this? so i can get perspective on the heroes, and more camp ideas, plus it would be great for crazy relic items!

As mentioned, No1 has some Eldar and Ork stats that are pretty good, but that's about the extent I've seen HR'd on this forum. Some folks have some non-reach planets made up. There is also the Koronous Expanse and the Calixis sector, but if you're going across the galaxy that won't help much either.

Commissar Mcballin said:

but i hate jericho reach it restrains you to select planets with select foes. THAT IS LAME

To back up No-1, Uncertain, and Gaire here- FFG had to make a setting for their audience. They made one. You have the resources to expand on this. There are a handful of people on the board here that have home-grown systems but I've not seen anyone detail the whole universe. 100 light years and 1,000,000 worlds is a bit much for any GM. If you want to trot around the galaxy, which is a vald theme, you're unfortunately going to need to come up with most of this on your own.

For most of us, taking a 6 session game like Final Sanction (or more for some of us) is over a month of gameplay- cities are big, planets are bigger, 100 light years is kind of enormous. But to say it's too restrictive because you can play for 30 hours a week is kind of like saying that a Video Game's campaign was too short because you stayed up two days in a row and played it constantly to beat it, or that the extra large pizza should be bigger because you can eat it in one sitting. Just because you can consume a setting/book/etc. quickly doesn't mean you're the primary audience, or that it's even reasonable to think that the authors could crank out that much content in the timeframe that you're looking at.

I can agree with one of Commissar Mcballin's original comments: orks are not given enough respect in Deathwatch . They are supposed to be one of the greatest threats to the Imperium, but in DW they are sidelined in favor of Chaos- which is not the core focus of the Deathwatch- i.e. killing xenos. FFG hasn't even made up any Chaos-allied xenos in the Jerico Reach to justify including Chaos as the 'third prong' enemy of the elite alien fighters.

-And the ongoing absence of Edlar is weird- unless it is an indication of an impending Eldar-based core game...?

But stats for famous 'fluff' characters? I would find those useless.

"If you stat it, they will kill it."

flyboy0106 said:

it's not like the GW police are going to kick down the door if you don't follow the book.

They will if you mention the short, furry faced, trike loving ab-humans.

Re: Chaos - the backdrop of the Jericho setting is the Crusade to being conpliance to a fallen former sector. That basically requires Chaos since fallen sectors seem to always fall to Chaos. And it provides more variety I think and allows easier use of the Traitor Legions.

It makes sense there's no unified ork threat. That would basically overrun the Tau pretty easily and just slam against the nids. One module involves a span of time where you might work with CSMs to achieve a common goal of revenge. I find that interesting and while that's also possible with Tau, it's just not with orks.

In other words the setting is tailored more to support the challenges of the Crusade than to strictly emphasize the anti-xenos mandate of the Deathwatch.

Then do it yourself there's nothing stopping you. I don't know how you run it but it sounds like your players run around the galaxy saving everyone and killing stuff, which is fair enough but even running 30 hours a week it should still take you a week or 2 to run a campaign.

As for races I'm currently planning a long term campaign involving Eldar, Tau, Necrons, Imperial Guard, possible Chaos and possibly Tyranids. Hell I could probably throw Orks and Dark Eldar in if I wanted, I do already have some Dark Eldar stats kicking around I'm happy with.

It's not like anything we do is actually considered cannon so go nuts.

Adeptus-B said:

I can agree with one of Commissar Mcballin's original comments: orks are not given enough respect in Deathwatch . [...]

Don't get me wrong, I would love to see more and better Orks, and some real love to the Eldar. But I think they built the Reach pretty cleverly, giving the DW the ability to fight the Archenemy because their pervue in the Reach is the Reach itself rather than just Xenos. And everyone loves Chaos (except for maybe me, though I do admit they are one of the more flexible enemies you could have in an RPG- from traitor Guard to Traitor Marines to Daemons). I'd have loved it if they put in all the major foes, but know they sadly will not fit.

Achillus Assault includes some heavy hints at Eldar activity- not sure if they're waiting to spring them or as you say build a separate line (which could be kind of cool).

I just figured that Fantasy Flight Games wanted Chaos as one of the primary adversaries to mitigate the Deathwatch Training Talent of automatically confirming Righteous Fury on xenos. Something to mix up the action. I will agree that Orks don't get enough love in the Jericho Reach, but I figured with four different lines of RPGs out there, it would be a massive chore to compile a book containing all the known threats (Chaos, Dark Eldar, Eldar, Necrons, Orks, Tau, Tyranid, a mix of xenos like the Hrud or Slaugh). The book would probably have to be as massive as the core book.

ZyloMarkIII said:

I just figured that Fantasy Flight Games wanted Chaos as one of the primary adversaries to mitigate the Deathwatch Training Talent of automatically confirming Righteous Fury on xenos. Something to mix up the action.....

I fully believe that Chaos was included to preempt nerd rage. If they were not in the book the nerd rage would have been off the charts. No amount of "It's Deathwatch, they fight Xenos" would have stopped the flames about no stats for chaos marines.