Yeah I did that overly complicated topic-name on purpose 
On to the point though. I´ve been playing the Flight From Moria quest in a 2-player game a few times now and during game the following scenario happen: We commit characters to quest and then flip the top quest card to side 2B which turns out to be "a wrong turn". We´re thus instructed, as a when-revealed effect to reveal a card per player (2 players) and add it to the staging area. The very first card revealed in this way is "new devilry" which has the when-revealed effect that the current quest card must be shuffled into the quest deck and a new quest card must be revealed.
Thus technically we must remove "a wrong turn" before it´s full effect has been implemented since we must follow the new when-revealed effect as soon as we can. Will this mean that since "a wrong turn" is no longer the active quest that the rest of it´s effect (revealing 1 additional card) would be made void or do we continue drawing cards to fulfill an old (and perhaps obsolete at that point) card instruction?
PS: we opted to keep drawing cards because we didn´t want to cheat 
Any and all thoughts are welcome

