Solan said:
Solan said:
1. Where exactly are Kingsport, Dunwich, Arkham and Kingport in terms of closeness to each other? Hunting Horrors and Hounds both go to "the closest Investigator", so we need to know where one goes if, for example, it emerges from a gate on the Innsmouth board (which has no Investigators), the Arkham board also has no Investigators and there are Investigators in Kingsport and Dunwich.
2. If Yibb-Tistill is the AO and an Investigator who already has five clue tokens ends his move in a location with a clue token, does that clue token remain in that location or is it discarded? Considering that the number of clue tokens on the board is Yibb's combat modifier, this is an important point.
3. If you have the Dragon's Eye and want to use a sanity to draw a new gate card, you MUST make that choice before you try to make a skill check for the current card or draw a monster for the current card, correct?
4. If you fail the Rift Rumor in Kingsport, all three Rifts appear at the same gate location as the card which placed the final token on the Rumor, correct?
5. If you draw a monster surge card, do you roll randomly to find out which is the primary surging gate?
6,. I assumed that the AO's Stirs in his Sleep ability always carries over into the Final Battle, but looking at one of Glaaki's Sinister Plot cards makes me wonder. The Plot I'm talking about allows the first Investigator to voluntarily be Devoured and then make a check. On a success, the Terror level is decreased by three, on a failure it is reduced by one. The problem with this is that one of Glaaki's Stir in Sleep powers is that the Terror level increases by 2 whenever an Investigator is Devoured! If this ability does indeed carry over into the Final Battle, this is a VERY bad deal . . .
7. The Beast devours if you fail the Horror check and Combat check. If you fail the Evade check, does that count as failing the Combat check for purposes of being devoured? I would certainly hope so, otherwise the Beast will never be able to devour anyone.
1. This has been answered officially I believe, although I can't find the source right now. Count the shortest distance possible between the monster and each investigator, counting the move from the train station to a depot as 1 space, regardless of which other boards they are on, because each board is considered equal distance from every other board (quite unrealistic, but it simplifies things). The closest will be the target. If more than one investigator is equal distance from the creature, use the usual rules of lowest Sneak is the target, if this is still a tie, First Player chooses.
2. You cannot discard clues, and you are not allowed to have more than 5 clues. Picking up the 6th clue would put you above this limit, therefore the clue cannot be picked up and remains on the board.
5. Guessing here you are talking about the Strange Sightings Mythos cards. Official ruling is to draw the next Mythos Card and place the monster surge at the location indicated, then discard that Mythos Card.