Political card: Labor Law

By jboweruk, in Twilight Imperium 3rd Edition

Okay here's the situation, having just had the only vote and voted against this agenda, now everyone has to destroy a space dock (nobody had any trade goods), do they have to kill off their home system one? Or is that immune? Reason I ask is normally you don't blow up home systems stuff in politics, but the rules aren't clear and only 2 of the races currently have a dock outside home systems.

Thanks in advance.

jboweruk said:

Okay here's the situation, having just had the only vote and voted against this agenda, now everyone has to destroy a space dock (nobody had any trade goods), do they have to kill off their home system one? Or is that immune? Reason I ask is normally you don't blow up home systems stuff in politics, but the rules aren't clear and only 2 of the races currently have a dock outside home systems.

Thanks in advance.

Unless there's an exception specifically written into the law, it applies to stuff in a player's home system. Sucks to be them. I'd watch out for reprisals if I were you.

I wouldn't worry about reprisals, my chosen race copped it as well, oh well... Just have to rebuild my dock I guess. OOps.

jboweruk said:

Okay here's the situation, having just had the only vote and voted against this agenda, now everyone has to destroy a space dock (nobody had any trade goods), do they have to kill off their home system one? Or is that immune? Reason I ask is normally you don't blow up home systems stuff in politics, but the rules aren't clear and only 2 of the races currently have a dock outside home systems.

I'm not aware of any political cards that affect units and specifically exempt units in a player's home system from the effects. Where do you get the idea that these units would be "normally" excluded? Perhaps players prefer not to choose units in their home system if they don't have to, but there's certainly nothing protecting those units in the rules.