So I stole a concept from Graver for the last mission I subjected my players to.
Graver once said:
Their fourth mission was cleaning up after a psyker from another cell screwed up and got "warp whispers". It was up to the PC's to head up investigations into who had been in the area at the time and to help the kill-squad track them down. They didn't ever go in with them for the kill wanting to keep their hands clean of the blood of women and children but they still got to see what happened to innocent citizens who were just suspected of being in the wrong place at the wrong time: wrong place being any where near a psyker and wrong time being any time the psyker gets it in their head to use their powers.
Having to point a kill-squad at women, children, screaming men, and everything in-between, seemed to do the trick and help the psykers player understand her responsibility.
Well, I had them go in and be the Kill-squad too.
I include the mission briefing as inspiration to other evil GMs
+++
Dicasterum Summation Report
Source: Caughran Heights, Sublevel 17, subsector Ligia, Scaxinad, Sibellus
Subject: Warp contamination
Summary of occurrence:
Reported occurrence of Class II Phenomena in populated zone. Collateral effect after psychic application of sanctioned technique by *Redacted*. Secondary information indicates probable moral threat. Assessment: Requires containment.
Time of incident: 804.817.M41
Scope: Event occurrence in proximity of Boiler Room, a local drinking establishment. Likelihood of event extension to cover nearby alms house, hab block and effluence pump-station. Estimated count of subjects at 15-30.
Location of incident close to Arterial XIII, increasing possibility of long-distance consequence spread. Minimum collateral response required, effect of large-scale citizen unrest unacceptable.
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In the end they posed as a team of medical investigators, and got the affected people (a lot more than the estimated 15-30) on "medication" (read poison).
While the session was good fun, my goal was to hammer in a sense of responsible-power use into our Psyker-character, who has a very cavalier attitude to risk and consequence, and has caused many a phenomena in all sorts of places.
It hasn't worked.
I also hoped this would be a shocker for the others in the team, who might perhaps be more inclined to keep the Psyker in line. But no.
They are all fairly hardened and Jaded by now, so they managed to escape any mechanical effects (No Insanity Points, boohoo), and are using some pretty atrocious "big picture, ends-justify-the-means" arguments as to why their characters so not consider killing 100s of civilians "no big deal".
While in line with the justifications of an Exterminatus, I'm thinking there should be some serious role-playing considerations when playing people who can happily murder 100s of women and children because "it is necessary to protect the Imperium of Man".
Thoughts?