Cylon Attack Crisis Question

By spirit_machine, in Battlestar Galactica

I'm not sure if I read the instructions correctly, but is it clear about what to do when you draw a crisis card when there are already cylon ships and civilian ships on the board.

Do we just add the current crisis card set-up to the total on the board? This is what we did, and it seemed like the right thing to do until... we drew yet another cylon attack card. There's only two basestars included with the game, so if now we needed to place another basestar, so we just used some legos... was this the right thing to do? Or are we just supposed to take one of the basestars and place them in the new spot?

Just as a side note, in this, Zarek was a cylon, nobody ever figured it out. He won the game by lowering the population to zero with his one-time ability (we were one jump away). The player claimed he only sabotaged skill checks a few times during the game, one of which was to keep the presidency to whom he thought was the other cylon. The other cylon character was also totally baffled that his counterpart was Zarek. This is proof that un-revealed is much better than revealed as other posts have said.

spirit_machine said:

I'm not sure if I read the instructions correctly, but is it clear about what to do when you draw a crisis card when there are already cylon ships and civilian ships on the board.

Do we just add the current crisis card set-up to the total on the board?

Yes.

This is what we did, and it seemed like the right thing to do until... we drew yet another cylon attack card. There's only two basestars included with the game, so if now we needed to place another basestar, so we just used some legos... was this the right thing to do? Or are we just supposed to take one of the basestars and place them in the new spot?

Neither. You ignore any part of the card that tells you to put down a Cylon ship where you can't because you're out of ships.

Binary's answer is a little lost in the formating so I'll try again...

spirit_machine said:

Do we just add the current crisis card set-up to the total on the board?

Yes. And while Lego Basestars sound really cool, you only add the ships that are available; that is not in play already or removed from the game. (This can have the nasty side effect of leaving the humans no vipers to deploy, as well)

From the rule book, page 28:

Tokens and plastic ships are limited to the quantity provided,
and can run out during the game. The current player always
decides the order in which a component type is placed, and if
there are not enough, he decides which ones are not placed.

There is also an example on the same page.

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Sam Gamgee said:

(This can have the nasty side effect of leaving the humans no vipers to deploy, as well)

Not sure what you meant here, but if you meant that one of the pilots won't have a viper to launch because they are already all outside, that is incorrect. A pilot can always pull one of the unpiloted vipers back to reserve to launch in if he activates the hanger bay.

Mattr0polis said:

Sam Gamgee said:

(This can have the nasty side effect of leaving the humans no vipers to deploy, as well)

Not sure what you meant here, but if you meant that one of the pilots won't have a viper to launch because they are already all outside, that is incorrect. A pilot can always pull one of the unpiloted vipers back to reserve to launch in if he activates the hanger bay.

No - I meant if you have launched a lot of vipers already you won't be able to setup the unmanned ones as shown on the Cylon attack cards.

Sam Gamgee said:

Mattr0polis said:

Sam Gamgee said:

(This can have the nasty side effect of leaving the humans no vipers to deploy, as well)

Not sure what you meant here, but if you meant that one of the pilots won't have a viper to launch because they are already all outside, that is incorrect. A pilot can always pull one of the unpiloted vipers back to reserve to launch in if he activates the hanger bay.

No - I meant if you have launched a lot of vipers already you won't be able to setup the unmanned ones as shown on the Cylon attack cards.

I got what you meant originally but I don't think it really matters anyway - if all the vipers are out there then the humans should be fine. I've never been in a situation where all the vipers were on the board anyway.

Although now that I think about it, it could be a problem if some of the 8 vipers were destroyed, but after 5 games I've never seen the humans lose more than 1 viper to destruction, even with cylon pilots someone always has evasive manuevers ready to go when an 8 is rolled.

Thanks for the info... I have another question actually...

In a 5 and 6 player game, what happens if one player receives two "Your Are a Cylon" cards? I'm assuming that they just keep them both until they would like to reveal themselves. Does this mean they must give their second one immediately to someone else once revealed?

spirit_machine said:

Thanks for the info... I have another question actually...

In a 5 and 6 player game, what happens if one player receives two "Your Are a Cylon" cards? I'm assuming that they just keep them both until they would like to reveal themselves. Does this mean they must give their second one immediately to someone else once revealed?

If you end up with two, you can give one to another player after you reveal, using the Resurrection Ship Cylon location.

iceberg84 said:

I got what you meant originally but I don't think it really matters anyway - if all the vipers are out there then the humans should be fine. I've never been in a situation where all the vipers were on the board anyway.

Although now that I think about it, it could be a problem if some of the 8 vipers were destroyed, but after 5 games I've never seen the humans lose more than 1 viper to destruction, even with cylon pilots someone always has evasive manuevers ready to go when an 8 is rolled.

Well, we've only played the one time but we lost because we had no Vipers to deploy when a Cylon attack crisis came up leaving civilian ships with no cover in a zone where Cylons raiders were already deployed (Our 5 functional Vipers were already deployed). Next turn was a Cylon turn and he activated Raiders before we had an opportunity to re-deploy the CAP. So yeah, it can happen.