bogi_khaosa said:
I obviously can't say there were NO sadists among the Nazis, but the speeches that Himmler etc. gave to the SS were all about how "we have done terrible things that have tried our souls, but we have retained our sanity and have done what we must for the Fatherland, oh poor us," not about how "we be killin' babies'! Yay!" (The Waffen SS were an elite military unit anyway -- the Final Solution was carried out by different people.)
Sure Himmler put on a martyr-like face for the world. But there is no denying that the nazi regime catered to a psychopathic behaviour if you were an aryan doctor or military-employed person. Sure some people detested doing what they were doing, but with people being people some of the scumbags probably enjoyed what they did. (no, I generally dont have the best outlook on mankind, but at least it doesn't fill my head with illusions that people are enerally nice and friendly folk)
bogi_khaosa said:
YMMV, but I don't see the only alternative to playing a goody two shoes being playing an unspeakable monster and have problems imagining what kind of person would want to do such a thing. That's not decadent -- that's f'd in the head.
Hehe, if you think thats f****d in the head. Do yourself a favour and stay away from the dark RPGs produced here in Sweden (like the notorious "Kult" or the newly made "Noir"). Both of which are great RPGs, but definetly not for the squeamish of heart.
I remember when we played the latter one where I played a psychothic hitman suffering from a few sexual neuroses. Now he was REALLY f****d in the head... And I loved it! In fact when we played that particular RPG we had probably the deepest immersion experience ever.
And where other RPGs takes PCs "out of play" when they have accumulated to many insanity points or corruption points, Kult BEGINS at that point! >
However i must point out: when we create disturbing characters and commit equally disturbing acts when playing its always meant for the good of the story. I get the feeling that some unhinged players go mental "just for the heck of it" (sort of the same behaviour when you beat up a corpse in an FPS, and hack of its limbs or something). I certainly do not condone such behaviour in RPGs. Not because im squeamish, or think it is "too dark" or anything, but simply because the violence gets a little watered down if sufficient amounts intrude on the playing. It doesn't contribute to an interesting story (it could just ruin it) and thats when i usually tighten the leash on the players. But still i am generally positively inclined to disturbing events in RPGs, for the same reasons authors write books about disturbing psychopathic killers. But that doesn't mean that we are f****d in the head. ; P