Varnias Tybalt said:
Basically, actions that go against the PCs own convictions (wether they are grounded in past experiences, upbringing, mental stability or religious convictions) should grant corruption points. Quite simply, actions that break a characters own moral code. (and it is every sadistic game masters obligation to push PCs into situations where they have to commit to such actions >
)
I have to disagree on this. This would basically leave the player in charge of his characters corruption gains as he may well state that his characters' actions does not go against his convictions to avoid those pesky tentacles.
Further more i think that when people do crazy stuff (******, killing for fun, etc) they are insane, hence they get Insanity points.
Of course the matter of "What a character must do to gain corruption" is highly subjective and I personally don't want to throw around a lot of them just because the PC's do evil stuff. In my game corruption is gain through close contact with warp creatures, forbidden and dark knowledge, or the willfull attempt to get the attention of the chaos gods (I.E sacrifice, or malign acts dedicated to the gods of chaos)
But that's just the "feel" I want in my game, If you want the attention of the chaos gods, you need to dedicate your work to them or be directly influenced by them. I want (chaos) mutation to be warp-related and not justified by any moral problems.
Basically what i'm saying is; I don't want to explain to my player why his character grew eye-stalks because of a good old fashioned **** (Seh wuz askin' 4 it, I swearz) But I will thow him head first into the pool of insanity and force his drooling psycho character to make painted statues of his victims out of his own poo.
Good thing there really isn't any right or wrong here
)