I'm trying to beat the Anduin with the starter Tactics deck (with 3 Gandalfs) and am finding it very difficult. I've now lost 6 times, and have yet to win.
My last game was the closest. I got lucky with all 3 Gandalfs appearing relatively early, which helped me knock out the Hill Troll and some other tough enemies.
However, things stalled at that point. I had 42 threat, and drew an Orc Sniper (48 threat, cannot optionally engage). At first I thought this was great, because Gimli had 2 Citadel Plates and would become a killing machine. However, I then drew a Banks of the River Anduin, so had 3 threat in the staging, which meant even when I committed all my guys to the quest, I made very little progress. And the next card on the encounter piled happened to be another Banks (though I didn't know it at first).
The Banks kept going on the top of the encounter pile, and with no enemies attacking, I was never playing shadow cards, so I couldn't get rid of the Banks. Even with Beorn out, I could only make measy quest progress, and it all went to the Banks, which kept going to the top of the encounter deck.
So basically, I was stuck with a sniper in the staging area, plus 2 Banks. I couldn't get anywhere, and even though Gimli indeed became a killing machine, there was nothing to kill. With no Gandalfs left, there was no way to damage the Orc Sniper. I didn't mind the damage he gave Gimli, but his 2 threat significantly impeded my process.
So turn after turn passed, with my threat inching up, and no progress being made on the main quest. By the time the Orc Sniper finally engaged, I had threat 48 and, with no Gandalfs left to lower it, had no chance to win.
What could I have done different?
How would you escape this situation, with a core Tactics deck:
STAGING:
- Orc Sniper (2 threat, stays in staging until threat is 48)
- Banks of the Anduin (1 threat, requires 3 progress, returns to top of encounter when done)
ENCOUNTER DECK:
- Banks of the Anduin (on the top)
HEROES:
- Thalin (1 willpower)
- Gimli (2 willpower)
- Legolas (1 willpower)
ALLIES:
- Beorn (1 willpower)
HAND:
- any core Tactics cards except Ganfalf (already played)
PLAYER DECK:
- any core Tactics cards except Gandalf
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Are there any cards I could have drawn or played that would have helped?
Would it have made sense to let both Banks stay in the staging area, and let Legolas pick off enemies in order to get progress? Even with 2 Blades of Gondolin (1 extra progress per kill), I'd be able to make 4 progress on each turn I drew an enemy card (assuming I only drew enemies and had enough [non-questing] allies to kill them in a single turn). But that means only having Thalin, Gimli, and Beorn quest (for 4 total), and I'd already have 4 threat in the staging area. So each enemy would raise my threat, and it would be a race to see if the threat would beat the progress.
Given that my threat was 42 at this point, was it even possible, given the best possible draws in both the player and encounter decks, to give through those 16 quest points needed for the second quest card? Legolas could kill 1 enemy per turn, for 4 progress per turn. However, each of those 4 turns would cost 1 threat, plus the threat of the enemy. Even assuming I had Beorn out, with 2 Blades of Gondolin attached to Legolas, and both Banks already in the staging area, and have just started the second quest card, I have to draw 2 encounter cards per turn, and most of the time those encounter cards would contribute more threat. Even in the best case, where the second encounter card is somehow ignorable in terms of threat, I don't see how I can win. Here is the absolute best case scenerio that I can envision:
1) draw 1-threat enemy (and some treachery card i can ignore), raise threat by 1 to 43
2) kill enemy with legolas, add 4 progress (total: 4)
3) end of turn, raise threat by 1 to 44
4) draw 1-threat enemy, threat to 45
5) kill enemy with legolas, progress to 8
6) end of turn, threat to 46
7) draw 1-threat enemy, threat to 48
8) kill enemy [or Orc Sniper now that he's out] with legolas, progress to 12
9) end of turn, threat to 49
10a) draw 1-threat enemy, threat to 50 [lose]
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Actually, I thought of a possibility: once the sniper is out, I could travel to one of the Banks, reducing the staging threat by 1. Since the sniper is no longer there, that only leaves one Banks in the staging area, for a total of 1 threat. The ending could then look like this:
10b) quest with everyone (1+2+1+1=5), draw 2 negligble treachery cards, progress goes up by 4 [win]
or
10c) quest with everyone except Legolas (1+2+1=4), draw a 1-threat enemy, threat stays same, progress to 14
11) kill enemy w/ legolas, progress to 18, next quest card
12) draw 2 non-enemy cards, or kill them this turn [win]
However that would only work if I always drew perfectly from the encounter deck: one 1-threat enemy and 1 treachery which I could ignore. The chances of that would be ???
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So basically, if your core Tactics deck gets "stuck" with 2 Banks and a Sniper and a threat of 42 (or higher), with no Gandalfs left, are you pretty much sunk?
Or am I missing something?