Hello, hello!
My game group and I are just getting started with Deathwatch, and we've been pouring over the books in preparation to creating our characters. I have decided to go with an assault marine. I'll list here some of my questions:
1) (ANSWERED Thanks!) While reading through the books I recall some sort of deed/talent or some other character upgrade that allows you to pick a specific piece of wargear as a personal piece of equipment (I think the choices were something like combat shield, power sword, master crafted chainsword/bolter, ect). I also remember the deed or talent costing something like 400 xp points. The problem is I cannot, for the life of me, remember the exact name of this skill/deed/whatever, or what book it came from! I do specifically remember that it was NOT the signature wargear upgrade from the base rulebook, and remember it had a list of restrictions to what you could/couldn't pick.
2) Looking at the Assault Marine skill set, I notice that at rank II the lightning attach talent may be purchased. However I do not see how an assasult marine could purchase this ability, as I do not see the prerequisite skill "swift attack" talent listed under the Assault Marine skills, the Basic Marine skills, or the deathwatch skill set. Did I miss something?
3) Looking at the wargear, and taking into consideration beginning characters, there really in't much to do with your requisition is there? It seems most wargear items need at least one rank of renown. So, what do I do with that 50 requisition? The only "exciting" stuff I see are grenades, special ammo, and the random fun object.
4) Looking at the skill charts, I notice there are a great deal of skills/talents that seem to "take up space." For example, Deathwatch marines are already trained in awareness... So why is it listed under general space marine advances? Is this just to illistrate the 13k of starting experience? Seems really confusing to me as I keep looking at skills I think may be useful, only to realize marines are already trained in these skills.
5) Sound constitution: am I to understand that the number in the parentheses is the number of times it can be purchased, or is it the number of extra wounds that are granted upon purchase of the talent? For example, does Sound Constitution (x2) give two wounds upon purchase for 1,000xp, or can a character purchase it twice at 1,000 to get one extra wound with each talent upgrade?
Help me Obi-wan, you're my only hope!
~ champ