Hand of Corruption is Mine!!!

By HappyDaze, in Black Crusade

Now that the cackles of glee are out of the way, I have to say it looks both really interesting and very tough. There are some interesting NPCs and some rather high-end opposition for what is likely to be an early-on adventure. Still, I'm loving it.

Oh great one! Lord of the Black Flame and Master of the Seventh Circle, illuminate us to the wonders of the tome so that we may behold its dark magnificence!

It would be interesting to hear a little about it and perhaps a few juicy details and dare I say, spoilers, would be fun. :)

Indeed. Personally, as I tend to view adventures primarily as things to be looted, how does it look in terms of new equipment, enemies, rules, psychic powers, rituals etc? In short, things that GM's or players might rip out and use in something else?

My question pertains to the structure: is it a railroaded affair, with entirely too much details, which average players would derail in less time than it took you to read the **** thing, such as Citadel of Skulls or most Deathwatch missions; a giant universe of nothing with just a starting situation, a prescribed ending and entirely too little description of what stands in the middle as for NPCs, places, and encounters, like Tattered Fates; or have they struck an adequate balance, a la Lure of the Expanse, which is the single example I can think of of what should be an adventure that they have ever published? (Maybe the Frozen Reaches too (though it lacks context). Unless the new Dark Heresy trilogy is any good.)

Pleeeaaase tell? Please please please *puppy eyes*. I don't want to buy it if it isn't any good, even though I know I will.

Oh HappyDAze, holder of the tome ,

I second to K0baltĀ“s plea

Just ordered mine if I get it by next week i'll try to provide some insight :)

I bought it last night and I've only had time to skim it over, so I can't really say on whether or not the plot holds up nor on the amount of flexibility it offers. I will say that it has a number of impressive (in terms of detail and character rather than just power) NPCs from Imperials to prisoners to a Slaanesh cult to the final bad guys (hint - they just had a Codex released and there are now BC stats for many of the units found in there). You can also find stats for the Chimera (with autocannon in place of multilaser) and Hellhound. No new psyker powers that I noticed and not too many 'player options' like Talents and gear, but I didn't really expect them in a book like this.

More Necron stats?!?!?! :)

Many more. And they will eat your player characters like it's a classic 1st edition AD&D adventure...

Nice! One of the main antagonist in my ongoing game are already Necrons and this will just add more to it :)

The Necrons are in the adventure, awesome!

Though one thing I'm dreading, are they the talking new necrons?
Because I refuse to achknowledge the terrible retcon the recent codex added to them, the necrons in my game are the old necrons.

So for me it's a pretty big deal, either it's useable or not useable depending on what motivation the necrons have. happy.gif

I also think that it would be very interesting to hear about what version of the Necrons that are being used in the game because the new type seems alot more interesting than the old ones.

Given that everything written by FFG has to be vetted and approved by GW, and it was being written last year (when the new codex was being written and released), you can have a guess at which version have been used...

Basically, the better version lengua.gif

I think the fact that you can still do the old Necrons with no problem, while still conforming to the current fluff, clearly demonstrates which is overall better.

It's new Necrons all the way - not that you can tell initially - but the latter stages and the Necron big-bad are very much of the new Necron mold. I prefer them this way, but I can understand the preference for older versions (I like the old RT version of Space Marines better than the current ones).

Ah, thank you for the reply.

I'm not going to go into the debate on new necrons versus old necrons. God knows how many times I've done that by now.
I'm just slightly saddened I can't use the adventure, might buy it later on and see what I can change around.

Thank you for the information, you have been invaluable.

I have a pretty big question regarding something that I would very much like to know if there are some official thoughts on regarding playing Black Crusade, and that is if they deal with how Chaos Space Marines can operate on Imperial planets without drawing attention to themselves? Because this seems to me to be one of the great question marks when planning campaigns regarding his game and I would be very interested to hear if there is anything on the subject. The same can probably also be said to be of interest regarding mutated humans but the issue of Chaos Space Marines is the one I'm mostly interested in.

The Nu-crons and their Tomb King-mimicry is not a change I'm very keen on either. However, I'm confident there isn't anything in the scenario that we can't just overrule and the adventures will hold together just fine.

My preferred version of Warhammer 40,000 is the one presented in the classic Rogue Trader book. I've liked some of the changes to come since and thought a fair few have been quite bad ideas, but the joy of the role-playing games is that the universe is the one you want to play in and not the one Granda Wendy's insist on selling this edition.

So don't fret it, I'm sure at of us will be looking for ways to use classic 'crons too.

HappyDaze said:

It's new Necrons all the way - not that you can tell initially - but the latter stages and the Necron big-bad are very much of the new Necron mold. I prefer them this way, but I can understand the preference for older versions (I like the old RT version of Space Marines better than the current ones).



Ghaundan said:

HappyDaze said:

It's new Necrons all the way - not that you can tell initially - but the latter stages and the Necron big-bad are very much of the new Necron mold. I prefer them this way, but I can understand the preference for older versions (I like the old RT version of Space Marines better than the current ones).



How were space marines in RT? Link or a short summary would be great.

Space Marines were death row prisoners (mostly from nastiest bunch of the Imperial Army) that were bionically/genetically altered and then hypno-conditioned to serve the Emperor/Imperium rather than the 'recruit as a boy into the quasi-monastic order' as they are now.

Gurkhal said:

I have a pretty big question regarding something that I would very much like to know if there are some official thoughts on regarding playing Black Crusade, and that is if they deal with how Chaos Space Marines can operate on Imperial planets without drawing attention to themselves? Because this seems to me to be one of the great question marks when planning campaigns regarding his game and I would be very interested to hear if there is anything on the subject. The same can probably also be said to be of interest regarding mutated humans but the issue of Chaos Space Marines is the one I'm mostly interested in.

There are a few suggestions for having CSMs 'blend in' ranging from impersonation of Loyalist SMs to disguising oneself as a servitor to simply hiding out of sight (in the black decks of spacecraft and later in the hinterlands and mine tunnels in the case of this adventure). It's perhaps a paragraph and few other scattered sentences though, nothing too major.

One of the other things you can do is hope for illusion of normalcy when you roll for your first gift.

HappyDaze said:

There are a few suggestions for having CSMs 'blend in' ranging from impersonation of Loyalist SMs to disguising oneself as a servitor to simply hiding out of sight (in the black decks of spacecraft and later in the hinterlands and mine tunnels in the case of this adventure). It's perhaps a paragraph and few other scattered sentences though, nothing too major.

Masquerading as a servitor is certainly not something that I had thought about before but I suppose it could work pretty well if you've got the stuff needed lying around - or within reach...

Still looks like something that might be interesting although I'll probably wait for some reviews before I make a decision.

HappyDaze said:

Ghaundan said:

HappyDaze said:

It's new Necrons all the way - not that you can tell initially - but the latter stages and the Necron big-bad are very much of the new Necron mold. I prefer them this way, but I can understand the preference for older versions (I like the old RT version of Space Marines better than the current ones).



How were space marines in RT? Link or a short summary would be great.

Space Marines were death row prisoners (mostly from nastiest bunch of the Imperial Army) that were bionically/genetically altered and then hypno-conditioned to serve the Emperor/Imperium rather than the 'recruit as a boy into the quasi-monastic order' as they are now.



Out of interest, what Necrons are in the book, as in which specific units?

BYE